variable gadget
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2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Fadli Fadli ◽  
Kharisma Justicia ◽  
Aulia Azanita

Gawai addiction is addiction to gadgets so that it spends more time using gadgets. Gawai addiction can have an impact on learning achievement. This study aims to determine the effect and how far the level of gadget addiction is on the learning achievement of students in Diploma III of Akademi Farmasi Yarsi Pontianak. The population in this study were students of the Akademi Farmasi Yarsi Pontianak batch of 2019. The sample collection technique used was simple random sampling with 30 respondents. This research method is a survey method with the type of observational analytic research using a questionnaire. The analysis technique in this study uses the t test to test the research hypothesis and to see the effect of the relationship between the independent variable (gadget addiction) and the dependent variable (learning achievement), a simple linear regression test is used. The results obtained a significance value of 0.029 <0.05, it can be concluded that there is an influence on the relationship between device addiction and learning achievement and the t count value is 2.307> 2.048, so it can be concluded that the hypothesis in this study is accepted and the effect of the independent variable (gadget addiction) on the variable bound (Learning Achievement) amounted to 16.0%. The conclusion of this study is that there is a significant negative relationship between device addiction and student achievement of the Diploma III Akademi Farmasi Yarsi Pontianak.Keywords : Addiction, Gawai, Learning Achievement


2019 ◽  
Vol 3 (3S) ◽  
pp. 95-98
Author(s):  
Musaidah Musaidah

Social interaction denotes adaptation with surroundings between  individual and individual, individuals and groups, and groups and groups. The purpose of this research is to know the influence of gadget towards the social interaction of juveniles at SMK Gunung Sari 1 Makassar. The type of this research is quantitative descriptive using Simple Random Sampling with the number of 41 samples  which means that the analysis of scientific method used number starting from data collection, data interpretation and its result. The purpose of this is to know the influence of independent variable, gadget (the intensity of use, communication and online game wich correlation wards dependent variable (social interaction of teenagers). Based on the statistical test by using Correlation test in this analysis used is the correlation with ameaningα= 0.05 an confidence interval, the intensity of gadget use was obtained by the value of p = 0.000 with the value of r = 0.615 which means that the result of the hypothesis mentioned that there was an effect of the intensity of the gadget use towards the social interaction of adolescents with moderate relationship and positive direction (unidirectional). The variable gadget as the means of communication to the variable of online game addiction obtained a value of p=0.000 with r=0.689. Thus, there is an influence of online game towards the social interaction of juveniles with strong relationships and unidirectional.


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