Discovering the Human Actors in Human Factors

1989 ◽  
Vol 18 (290) ◽  
Author(s):  
Liam J. Bannon

This essay discusses some problems and prospects for the field of human factors or ergonomics, specifically the more recent, and diversified field of human-computer interaction. Its main aim is to develop awareness of how an often unarticulated, though dominant perspective in the field can blind us to other more fruitful conceptions of human-computer interactions, and to emphasize the importance of shifting perspectives in the design process.

Author(s):  
Haibin Zhu ◽  
Ming Hou

With increased understanding of cognitive informatics and the advance of computer technologies, it is becoming clear that human-computer interaction (HCI) is an interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. This paper attempts to clarify interaction-related terminologies through step-by-step definitions, and discusses the nature of HCI, arguing that shared models are the most important aspect of HCI. This paper also proposes that a role-based interaction can be taken as an appropriate shared model for HCI, i.e., Role-Based HCI.


Technology has grown vastly in all directions of the world. The influence it has had on the world over the past 50 years has been exponential and the need for further growth is demanding. Human Computer interaction these days exists in various forms. Ever since the computer has dominated the business age, there have been huge leaps in progress towards science. These days a person need to use a series of multiple peripheral devices to simply send data from one system to another. However the existing devices used for Human computer interactions are limited in their potential and capabilities. More devices would thus require a more sophisticated touchless control system. This system however has been deemed to be too expensive and furthermore it requires a lot of skill to control and maintain. Thus the proposed system would need to be fairly cheap to produce and simple enough that the users will not be intimidated by its complexity and design


2017 ◽  
Author(s):  
Kweku A. Opoku-Agyemang

This paper investigates how citizens from developing countries vocalize controversial topics, combining the behavioral economics of development with human-computer interaction for potentially mutual benefit across fields. I examine a priming effort to understand how people decide to discuss controversial local subjects, using the human-computer interaction of people with their mobile phones to quantify how attracted people feel to alternative local political economy topics when randomly asked what they think about international aid. The treatment significantly impacted the likelihood of choosing to discuss sanitation, health, poverty, democracy, individual determination, pro-poor support, and happiness. However, the intervention does not affect subjectively ranked preferences. The proposed approach quantifies the attraction users feel to concepts based on human-computer interactions and this approach may be relevant for contexts beyond developing countries. Human-computer interaction approaches may help policy makers entrusted with the Sustainable Development Goals and other initiatives better understand the needs and desires of people in developing countries.


Author(s):  
Haibin Zhu ◽  
Ming Hou

With increased understanding of cognitive informatics and the advance of computer technologies, it is becoming clear that human-computer interaction (HCI) is an interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. This paper attempts to clarify interaction-related terminologies through step-by-step definitions, and discusses the nature of HCI, arguing that shared models are the most important aspect of HCI. This paper also proposes that a role-based interaction can be taken as an appropriate shared model for HCI, i.e., Role-Based HCI.


2017 ◽  
Author(s):  
Kweku A. Opoku-Agyemang

This paper investigates how citizens from developing countries vocalize controversial topics, combining the behavioral economics of development with human-computer interaction for potentially mutual benefit across fields. I examine a priming effort to understand how people decide to discuss controversial local subjects, using the human-computer interaction of people with their mobile phones to quantify how attracted people feel to alternative local political economy topics when randomly asked what they think about international aid. The treatment significantly impacted the likelihood of choosing to discuss sanitation, health, poverty, democracy, individual determination, pro-poor support, and happiness. However, the intervention does not affect subjectively ranked preferences. The proposed approach quantifies the attraction users feel to concepts based on human-computer interactions and this approach may be relevant for contexts beyond developing countries. Human-computer interaction approaches may help policy makers entrusted with the Sustainable Development Goals and other initiatives better understand the needs and desires of people in developing countries.


2013 ◽  
Vol 671-674 ◽  
pp. 3239-3242
Author(s):  
Yao Fei Chen ◽  
Wei Zheng ◽  
Huan Tong Chen

Traditional courseware is lack of humanity. Proposes to use Agent technology achieve the humanized design in courseware. Microsoft Agent with its lively and clear human features has had a significant influence upon traditional human-computer interaction. This paper introduces the related technologies of Microsoft Agent, and discussed the realization of the principles and the design process of the Microsoft Agent in authorware . The paper gives the Agent script design structure, the human feedback of humanized courseware and the notes in the process. Microsoft Agent enhanced the expression and presentation effect of courseware by lively images of anthropomorphic expression, speech and action.


Author(s):  
Ronald Laurids Boring

Human-computer interaction and cognitive science share historical interdisciplinary roots in human factors, but the two fields have largely diverged. Many attempts have been made to apply cognitive science to human-computer interaction, but the reverse is curiously not the case. This paper outlines ways in which human-computer interaction can serve as a unifying framework for cognitive science.


Author(s):  
Susana Berenice Vidrio Barón

Human Computer Interaction is a relatively new field. It has borrowed theories, techniques, and tools from such diverse disciplines such as computer science, management of information systems, sociology, anthropology, psychology, and design. The Web design process needs to evolve in order to include the constructs and tools provided by multidisciplinary research. Culture has been proven to have a direct influence in the way a Web site can be both evaluated and designed. In order to attract and retain users, electronic government Web site designers must acknowledge that culture plays a key role when it comes to user acceptance. The best way to approach the users, who in the case of an electronic government are the citizens, is a citizen-centered approach that must be incorporated into the Website design process.


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