spatial language
Recently Published Documents


TOTAL DOCUMENTS

330
(FIVE YEARS 62)

H-INDEX

26
(FIVE YEARS 4)

2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Jonathon Lum

Abstract While geocentric and relative frames of reference have figured prominently in the literature on spatial language and cognition, the intrinsic frame of reference has received less attention, though various subtypes of the intrinsic frame have been proposed. This paper presents a revised classification of the intrinsic frame, distinguishing between three subtypes: a ‘direct’ subtype, an ‘object-centered’ subtype and a ‘figure-anchored’ subtype, with a cross-cutting distinction between ‘function-based’ and ‘shape-based’ systems. In addition, the ‘FIBO’ (front = inner, back = outer) system in Dhivehi is analyzed as an example of a borderline case, with some important features of the intrinsic frame but also some differences, presenting a challenge for existing frame of reference classifications. The rotational properties of these various systems are also considered. The analysis underscores the considerable diversity within intrinsic systems but also points to a closer relationship between intrinsic and extrinsic frames than has previously been appreciated. This may have implications for broader theoretical issues including how frames of reference are acquired, how speech communities come to use different frames and whether patterns of frame use in discourse shape patterns of non-verbal frame use.


2021 ◽  
Vol 65 ◽  
pp. 101616
Author(s):  
Laura Lakusta ◽  
Yasmin Hussein ◽  
Alaina Wodzinski ◽  
Barbara Landau

Author(s):  
Kaiyu Zheng ◽  
Deniz Bayazit ◽  
Rebecca Mathew ◽  
Ellie Pavlick ◽  
Stefanie Tellex

2021 ◽  
Author(s):  
Jonas Nölle

The aim of this thesis is to investigate experimentally whether cross-linguistic variation in the structure of languages can be motivated by their external environment. It has been sug-gested that variation does not only result from cultural drift and language-internal mecha-nisms but also from social or even physical factors. However, from observational data and correlations between variables alone, it remains difficult to infer the exact underlying mech-anisms. Here, I present a novel experimental approach for studying the relationship between language and environment under controlled laboratory conditions. I argue that to arrive at a causal understanding of linguistic adaptation, we can use a cultural evolutionary approach and simulate the emergence of linguistic structure with humans in the lab. This way, it can be tested which pressures shape linguistic features as they are used for communication and transmitted to new speakers. I focus primarily on cases where linguistic conventions emerge in referential communication games in direct face-to-face interaction. In these set-tings, I test whether specific conventions are more adaptive to solve the same problem un-der different conditions or affordances imposed by the environment. A series of silent-gesture experiments shows that systematicity (the design feature giving language its com-positional power) is sensitive to the communicative environment: Dyads creating novel ges-tural communication systems to communicate pictorial referents are more likely to system-atize traits and create categories that are functionally relevant in the given environment. Ad-ditionally, environmental features, such as the size of the meaning space and visibility of referents, affect the degree to which participants rely on systematic rather than simple ho-listic gestures. This ‘experimental semiotics’ approach thus models how environmental fac-tors could motivate basic linguistic structure.However, for complex real-world phenomena, such as the hotly debated relationship between spatial language and environment, it is difficult to design simple experiments that isolate variables of interest but retain the necessary level of realism. It has been proposed that topography (e.g., landmarks like rivers, slopes) and sociocultural factors (e.g., bilingual-ism, subsistence style, population density) can affect whether speakers rely on an egocentric or geocentric Frame of Reference (FoR) to encode spatial relations, but it remains hard to disentangle the exact contribution of these variables to the cross-linguistic variation we ob-serve.I tackle this issue with a novel paradigm: interactive Virtual Reality (VR) experiments that allow for an unprecedented combination of ecological validity and experimental con-trol. In networked VR settings, participants are immersed in realistic settings such as a for-est or a mountain slope. By having dyads solve spatial coordination games, I show that speakers of English, which is usually associated with an egocentric FoR, are less likely to use egocentric language (e.g., “the orb is to your left”) if there are strong environmental af-fordances that make geocentric language more viable (e.g., “the orb is uphill from you”). Further experiments address whether the cultural ‘success’ of egocentric left/right could be motivated by its applicability across environments. For this, I combine VR with the ‘exper-imental semiotics’ approach, where the game is solved via a novel visual communication channel. I show how the movement data in the 3D world can be correlated with invented signals to measure which FoR participants rely on. In contrast to the English data, I did not find an advantage for geocentric systems in the slope environment, and overwhelmingly egocentric systems emerged. I discuss how this could relate to task-specificity and native language background. More generally, I show how this new way of studying spatial lan-guage with interactive VR games can be used to test hypotheses about linguistic transmis-sion and material culture that could help explain the origins of the egocentric FoR system, which is regarded a fairly recent cultural innovation.Taken together, the thesis comprises several studies testing the relationship between linguistic and environmental variables. Additionally, VR is presented as a novel tool to study spatial language in controlled large-scale settings complementing more traditional fieldwork. More generally, I suggest that VR can be used to study the evolution of language in complex, multimodal settings without sacrificing experimental control.


2021 ◽  
Vol 73 ◽  
pp. 101417
Author(s):  
Katie A. Gilligan-Lee ◽  
Alex Hodgkiss ◽  
Michael S.C. Thomas ◽  
Pari K. Patel ◽  
Emily K. Farran

2021 ◽  
Author(s):  
Norma-Jane E. Thompson

Currently, the World Wide Web allows web pages to be produced in most written languages. Many deaf people, however, use a visual-spatial language with no written equivalent (e.g. American Sign Language). SignLink Studio, a software tool for designing sign language web pages, allows for hyperlinking within video clips so that sign language only web pages can be created. However, this tool does not allow for other interactive elements such as online forms. In this thesis, a model for an online sign language form is proposed and evaluated. A study consisting of 22 participants was conducted to examine whether there were differences in performance of preferences between sign language forms and text forms, and between two presentation styles (all-at-once versus one-at-a-time). The results showed that there was no clear performance advantage between sign language and text; however, participants were interested in having online questions presented in sign language. Also, there were no advantages in performance or preferences between presentation styles.


2021 ◽  
Author(s):  
Norma-Jane E. Thompson

Currently, the World Wide Web allows web pages to be produced in most written languages. Many deaf people, however, use a visual-spatial language with no written equivalent (e.g. American Sign Language). SignLink Studio, a software tool for designing sign language web pages, allows for hyperlinking within video clips so that sign language only web pages can be created. However, this tool does not allow for other interactive elements such as online forms. In this thesis, a model for an online sign language form is proposed and evaluated. A study consisting of 22 participants was conducted to examine whether there were differences in performance of preferences between sign language forms and text forms, and between two presentation styles (all-at-once versus one-at-a-time). The results showed that there was no clear performance advantage between sign language and text; however, participants were interested in having online questions presented in sign language. Also, there were no advantages in performance or preferences between presentation styles.


2021 ◽  
Vol 12 ◽  
Author(s):  
Sam Clingan-Siverly ◽  
Paige M. Nelson ◽  
Tilbe Göksun ◽  
Ö. Ece Demir-Lira

Spatial skills predict important life outcomes, such as mathematical achievement or entrance into Science, Technology, Engineering, and Mathematics (STEM) disciplines. Children significantly vary in their spatial performance even before they enter formal schooling. One correlate of children's spatial performance is the spatial language they produce and hear from others, such as their parents. Because the emphasis has been on spatial language, less is known about the role of hand gestures in children's spatial development. Some children are more likely to fall behind in their spatial skills than others. Children born premature (gestational age <37 weeks) constitute such a risk group. Here, we compared performance of term and preterm-born children on two non-verbal spatial tasks—mental transformation and block design. We also examined relations of children's performance on these tasks to parental spatial language and gesture input and their own production of spatial language and gesture during an independent puzzle play interaction. We found that while term and preterm-born children (n = 40) as a group did not differ in the mental transformation or block design performance, children varied widely in their performance within each group. The variability in mental transformation scores was predicted by both a subset of spatial words (what aspects of spatial information) and all spatial gestures children produced. Children's spatial language and gesture were in turn related to their parents' spatial language and gesture. Parental spatial language and gesture had an indirect relation on children's mental transformation, but not block design, scores via children's spatial language, and gesture use. Overall, results highlight the unique contributions of speech and gesture in communicating spatial information and predicting children's spatial performance.


Sign in / Sign up

Export Citation Format

Share Document