memory recognition
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Author(s):  
Cristiane Souza ◽  
Margarida V. Garrido ◽  
Oleksandr V. Horchak ◽  
Joana C. Carmo

2021 ◽  
Vol 71 (1) ◽  
Author(s):  
Shotaro Saito ◽  
Takuro Washio ◽  
Hironori Watanabe ◽  
Soichi Ando ◽  
Shigehiko Ogoh

AbstractThe handgrip exercise, a small muscle exercise, is useful for exercise therapy, particularly in the elderly and bedridden patients. The isometric handgrip (IHG) exercise has been utilized in training programs to reduce resting blood pressure; however, the acute effects of the IHG exercise on cognitive performance are not fully understood. The present study aimed to investigate the effect of an intermittent IHG exercise protocol with short exercise duration, which minimizes the arterial blood pressure response to exercise, on cognitive performance. Twenty-two young healthy subjects performed the intermittent IHG exercise protocol, which consisted of 30-s IHG and 45-s recovery × 16 trials; the exercise intensity of the IHG exercise was 30% of the maximal voluntary contraction. Cognitive performance was evaluated before and after the exercise with the Go/No-Go and memory recognition tasks. Specifically, the reaction time (RT) and performance accuracy were measured. The intermittent IHG exercise protocol did not change the RT or performance accuracy of either the Go/No-Go task (P = 0.222 and P = 0.260, respectively) or the memory recognition task (P = 0.427 and P = 0.245, respectively). These findings suggest that the intermittent IHG exercise protocol with short exercise duration may not provide enough stimulation to improve cognitive performance despite being useful as a safe exercise therapy in the elderly and in patients with cardiovascular disease.


Symmetry ◽  
2020 ◽  
Vol 12 (5) ◽  
pp. 707 ◽  
Author(s):  
Andreas Gartus ◽  
Mark Völker ◽  
Helmut Leder

This study set out to investigate whether and how aesthetic evaluations of different types of symmetric, as well as abstract vs. representational patterns are modulated by art expertise. To this end, we utilized abstract asymmetric, symmetric, and “broken” patterns slightly deviating from symmetry, as well as more representational patterns resembling faces (also symmetric or broken). While it has already been shown that symmetry preference decreases with art expertise, it was still unclear whether an already established relationship between art expertise and preference for abstract over representational art can be similarly found as a preference for abstract over representational patterns, as these are non-art objects. Nevertheless, we found profound differences in aesthetic preferences between art experts and laypersons. While art experts rated asymmetric patterns higher than laypersons, as expected, they rated face-like patterns lower than laypersons. Also, laypersons rated all other types of patterns higher than asymmetric patterns, while art experts rated the other patterns similar or lower than asymmetric patterns. We found this both for liking and for interest ratings. As no differences between art experts and laypersons were found regarding memory recognition of new and old patterns, this effect is not likely due to differences in memory performance. In sum, this study further extends our knowledge about the influence of art expertise on aesthetic appreciation.


2020 ◽  
Vol 17 (3) ◽  
pp. 172988142093094
Author(s):  
Yu Naigong ◽  
Wang Lin ◽  
Jiang Xiaojun ◽  
Yuan Yunhe

Before the cognitive map is generated through the fire of the rodent hippocampal spatial cells, mammals can obtain the outside knowledge through the visual information, which comes from the eyeball to the brain. The information is encoded and transferred to the two regions of the brain based on the fact of biophysiological research, which are known as “what” loop and “where” loop. In this article, we simulate an episodic memory recognition unit consisting of the integration of two-loop information, which is applied to building the accurate bioinspired spatial cognitive map of real environments. We employ the visual bag of word algorithm based on oriented Feature from Accelerated Segment Test and rotated Binary Robust Independent Elementary Features feature to build the “what” loop and the hippocampal spatial cells cognitive model, which comes from the front-end visual information input system to build the “where” loop. At the same time, the environmental cognitive map is a topological map containing information about place cell competition firing rate, oriented Feature from Accelerated Segment Test and rotated Binary Robust Independent Elementary Features feature descriptor, similarity of image retrieval, and relative location of cognitive map nodes. The simulation experiments and physical experiments in a mobile robot platform have been done to verify the environmental adaptability and robustness of the algorithm. This proposing algorithm would provide a foundation for further research on bioinspired navigation of robots.


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