physiological sensing
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2021 ◽  
Vol 2021 ◽  
pp. 1-30
Author(s):  
Dylan Miley ◽  
Leonardo Bertoncello Machado ◽  
Calvin Condo ◽  
Albert E. Jergens ◽  
Kyoung-Jin Yoon ◽  
...  

Real-time monitoring of the gastrointestinal tract in a safe and comfortable manner is valuable for the diagnosis and therapy of many diseases. Within this realm, our review captures the trends in ingestible capsule systems with a focus on hardware and software technologies used for capsule endoscopy and remote patient monitoring. We introduce the structure and functions of the gastrointestinal tract, and the FDA guidelines for ingestible wireless telemetric medical devices. We survey the advanced features incorporated in ingestible capsule systems, such as microrobotics, closed-loop feedback, physiological sensing, nerve stimulation, sampling and delivery, panoramic imaging with adaptive frame rates, and rapid reading software. Examples of experimental and commercialized capsule systems are presented with descriptions of their sensors, devices, and circuits for gastrointestinal health monitoring. We also show the recent research in biocompatible materials and batteries, edible electronics, and alternative energy sources for ingestible capsule systems. The results from clinical studies are discussed for the assessment of key performance indicators related to the safety and effectiveness of ingestible capsule procedures. Lastly, the present challenges and outlook are summarized with respect to the risks to health, clinical testing and approval process, and technology adoption by patients and clinicians.


2021 ◽  
Author(s):  
Sawon Pratiher ◽  
Ananth Radhakrishnan ◽  
Karuna P. Sahoo ◽  
SAZEDUL ALAM ◽  
Scott E. Kerick ◽  
...  

<p>"This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible."</p><p><br></p><p>Physiological sensing has long been an indispensable fixture for virtual reality (VR) gaming studies. Moreover, VR induced stressors are increasingly being used to assess the impact of stress on an individual’s health and well-being. This study discusses the results of experimental research comprising multimodal physiological signal acquisition from 31 participants during a Go/No-Go VR-based shooting exercise where participants had to shoot the enemy and spare the friendly targets. The study encompasses multiple sessions, including orientation, thresholding, and shooting. The shooting sessions consist of tasks under low & high difficulty induced stress conditions with in-between baseline segments. Machine learning (ML) performance with heart rate variability (HRV) from electrocardiogram (ECG) and electroencephalogram (EEG) features outperform the prevalent methods for four different VR gaming difficulty-induced stress (GDIS) classification problems (CPs). Further, the significance of the HRV predictors and different brain region activations from EEG is deciphered using statistical hypothesis testing (SHT). The ablation study shows the efficacy of multimodal physiological sensing for different gaming difficulty-induced stress classification problems (GDISCPs) in a VR shooting task.</p>


2021 ◽  
Author(s):  
Sawon Pratiher ◽  
Ananth Radhakrishnan ◽  
Karuna P. Sahoo ◽  
SAZEDUL ALAM ◽  
Scott E. Kerick ◽  
...  

<p>"This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible."</p><p><br></p><p>Physiological sensing has long been an indispensable fixture for virtual reality (VR) gaming studies. Moreover, VR induced stressors are increasingly being used to assess the impact of stress on an individual’s health and well-being. This study discusses the results of experimental research comprising multimodal physiological signal acquisition from 31 participants during a Go/No-Go VR-based shooting exercise where participants had to shoot the enemy and spare the friendly targets. The study encompasses multiple sessions, including orientation, thresholding, and shooting. The shooting sessions consist of tasks under low & high difficulty induced stress conditions with in-between baseline segments. Machine learning (ML) performance with heart rate variability (HRV) from electrocardiogram (ECG) and electroencephalogram (EEG) features outperform the prevalent methods for four different VR gaming difficulty-induced stress (GDIS) classification problems (CPs). Further, the significance of the HRV predictors and different brain region activations from EEG is deciphered using statistical hypothesis testing (SHT). The ablation study shows the efficacy of multimodal physiological sensing for different gaming difficulty-induced stress classification problems (GDISCPs) in a VR shooting task.</p>


2021 ◽  
Author(s):  
Daniel McDuff ◽  
Xin Liu ◽  
Javier Hernandez ◽  
Erroll Wood ◽  
Tadas Baltrusaitis

2021 ◽  
Vol 10 (1) ◽  
pp. 48
Author(s):  
Ejay Nsugbe ◽  
Oluwarotimi William Samuel ◽  
Mojisola Grace Asogbon ◽  
Guanglin Li

The cybernetic interface within an upper-limb prosthesis facilitates a Human–Machine interaction and ultimately control of the prosthesis limb. A coherent flow between the phantom motion and subsequent actuation of the prosthesis limb to produce the desired gesture hinges heavily upon the physiological sensing source and its ability to acquire quality signals, alongside appropriate decoding of these intent signals with the aid of appropriate signal processing algorithms. In this paper, we discuss the sensing and signal processing aspects of the overall prosthesis control cybernetics, with emphasis on transradial, transhumeral, and shoulder disarticulate amputations, which represent considerable upper-limb amputees typically encountered within the population.


Author(s):  
Alireza Khanshan ◽  
Pieter Van Van Gorp ◽  
Raoul Nuijten ◽  
Panos Markopoulos

The Experience Sampling Method (ESM) is gaining ground for collecting self-reported data from human participants during daily routines. An important methodological challenge is to sustain sufficient response rates, especially when studies last longer than a few days. An obvious strategy is to deliver the experiential questions on a device that study participants can access easily at different times and contexts (e.g., a smartwatch). However, responses may still be hampered if the prompts are delivered at an inconvenient moment. Advances in context sensing create new opportunities for improving the timing of ESM prompts. Specifically, we explore how physiological sensing on commodity-level smartwatches can be utilized in triggering ESM prompts. We have created Experiencer, a novel ESM smartwatch platform that allows studying different prompting strategies. We ran a controlled experiment (N=71) on Experiencer to study the strengths and weaknesses of two sampling regimes. One group (N=34) received incoming notifications while resting (e.g., sedentary), and another group (N=37) received similar notifications while being active (e.g., running). We hypothesized that response rates would be higher when experiential questions are delivered during lower levels of physical activity. Contrary to our hypothesis, the response rates were found significantly higher in the active group, which demonstrates the relevance of studying dynamic forms of experience sampling that leverage better context-sensitive sampling regimes. Future research will seek to identify more refined strategies for context-sensitive ESM using smartwatches and further develop mechanisms that will enable researchers to easily adapt their prompting strategy to different contextual factors.


Author(s):  
En-Chi Yang ◽  
Ming-Jie Lee ◽  
Wen-Ho Juang ◽  
Ming-Hwa Sheu ◽  
Shin-Chi Lai

2021 ◽  
Author(s):  
David Rivest-Henault ◽  
Catherine Pagiatakis ◽  
Richard Bernhardt ◽  
Thomas Vaughan ◽  
Bruno Falardeau ◽  
...  

2021 ◽  
pp. 2102069
Author(s):  
Zequn Shen ◽  
Xiangyang Zhu ◽  
Carmel Majidi ◽  
Guoying Gu

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