expected sojourn time
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2021 ◽  
Author(s):  
Corine M. Laan ◽  
Judith Timmer ◽  
Richard J. Boucherie

AbstractThis paper introduces non-cooperative games on a network of single server queues with fixed routes. A player has a set of routes available and has to decide which route(s) to use for its customers. Each player’s goal is to minimize the expected sojourn time of its customers. We consider two cases: a continuous strategy space, where each player is allowed to divide its customers over multiple routes, and a discrete strategy space, where each player selects a single route for all its customers. For the continuous strategy space, we show that a unique pure-strategy Nash equilibrium exists that can be found using a best-response algorithm. For the discrete strategy space, we show that the game has a Nash equilibrium in mixed strategies, but need not have a pure-strategy Nash equilibrium. We show the existence of pure-strategy Nash equilibria for four subclasses: (i) N-player games with equal arrival rates for the players, (ii) 2-player games with identical service rates for all nodes, (iii) 2-player games on a $$2\times 2$$ 2 × 2 -grid, and (iv) 2-player games on an $$A\times B$$ A × B -grid with small differences in the service rates.


2019 ◽  
Vol 94 (1-2) ◽  
pp. 77-107 ◽  
Author(s):  
Jan-Kees van Ommeren ◽  
Ahmad Al Hanbali ◽  
Richard J. Boucherie

AbstractPolling systems are systems consisting of multiple queues served by a single server. In this paper, we analyze polling systems with a server that is self-ruling, i.e., the server can decide to leave a queue, independent of the queue length and the number of served customers, or stay longer at a queue even if there is no customer waiting in the queue. The server decides during a service whether this is the last service of the visit and to leave the queue afterward, or it is a regular service followed, possibly, by other services. The characteristics of the last service may be different from the other services. For these polling systems, we derive a relation between the joint probability generating functions of the number of customers at the start of a server visit and, respectively, at the end of a server visit. We use these key relations to derive the joint probability generating function of the number of customers and the Laplace transform of the workload in the queues at an arbitrary time. Our analysis in this paper is a generalization of several models including the exponential time-limited model with preemptive-repeat-random service, the exponential time-limited model with non-preemptive service, the gated time-limited model, the Bernoulli time-limited model, the 1-limited discipline, the binomial gated discipline, and the binomial exhaustive discipline. Finally, we apply our results on an example of a new polling discipline, called the 1 + 1 self-ruling server, with Poisson batch arrivals. For this example, we compute numerically the expected sojourn time of an arbitrary customer in the queues.


2011 ◽  
Vol 1 (4) ◽  
pp. 379-402 ◽  
Author(s):  
Sin-Man Choi ◽  
Ximin Huang ◽  
Wai-Ki Ching ◽  
Min Huang

AbstractA two-server service network has been studied from the principal-agent perspective. In the model, services are rendered by two independent facilities coordinated by an agency, which seeks to devise a strategy to suitably allocate customers to the facilities and to simultaneously determine compensation levels. Two possible allocation schemes were compared — viz. the common queue and separate queue schemes. The separate queue allocation scheme was shown to give more competition incentives to the independent facilities and to also induce higher service capacity. In this paper, we investigate the general case of a multiple-server queueing model, and again find that the separate queue allocation scheme creates more competition incentives for servers and induces higher service capacities. In particular, if there are no severe diseconomies associated with increasing service capacity, it gives a lower expected sojourn time in equilibrium when the compensation level is sufficiently high.


2008 ◽  
Vol 22 (2) ◽  
pp. 231-259
Author(s):  
Arzad A. Kherani

We consider two multiclass discriminatory process sharing (DPS)-like time-shared M/G/1 queuing systems in which the weight assigned to a customer is a function of its class as well as (1) the attained service of the customer in the first system and (2) the residual processing time of the customer in the second system. We study the asymptotic slowdown, the ratio of expected sojourn time to the service requirement, of customers with very large service requirements. We also provide various results dealing with ordering of conditional mean sojourn times of any two given classes. We also show that the sojourn time of an arbitrary customer of a particular class in the standard DPS system (static weights) with heavy-tailed service requirements has a tail behavior similar to that of a customer from the same class that starts a busy period.


2005 ◽  
Vol 37 (02) ◽  
pp. 461-481 ◽  
Author(s):  
A. C. Brooms

We consider a service system (QS) that operates according to the first-come-first-served (FCFS) discipline, and in which the service rate is an increasing function of the queue length. Customers arrive sequentially at the system, and decide whether or not to join using decision rules based upon the queue length on arrival. Each customer is interested in selecting a rule that meets a certain optimality criterion with regard to their expected sojourn time in the system; as a consequence, the decision rules of other customers must be taken into account. Within a particular class of decision rules for an associated infinite-player game, the structure of the Nash equilibrium routeing policies is characterized. We prove that, within this class, there exist a finite number of Nash equilibria, and that at least one of these is nonrandomized. Finally, with the aid of simulation experiments, we explore the extent to which the Nash equilibria are characteristic of customer joining behaviour under a learning rule based on system-wide data.


2005 ◽  
Vol 37 (2) ◽  
pp. 461-481 ◽  
Author(s):  
A. C. Brooms

We consider a service system (QS) that operates according to the first-come-first-served (FCFS) discipline, and in which the service rate is an increasing function of the queue length. Customers arrive sequentially at the system, and decide whether or not to join using decision rules based upon the queue length on arrival. Each customer is interested in selecting a rule that meets a certain optimality criterion with regard to their expected sojourn time in the system; as a consequence, the decision rules of other customers must be taken into account. Within a particular class of decision rules for an associated infinite-player game, the structure of the Nash equilibrium routeing policies is characterized. We prove that, within this class, there exist a finite number of Nash equilibria, and that at least one of these is nonrandomized. Finally, with the aid of simulation experiments, we explore the extent to which the Nash equilibria are characteristic of customer joining behaviour under a learning rule based on system-wide data.


2000 ◽  
Vol 14 (1) ◽  
pp. 9-26 ◽  
Author(s):  
Anthony C. Brooms

Customers arrive sequentially to a service system where the arrival times form a Poisson process of rate λ. The system offers a choice between a private channel and a public set of channels. The transmission rate at each of the public channels is faster than that of the private one; however, if all of the public channels are occupied, then a customer who commits itself to using one of them attempts to connect after exponential periods of time with mean μ−1. Once connection to a public channel has been made, service is completed after an exponential period of time, with mean ν−1. Each customer chooses one of the two service options, basing its decision on the number of busy channels and reapplying customers, with the aim of minimizing its own expected sojourn time. The best action for an individual customer depends on the actions taken by subsequent arriving customers. We establish the existence of a unique symmetric Nash equilibrium policy and show that its structure is characterized by a set of threshold-type strategies; we discuss the relevance of this concept in the context of a dynamic learning scenario.


1994 ◽  
Vol 31 (A) ◽  
pp. 3-15 ◽  
Author(s):  
Simeon M. Berman

A three-stage real diffusion process is used as a model of the T-cell count of an HIV-positive individual who is to receive antiviral therapy such as AZT. The ‘quality of life' of such a person is identified as the sojourn time of the diffusion process above a certain critical T-cell level c. The time of introducing therapy is defined as the first-passage time of the diffusion to a prescribed level z > c. The distribution of the sojourn time of the diffusion above the level c depends on the level z at which therapy is initiated. The expected sojourn time is explicitly computed as a function of z for the particular diffusion process defining the model. There is a simple criterion for determining when to start therapy as early as possible.


1994 ◽  
Vol 31 (A) ◽  
pp. 3-15 ◽  
Author(s):  
Simeon M. Berman

A three-stage real diffusion process is used as a model of the T-cell count of an HIV-positive individual who is to receive antiviral therapy such as AZT. The ‘quality of life' of such a person is identified as the sojourn time of the diffusion process above a certain critical T-cell level c. The time of introducing therapy is defined as the first-passage time of the diffusion to a prescribed level z > c. The distribution of the sojourn time of the diffusion above the level c depends on the level z at which therapy is initiated. The expected sojourn time is explicitly computed as a function of z for the particular diffusion process defining the model. There is a simple criterion for determining when to start therapy as early as possible.


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