creative landscape
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Author(s):  
Nathanael Hanli ◽  
Fermanto Lianto

The turn of the 21st century saw a transformation in urban society as the abundance of  physical resources no longer serves as the sole determinant of a city’s economic development, rather it is the human capital and the ideas produced which generate growth through the creative economy sector. The image of a city, engraved by diversity and distinctive local identity, engage with individuals from various communities, establishing a creative landscape as a third place where interaction between members of the creative class occurs. The neighbourhood of Kebon Kacang is known as a residential area which embraces the city-village typology (first place). Located next to the central business district and economic center of the city (second place), its inhabitants are forced to occupy negative spaces left in between the high density area of downtown Jakarta, such as sidewalks and empty lot, and overhauling them in a temporal and spontaneous manner into informal third places. Aside as a social space for the local residents, the informal third place of Kebon Kacang also function as a production house for a variety of local products, ranging from staple dishes to small scale textile industry. Through the synthesis process consisting of field observation and literature study regarding the formation of social space in urban kampung, the informal quality attributed to the creative landscape of Kebon Kacang serves as a foundation in the planning and design process of Kebon Kacang Collective Space. AbstrakAbad ke-21 menjadi saksi atas transformasi perekonomian masyarakat kota di mana perkembangan suatu kawasan tak lagi ditentukan oleh keberadaan sumber daya fisik semata, melainkan juga ide dan pemikiran manusia sebagai katalis perkembangan ekonomi kreatif. Diversitas serta identitas yang membentuk citra suatu kawasan mengundang hadirnya individu dari berbagai komunitas yang berbeda, menciptakan lanskap kreatif sebagai third place di mana masyarakat kreatif dapat berinteraksi satu sama lain dan saling bertukar pikiran. Kelurahan Kebon Kacang sebagai permukiman kampung kota (first place) yang berbatasan dengan sentra bisnis dan perekonomian kota (second place) berkepadatan tinggi mendorong pemanfaatan ruang-ruang antara yang tersisa seperti bahu jalan dan lahan kosong sebagai third place bersifat informal yang diisi secara cair dan temporal oleh masyarakatnya, menjadikannya tak hanya sebagai wadah interaksi melainkan juga sarana berkreasi yang menghasilkan produk-produk lokal seperti kuliner hingga industri tekstil skala kecil. Melalui investigasi kawasan yang didasari oleh dua metode utama, yakni observasi lapangan dan kajian pustaka terhadap pembentukan ruang sosial di kampung kota sebagai third place, potensi karakteristik informal dalam pembentukan ruang antara sebagai lanskap kreatif di kawasan Kebon Kacang pun diangkat sebagai gagasan dalam perencanaan dan perancangan Ruang Kolektif Kebon Kacang yang bertujuan menghadirkan  third place sebagai wadah interaksi, kreasi, dan promosi bagi seluruh lapisan masyarakat di Kelurahan Kebon Kacang.


2019 ◽  
Vol 21 (1) ◽  
pp. 29-41
Author(s):  
Merry L. Morris

This article delves into the ways in which dance practice revises traditional approaches to assistive technology design, adding a productive dimension to current momentum in the design field at large. Based upon research with dancers who have disabilities that was approved by an Institutional Review Board, as well as practice-based research, the author examines the art of dance as a catalyst for reframing design thinking for assistive technology. Specifically, attention is drawn to the interpersonal and embodied facets of assistive technology. This research-based analysis expands the creative landscape in design thinking through attending to the disabled dancing body while carving an innovative space for dialogic intersections between the fields of dance, disability, and assistive technology design.


Author(s):  
Sinéad Moynihan

The introduction maps out the key assertion of the book: that the Returned Yank surfaces repeatedly and most memorably when questions regarding ‘tradition’ and ‘modernity’ are particularly vexed. Emphasising the rhetorical significance of the figure of the returned migrant in debates about Irish economic recovery since 2008, the introduction surveys both the creative landscape inhabited by the Returned Yank since the late nineteenth century. Acknowledging that cultural representations of the figure long predate the stated parameters of the book (1952 to present), the introduction goes on to demonstrate to extent to which a series of socio-political, demographic, scholarly, cultural, business-oriented and touristic interests and efforts collided and intersected in Ireland of the 1950s, ensuring that the issues of migration and return – and, most especially, the figure of the Returned Yank – became imprinted on the public consciousness in ways not previously witnessed.


Author(s):  
Marinella Ferrara

During the last decade, smart materials have increasingly impacted on several niches, among which that of one-off/limited edition experimental fashion. Thanks to their performativity, due to the implementation of Smart Materials Systems, they have reached indeed catwalks as well as museums and galleries. As boundaries between what-is-art and what traditionally was not supposed to be art are now turning into osmotic membranes, zooming on how smart materials are highly contributing to outline the new creative landscape can provide with interesting and compelling issues. Introducing three different areas of experimental fashion, named Multi-sensory dresses, Empathic dresses, and Bio-smart dresses and accessories, respectively covering the world of in-Lab experiments and design collaborations in relation to the application of advanced smart materials systems, the article discuss some of the implications in term of Design Thinking and Design Aesthetics.


Author(s):  
Marinella Ferrara

During the last decade, smart materials have increasingly impacted on several niches, among which that of one-off/limited edition experimental fashion. Thanks to their performativity, due to the implementation of Smart Materials Systems, they have reached indeed catwalks as well as museums and galleries. As boundaries between what-is-art and what traditionally was not supposed to be art are now turning into osmotic membranes, zooming on how smart materials are highly contributing to outline the new creative landscape can provide with interesting and compelling issues. Introducing three different areas of experimental fashion, named Multi-sensory dresses, Empathic dresses, and Bio-smart dresses and accessories, respectively covering the world of in-Lab experiments and design collaborations in relation to the application of advanced smart materials systems, the article discuss some of the implications in term of Design Thinking and Design Aesthetics.


Leonardo ◽  
2010 ◽  
Vol 43 (2) ◽  
pp. 200-201 ◽  
Author(s):  
Lorraine Warren ◽  
Ted Fuller

In the digital economy, the creative industries revolve around dynamic, innovative and often unorthodox collaborations, whereby numerous large, small and micro-businesses come together for the duration of a project, then disband and form new partnerships for the next project. Research designs must therefore address multiple contexts and levels presenting an analytical challenge to researchers. In this project we extend work that investigates the significance of emergence in theorising entrepreneurship into an exploration of how to articulate the creation and flow of value and effective ontology in a creative landscape.


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