Role-Based Human-Computer Interactions

Author(s):  
Haibin Zhu ◽  
Ming Hou

With increased understanding of cognitive informatics and the advance of computer technologies, it is becoming clear that human-computer interaction (HCI) is an interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. This paper attempts to clarify interaction-related terminologies through step-by-step definitions, and discusses the nature of HCI, arguing that shared models are the most important aspect of HCI. This paper also proposes that a role-based interaction can be taken as an appropriate shared model for HCI, i.e., Role-Based HCI.

Author(s):  
Haibin Zhu ◽  
Ming Hou

With increased understanding of cognitive informatics and the advance of computer technologies, it is becoming clear that human-computer interaction (HCI) is an interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. This paper attempts to clarify interaction-related terminologies through step-by-step definitions, and discusses the nature of HCI, arguing that shared models are the most important aspect of HCI. This paper also proposes that a role-based interaction can be taken as an appropriate shared model for HCI, i.e., Role-Based HCI.


Technology has grown vastly in all directions of the world. The influence it has had on the world over the past 50 years has been exponential and the need for further growth is demanding. Human Computer interaction these days exists in various forms. Ever since the computer has dominated the business age, there have been huge leaps in progress towards science. These days a person need to use a series of multiple peripheral devices to simply send data from one system to another. However the existing devices used for Human computer interactions are limited in their potential and capabilities. More devices would thus require a more sophisticated touchless control system. This system however has been deemed to be too expensive and furthermore it requires a lot of skill to control and maintain. Thus the proposed system would need to be fairly cheap to produce and simple enough that the users will not be intimidated by its complexity and design


2017 ◽  
Author(s):  
Kweku A. Opoku-Agyemang

This paper investigates how citizens from developing countries vocalize controversial topics, combining the behavioral economics of development with human-computer interaction for potentially mutual benefit across fields. I examine a priming effort to understand how people decide to discuss controversial local subjects, using the human-computer interaction of people with their mobile phones to quantify how attracted people feel to alternative local political economy topics when randomly asked what they think about international aid. The treatment significantly impacted the likelihood of choosing to discuss sanitation, health, poverty, democracy, individual determination, pro-poor support, and happiness. However, the intervention does not affect subjectively ranked preferences. The proposed approach quantifies the attraction users feel to concepts based on human-computer interactions and this approach may be relevant for contexts beyond developing countries. Human-computer interaction approaches may help policy makers entrusted with the Sustainable Development Goals and other initiatives better understand the needs and desires of people in developing countries.


1989 ◽  
Vol 18 (290) ◽  
Author(s):  
Liam J. Bannon

This essay discusses some problems and prospects for the field of human factors or ergonomics, specifically the more recent, and diversified field of human-computer interaction. Its main aim is to develop awareness of how an often unarticulated, though dominant perspective in the field can blind us to other more fruitful conceptions of human-computer interactions, and to emphasize the importance of shifting perspectives in the design process.


2017 ◽  
Author(s):  
Kweku A. Opoku-Agyemang

This paper investigates how citizens from developing countries vocalize controversial topics, combining the behavioral economics of development with human-computer interaction for potentially mutual benefit across fields. I examine a priming effort to understand how people decide to discuss controversial local subjects, using the human-computer interaction of people with their mobile phones to quantify how attracted people feel to alternative local political economy topics when randomly asked what they think about international aid. The treatment significantly impacted the likelihood of choosing to discuss sanitation, health, poverty, democracy, individual determination, pro-poor support, and happiness. However, the intervention does not affect subjectively ranked preferences. The proposed approach quantifies the attraction users feel to concepts based on human-computer interactions and this approach may be relevant for contexts beyond developing countries. Human-computer interaction approaches may help policy makers entrusted with the Sustainable Development Goals and other initiatives better understand the needs and desires of people in developing countries.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


Author(s):  
Zeenat S. AlKassim ◽  
Nader Mohamed

In this chapter, the authors discuss a unique technology known as the Sixth Sense Technology, highlighting the future opportunities of such technology in integrating the digital world with the real world. Challenges in implementing such technologies are also discussed along with a review of the different possible implementation approaches. This review is performed by exploring the different inventions in areas similar to the Sixth Sense Technology, namely augmented reality (AR), computer vision, image processing, gesture recognition, and artificial intelligence and then categorizing and comparing between them. Lastly, recommendations are discussed for improving such a unique technology that has the potential to create a new trend in human-computer interaction (HCI) in the coming years.


Author(s):  
Xiaojuan Ma

Engagement, the key construct that describes the synergy between human (users) and technology (computing systems), is gaining increasing attention in academia and industry. Human-Engaged AI (HEAI) is an emerging research paradigm that aims to jointly advance the capability and capacity of human and AI technology. In this paper, we first review the key concepts in HEAI and its driving force from the integration of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Then we present an HEAI framework developed from our own work.


Author(s):  
Christophe Kolski ◽  
Guy André Boy ◽  
Guy Melançon ◽  
Magalie Ochs ◽  
Jean Vanderdonckt

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