signed distance function
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2022 ◽  
Author(s):  
Aashay A. Bhise ◽  
Stuti Garg ◽  
Ashwini Ratnoo ◽  
Debasish Ghose

2022 ◽  
Author(s):  
Erik Brodin ◽  
Xinfeng Gao ◽  
Stephen M. Guzik ◽  
Phillip Colella ◽  
Todd Weisgraber

2021 ◽  
Author(s):  
Csaba Bálint ◽  
Mátyás Kiglics

Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a signed distance function (SDF). However, these distance functions are often expensive to compute, prohibiting several real-time applications despite recent efforts to accelerate it. This paper presents a method to precompute a slightly augmented distance field that hugely accelerates rendering. This novel method called quadric tracing supports two configurations: (i) accelerating raytracing without losing precision, so the original SDF is still needed; (ii) entirely replacing the SDF and tracing an interpolated surface. Quadric tracing can offer 20% to 100% speedup in rendering static scenes and thereby amortizing the slowdown caused by the complexity of the geometry.


2021 ◽  
Vol 6 (3) ◽  
pp. 5589-5596
Author(s):  
Gaofeng Li ◽  
Fernando Caponetto ◽  
Edoardo Del Bianco ◽  
Vasiliki Katsageorgiou ◽  
Ioannis Sarakoglou ◽  
...  

2021 ◽  
Author(s):  
Laura Gasser ◽  
Alexander Millane ◽  
Victor Reijgwart ◽  
Rik Bahnemann ◽  
Roland Siegwart

Author(s):  
Alexander James Millane ◽  
Helen Oleynikova ◽  
Christian Lanegger ◽  
Jeffrey Delmerico ◽  
Juan Nieto ◽  
...  

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