The Challenge of Digital Learning Environments in Higher Education

Author(s):  
Yaqun Zhang ◽  
Fayruza Rebrina ◽  
Fairuza Sabirova ◽  
Julia Afanaseva

The modern education system in most countries is built on providing equitable education opportunities to all people, regardless of the limitations they have. There are no significant problems in primary and secondary inclusive education, while most traditional higher education models are not sufficiently adapted to the needs of people with learning disabilities. Thus, it has been replaced by a blended learning model built on new digital learning environments in recent years. The aim of the article is to study the blended learning environment of inclusive educa-tion systems in China and Russia. The article presents the findings of a “The Global Learner Survey”, conducted on behalf of Pearson in May 2019 by The Harris Poll. The survey involved over 11,000 learners aged 16-70 across nine-teen countries. Additionally, statistics on the higher education development in Russia and China were used. The analysis of the current state of higher education in Russia and China, as well as the development of a blended learning environ-ment, shows the positive effect as that it allows students with limited educational opportunities to integrate into the educational and public life of the university and implement all types of rehabilitation along with the educational process.


2001 ◽  
Vol 30 (2) ◽  
pp. 137-157 ◽  
Author(s):  
Betty Collis ◽  
Allard Strijker

While the idea of reusing objects in digital learning environments is not new, continual strides are being made toward improving the prospects of reusability. However, three of the main steps in reusability—finding a pedagogy in which both contribution and reusability are regular aspects, having a convenient technology for all stages of contribution and reuse, and finding institutional motivation and support for reuse—are far from common procedures in most higher education and company training settings. In this article we describe a shift in pedagogy and technology requirements that we see as major steps in accelerating the reusability process. We also position the reusability process in a broader context: an evolution in education and training toward either a Stretching the Mold Scenario or a New Economy Scenario.


Author(s):  
Gila Kolb

AbstractThis chapter demonstrates the potential to challenge power relations, and reconsider teaching practices and conceptions of learning bodies. How do bodies in a digital learning setting perform are read and observed? How they can be included in learning settings? Since teaching and learning increasingly take part in digital learning environments, especially since the outbreak of the COVID-19 global pandemic, digital art teaching needs rethinking toward the knowledge of learning bodies and of the perception of learning in the digital realm: a digital corpoliteracy.


Author(s):  
Irene Mwingirwa Mukiri ◽  
Bonface Ngari Ireri

Digital literacy indisputably plays a momentous role in our future lives (Allen, 2007). This chapter considers technology integration at various levels of school, ranging from primary to tertiary levels. It further shows results of a practical quasi experimental study done in Kenyan secondary schools showing how scores of students learning mathematics in a technology-based environment compared with those learning using conventional methods of teaching. The students' scores in examinations showed that the students learning using the selected application known as GeoGebra performed better and girls performed equally as well as boys when taught mathematics in a technology environment. The chapter underscores the importance of technology to improve teaching and learning process and it has promise to bridge the gap in performance between boys and girls in Science Technology Engineering and Mathematics (STEM).


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