scholarly journals Contacto y emociones en la enseñanza de deportes sociomotores de colaboración-oposición a futuros docentes de educación física

2021 ◽  
Vol 21 (3) ◽  
pp. 62-82
Author(s):  
José Ignácio Salgado López ◽  
José Andrés Sánchez Molina

Partiendo de la conceptualización de los problemas afectivos derivados del contacto (PADC) estudiamos su influencia en el aprendizaje de Rugby, Balonmano y Voleibol. El trabajo, desarrollado en el contexto universitario (n=16), se aborda dentro del paradigma cualitativo, mediante el análisis de contenido y con el apoyo de estrategias cuantitativas, siguiendo los Métodos Mixtos. El estudio prospectivo de los datos permitió describir la realidad a estudiar y el refinamiento de la metodología, centrada en el método de análisis de diarios con entrevista sobre los diarios, con el apoyo de herramientas informáticas de análisis cualitativo (Nvivo). Los resultados muestran la existencia de PADC y su influencia negativa en el aprendizaje de tareas motrices de los deportes estudiados. Las emociones que suscitan la aparición de estos problemas están fundamentalmente relacionadas con el miedo, aunque también con la ansiedad y/o la vergüenza. Además, se describen cuáles son los tipos de contactos que generan esos problemas. Igualmente, se concretan 29 factores que podrían ser valorados para disminuir la aparición de los PADC en procesos de enseñanza-aprendizaje de tareas motrices que impliquen contacto. La importancia de cada uno de estos factores varía en función del tipo de contacto que requiera la tarea motriz. From the conceptualization of emotional problems related to contact (EPRC), we study its influence in the learning of Rugby, Handball and Volleyball. This research, developed at the university sphere (n=16), is framed within qualitative framework through the analysis of content assisted with quantitative strategies (Mixed Methods).. The prospective study of the data allowed the description of the reality in study and the refinement in methodology. So, the method focused on the analysis of diaries with interviews about them with the support of computer tools of qualitative analysis (NVivo). The results show the existence of EPRC and its negative influence in the learning of motor tasks of the aforementioned sports. The emotions that facilitate the appearance of these problems are fundamentally related to fear, but also to anxiety or shame. In addition, the types of contacts that generate these problems are described. Furthermore, there were specified 29 factors that could be considerated to decrease the appearance of EPRCs in contact motor tasks teaching-learning processes. The importance of each of these factors varies depending on the type of contact that the motor task requires. Partindo da conceituação de problemas afectivos derivados do contacto (PADC), estudamos sua influência na aprendizagem de Rugby, Handebol e Voleibol. O trabalho, desenvolvido no contexto universitário (n=16), é abordado dentro do paradigma qualitativo, através do método de análise de conteúdo e com o apoio de estratégias quantitativas, seguindo os Métodos Mistos.. O estudo prospectivo dos dados permitiu descrever a realidade a ser estudada e o aprimoramento da metodologia, centrada no método de análise de diários com entrevista sobre os diários, com o apoio duma ferramenta computacional de análise qualitativa (Nvivo). Os resultados mostram a existência do PADC e sua influência negativa no aprendizagem de tarefas motoras dos desportos observados. As emoções produtoras desses problemas estão fundamentalmente relacionadas ao medo, mas também à ansiedade ou vergonha. Além disso, são descritos os tipos de contactos que geram esses problemas. Da mesma forma, foram especificados 29 fatores que poderiam ser avaliados para diminuir a aparência dos PADCs nos processos de ensino-aprendizagem de tarefas motoras que envolvem contacto. A importância de cada um desses fatores varia de acordo com o tipo de contacto que a tarefa motora exige.

2021 ◽  
Vol 2 (3) ◽  
pp. 4791-4806
Author(s):  
Miguel Ángel Montañés Del Río ◽  
Vanessa María Rodríguez Cornejo ◽  
Margarita Ruiz Rodríguez ◽  
Jaime Sánchez Ortiz

RESUMEN En la actual sociedad de la información y del conocimiento se observa cómo la proliferación y el auge de los dispositivos móviles, hacen surgir nuevos modelos de aprendizaje que reformulan las metodologías didácticas, organizativas, y de formación de los currículos, para innovar en educación (Moreno Martínez, Leiva Olivencia, & Matas Terrón, 2016). Los estudios que identifican las tecnologías emergentes que podrían impactar en el aprendizaje, la enseñanza y la investigación, prevén el aumento del uso y la incorporación de dispositivos y aplicaciones móviles en las aulas (Reig, 2013; Reig & Vílchez, 2013). Destaca el aprendizaje basado en juegos o gamificación, que permite desarrollar procesos de enseñanza-aprendizaje que facilitan la cohesión, la integración y la motivación, potenciando la creatividad del alumnado. Crear juegos entretenidos motivará al alumnado para que participe de forma activa en clase, fomentará una sana competencia entre los jugadores, y hará del aprendizaje algo más divertido (Aleksić-Maslać, Rašić, & Vranešić, 2018). Utilizando Kahoot en dispositivos móviles como soporte para las clases de Dirección de Operaciones del Grado en Administración y Dirección de Empresas de la Universidad de Cádiz, se consiguió motivar al alumnado y, aun existiendo otros factores determinantes, mejorar sus resultados de evaluación.   ABSTRACT In today's information and knowledge society, the proliferation and rise of mobile devices has led to the emergence of new learning models that reformulate didactic, organizational and curricular training methodologies in order to innovate in education (Moreno Martínez, Leiva Olivencia, & Matas Terrón, 2016). Studies that identify emerging technologies that could impact learning, teaching and research, foresee increased use and incorporation of mobile devices and applications in classrooms (Reig, 2013; Reig & Vílchez, 2013). Learning based on games or gamification stands out, which allows the development of teaching-learning processes that facilitate cohesion, integration and motivation, boosting students' creativity. Creating entertaining games will motivate students to participate actively in class, encourage healthy competition between players, and make learning more fun (Aleksić-Maslać, Rašić, & Vranešić, 2018). Using Kahootin mobile devices as support for the classes of Operations Management of the Degree in Business Administration and Management of the University of Cadiz, it was possible to motivate the students and, although there are other determining factors, to improve their evaluation results.    


Author(s):  
Michela Freddano

This chapter focuses on blended learning towards social capital by showing the experience of Methodology of Social Research II, the blended learning training course held at the Faculty of Education of the University of Genoa (A.Y. 2010/2011). Blended learning engages disciplinary, technical, and relational skills so that human capital and social capital are empowered. The evidence is that in higher education blended learning empowers teaching/learning processes and student achievement providing active student engagement into participatory processes promoted in educational and evaluation activities, involving students in balanced relationships with peers and teacher facilitated by new technologies and tutorship.


Author(s):  
Jesús Maya ◽  
Jesús Maraver

The use of effective teaching strategies should be developed from teachers’ reflections on educational needs. This study has a twofold objective: to identify needs in teaching-learning processes in the university setting as well as to present and examine the effectiveness of four psychodramatic techniques: psychodramatic images, soliloquy, role-playing and roda viva. A qualitative design using thematic analysis was followed. All 128 teachers participating in the Training in Teaching Skills: Educational Psychodrama (nine courses) were evaluated. Teachers (62.5% women) were from different disciplines. Two semi-structured group interviews were conducted using the focus group procedure. Focus groups were held at the beginning and end of each course (18 in total). The phases of thematic analysis were used as discourse analysis strategies. Teachers reported the need to develop active teaching practices with large groups, strategies to motivate students and skills for conflict resolution with students. Concerning psychodramatic techniques, emphasis was placed on the psychodramatic images to promote active learning and group construction of contents, exploring previous ideas and as an evaluation resource. In addition, the structured use of role-playing was positively assessed. These results identify specific teaching needs and support the use of psychodramatic techniques as a valuable educational resource in higher education.


Author(s):  
Estevan Leopoldo de Freitas Coca

Food is an interdisciplinary topic that transverses different areas of knowledge, allowing it to be used as a pedagogical resource in numerous teaching-learning processes and environments. This paper seeks to contribute to early debates on the relationship between public procurement and food pedagogies in schools and universities, a topic that is still little addressed in the literature. I explore the Farm to Cafeteria Canada (F2CC) network in Metro Vancouver, British Columbia, which beyond institutional procurement recognises food as a pedagogical resource at schools and on campus. My research is based on 18 site visits and qualitative analysis of documents and 9 semi-structured interviews conducted with institutional administrators associated with F2CC in Metro Vancouver. This paper demonstrates how the F2CC network activities in Metro Vancouver contribute not only to food procurement, but also to the practical development of pedagogical activities from different areas of knowledge and in different educational spaces.


F1000Research ◽  
2020 ◽  
Vol 9 ◽  
pp. 1448
Author(s):  
Peter Cartledge ◽  
Christian Umuhoza ◽  
Natalie McCall

Background: The University of Rwanda is the only African residency to have implemented the pediatric International In-Training Examination (I-ITE) as a tool to monitor resident knowledge acquisition. The objective of this study was to better understand the acceptance and relevance of this exam to residents from this setting and their perceptions regarding this assessment tool. Methods: This is a mixed-methods study describing candidate feedback. Immediately on completing the I-ITE residents provided feedback by filling in an electronic questionnaire comprised of four closed Likert questions and an open text box for free-text feedback. Participants were pediatric residents from the University of Rwanda, the only university in Rwanda with a pediatric residency program. Quantitative analysis of the Likert questions was undertaken descriptively using SPSS. Free-text feedback was coded and analysed. No specific guiding theory was used during the qualitative analysis, with coding and analysis undertaken by two researchers. Results: Eighty-four residents completed a total of 213 I-ITE sittings during the five exam cycles undertaken during the study period. Quantitative and qualitative feedback was given by residents during 206 and 160 sittings, giving a response rate of 97% and 75%, respectively. Five themes emerged from the qualitative analysis; 1) undertaking the I-ITE was a positive experience; 2) exam content; 3) formative nature of the assessment; 4) challenges to completing the exam; 5) practicalities to undertaking the exam. Conclusion: Qualitative feedback demonstrates that the I-ITE, a standardized, and independent exam, produced by the American Board of Pediatrics, was valued and well accepted by Rwanda pediatric residents. Its formative nature and the breadth and quality of the questions were reported to positively contribute to the residents' formative development.


Author(s):  
Catia Giaconi ◽  
Arianna Taddei ◽  
Noemi Del Bianco ◽  
Simone Capellini

This paper provides a review of projects related to new technologies used to favour the teaching-learning processes and the inclusive practices in the University context for students with disabilities and with Specific Learning Disorders. Authors present a review of strategies, trajectories and perspectives activated in the national and international scene, aiming to guarantee a significant pedagogical framework of reference. Furthermore, the paper focuses on a meaningful path activated at the University of Macerata, the project Inclusion 3.0, a relevant example of new technologies in support of teaching-learning processes and inclusion practices among all students.   


2014 ◽  
Vol 20 (1) ◽  
pp. 47-53
Author(s):  
Iván Prieto Lage ◽  
Alfonso Gutiérrez-Santiago ◽  
Miguel Ángel Prieto Lage

The aim of this research was to propose methodological changes in the teaching-learning process of the judo technique Deashi-harai, pointing out the most frequent technical errors committed during its performance and also its action sequences. We carried out an observational study with the participation of fifty novice judokas at the University of Vigo. We recorded them while performing the Deashi-harai technique after a previous training of four months. Data obtained were evaluated using descriptive statistics and T-patterns analysis. Thus, we indentified: a) some typical inaccuracies during the technique execution and b) a number of chained errors affecting the imbalance of the body, the position of the right foot, the sweeping action and the action of the arms. These findings allowed us to suggest some motor tasks to correct the identified inaccuracies, the sequential actions to ensure the success of the execution and several recommendations for the proper use of the feedback.


Author(s):  
M. Antón-Rodríguez ◽  
M. A. Pérez-Juárez ◽  
F. J. Díaz-Pernas ◽  
M. Martínez-Zarzuela ◽  
D. González-Ortega

The challenge to prepare the graduates for working in a constantly changing environment, such as software engineering, requires an effective learning framework. This chapter presents two educational Web (PHP and JavaScript) programming validators integrated into the learning management system Moodle to improve the teaching-learning process. These applications also offer the students an appropriate explanation of the errors found and some information about the language key terms, suggest alternatives to possibly misspelled terms, and gather usage data to provide both student and teacher statistical graphics of the type of error committed. The chapter also describes the result of a qualitative analysis of its use in several telecommunications engineering courses offered at the University of Valladolid.


2014 ◽  
Vol 41 (1) ◽  
pp. 253-263 ◽  
Author(s):  
Iván Prieto ◽  
Alfonso Gutiérrez-Santiago ◽  
Miguel Ángel Prieto Lage

AbstractThe aim of this article was to suggest some changes in the teaching-learning process methodology of the judo osoto-guruma technique, establishing the action sequences and the most frequent technical errors committed when performing them. The study was carried out with the participation of 45 students with no experience regarding the fundamentals of judo (21 men and 24 women; age=24.02±3.98 years old) from the Bachelor of Science of Physical Activity and Sport Science at the University of Vigo. The proceeding consisted of a systematic observation of a video recording registered during the technique execution. Data obtained were analyzed by means of descriptive statistics and sequential analysis of T-Patterns (obtained with THEME v.5. Software), identifying: a) the presence of typical inaccuracies during the technique performance; b) a number of chained errors affecting body balance, the position of the supporting foot, the blocking action and the final action of the arms. Findings allowed to suggest some motor tasks to correct the identified inaccuracies, the proper sequential actions to make the execution more effective and some recommendations for the use of feedback. Moreover, these findings could be useful for other professionals in order to correct the key technical errors and prevent diverse injuries.


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