scholarly journals Open Development Platform for Embedded Systems

Author(s):  
E. Osta ◽  
A. Muoz ◽  
P. Ruiz-de-Clavijo ◽  
M.J. Bellido ◽  
D. Guerrero ◽  
...  
Sensors ◽  
2017 ◽  
Vol 17 (5) ◽  
pp. 986 ◽  
Author(s):  
Borja Martinez ◽  
Xavier Vilajosana ◽  
Il Kim ◽  
Jianwei Zhou ◽  
Pere Tuset-Peiró ◽  
...  

1994 ◽  
Vol 23 (489) ◽  
Author(s):  
Susanne Bødker ◽  
Ellen Christiansen ◽  
Manfred Thüring

<p>This paper presents a conceptual toolbox, developed to support the design of CSCW applications in a large Esprit project, EuroCODE. Here, several groups of designers work to investigate computer support for cooperative work in large use organizations, at the same time as they work to develop an open development platform for CSCW applications. The conceptual toolbox has been developed to support communication in and among these design groups, between designers and users and in future use of the open development platform.</p><p>Rejecting the idea that one may design from a framework describing CSCW, the toolbox aims to support design by doing and help bridging between work with users, technical design, and insights gained from theoretical and empirical CSCW research.</p>


2011 ◽  
Vol 14 (4) ◽  
pp. 16-23
Author(s):  
Hung Hoa Nguyen ◽  
Huy Quang Nguyen ◽  
Vu Duc Anh Dinh

The 21st century is the era of Ubiquitous Computing where computing devices are present everywhere in our lives. To satisfy the development of this tendency, many hardware platforms have been proposed for developing Ubiquitous devices. Among them, T-Engine, an open standardized development platform for embedded systems, is one of the most popular platforrms. It is nowadays compatible with embedded equipments for a wide range of fields. In Vietnam, T-Engine has just been introduced for 4 years. However, most of the ubiquitous applications using T-Engine are developed restrictively based on the standard hardware of T-Engine. One issue that arises is the necessity of a solution to expand T-Engine hardware and use it to control automatic systems to satisfy different types of Ubiquitous devices. This research is to propose an approach to use T-Engine in the Ubiquitous Devices that require the attachment of the additional hardware as well as the complicated control mechanism with real time constraints. In this research, we proposed an expanding solution T-Engine through the extension bus. Besides that, we consider the timing problems in bus transaction and problems in real-time programming. A simple robot demonstration has also been designed and implemented to prove the feasibility of our model. This approach will open up a new tendency of developing complicated Ubiquitous devices using T-Engine in Vietnam.


Powertrain ◽  
2021 ◽  
pp. 471-497
Author(s):  
Wolfgang Puntigam ◽  
Josef Zehetner ◽  
Ettore Lappano ◽  
Daniel Krems

Author(s):  
Jürgen Hausladen ◽  
Birgit Pohn ◽  
Martin Horauer

The complexity of modern embedded systems and tools to develop them is continuously growing. Although there are various efforts to address this issue (e.g., by raising the level of abstraction) it is rather challenging to keep pace with all relevant innovations in the field. For example, various collaboration and version management tools support the development process when multiple developers collaborate on the development of an embedded solution. In this paper, we present a cloud-based integrated development environment that supports the development of software for embedded systems where the entire tool-chain is in the cloud and provides debugging and flashing of hardware as usual. This approach avoids tool version conflicts, enables central upgrade as well as maintainability and provides a unique interface across multiple operating systems to the developers (the latter is often enforced in industrial settings by restricting the software setup and privileges of an individual developer). Furthermore, the cloud-approach enables ubiquitous access to the development platform.


2013 ◽  
Vol 748 ◽  
pp. 936-940
Author(s):  
Chun Ming Huang ◽  
Kai Chao Yang ◽  
Yu Tsang Chang ◽  
Chien Ming Wu ◽  
Shian Wen Chen

In the embedded software education, it is usually a burden to give every student a development board in the class due to limited budget. Besides, peripheral devices such as LCD panels also increase the cost. A cheap and flexible way is to use virtual embedded systems in the class. However, virtual systems cannot completely reflect the developing environment on real platforms. In this article, we propose the idea that combines the virtual and real embedded platforms. The proposed platform preserves the core of the hardware board, so that developers can design embedded software applications in the real developing environment. In addition, we eliminate the peripheral wires and connectors on hardware board and use virtual peripherals and peripherals on PC instead, such that designers can easily control and change peripherals. The proposed idea can significantly reduce cost and increase flexibility when teaching embedded software design. Moreover, the size of development board can be reduced as well. Without the restriction of peripheral connectors and devices, development boards become portable and more easy to use.


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