kinesthetic feedback
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2021 ◽  
Author(s):  
Hualong Bai ◽  
Yang Tian ◽  
Shengdong Zhao ◽  
Chi-Wing Fu ◽  
Qiong Wang ◽  
...  
Keyword(s):  

Our new concept, Kine-Appendage, compensates for absence of kinesthetic feedback in VR through transformations of virtual appendages.


2021 ◽  
Author(s):  
Hualong Bai ◽  
Yang Tian ◽  
Shengdong Zhao ◽  
Chi-Wing Fu ◽  
Qiong Wang ◽  
...  
Keyword(s):  

Our new concept, Kine-Appendage, compensates for absence of kinesthetic feedback in VR through transformations of virtual appendages.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Clémence Lopez ◽  
Laurence Vaivre-Douret

AbstractHandwriting disorders (HD) are considered one of the major public health problems among school-aged children worldwide with significant interference on academic performances. The current study hypothesized that HD could be partly explained by a deficit in sensory feedback processing during handwriting. To explore this hypothesis, we have analyzed the effect of vision suppression on postural-gestural and on spatial/temporal/kinematic organization of drawing during an early pre-scriptural loop task with a digital pen, under two conditions: eyes open and eyes closed. Data collected from 35 children with HD were compared to data collected from typical children (typical group) from primary schools. The HD group showed significantly poorer postural control and an improvement on the spatial/temporal/kinematic organization of drawings when they closed their eyes compared to eyes opened. While in the typical group, postural-gestural organization became significantly more mature but there was no significant influence found on spatial/temporal/kinematic parameters of the loops. Thus, handwriting disorders could be explained by both proprioceptive/kinesthetic feedback disabilities and a disruptive effect of the visual control on the quality of the pre-scriptural drawings among these children who have kinesthetic memory and visuospatial disabilities. The ability of directing the strokes would remain dependent on sensory feedbacks, themselves insufficiently efficient, which would lead to difficulties in reaching a proactive control of handwriting. This current research is a liable contribution to enhance clinical practice, useful in clinical decision-making processes for handwriting disorders remediation.


2021 ◽  
Vol 15 ◽  
Author(s):  
Lea Hehenberger ◽  
Luka Batistic ◽  
Andreea I. Sburlea ◽  
Gernot R. Müller-Putz

Motor imagery is a popular technique employed as a motor rehabilitation tool, or to control assistive devices to substitute lost motor function. In both said areas of application, artificial somatosensory input helps to mirror the sensorimotor loop by providing kinesthetic feedback or guidance in a more intuitive fashion than via visual input. In this work, we study directional and movement-related information in electroencephalographic signals acquired during a visually guided center-out motor imagery task in two conditions, i.e., with and without additional somatosensory input in the form of vibrotactile guidance. Imagined movements to the right and forward could be discriminated in low-frequency electroencephalographic amplitudes with group level peak accuracies of 70% with vibrotactile guidance, and 67% without vibrotactile guidance. The peak accuracies with and without vibrotactile guidance were not significantly different. Furthermore, the motor imagery could be classified against a resting baseline with group level accuracies between 76 and 83%, using either low-frequency amplitude features or μ and β power spectral features. On average, accuracies were higher with vibrotactile guidance, while this difference was only significant in the latter set of features. Our findings suggest that directional information in low-frequency electroencephalographic amplitudes is retained in the presence of vibrotactile guidance. Moreover, they hint at an enhancing effect on motor-related μ and β spectral features when vibrotactile guidance is provided.


2021 ◽  
Vol 11 (15) ◽  
pp. 6932
Author(s):  
Yongseok Lee ◽  
Somang Lee ◽  
Dongjun Lee

We propose a novel wearable haptic device that can provide kinesthetic haptic feedback for stiffness rendering of virtual objects in augmented reality (AR). Rendering stiffness of objects using haptic feedback is crucial for realistic finger-based object manipulation, yet challenging particularly in AR due to the co-presence of a real hand, haptic device, and rendered AR objects in the scenes. By adopting passive actuation with a tendon-based transmission mechanism, the proposed haptic device can generate kinesthetic feedback strong enough for immersive manipulation and prevention of inter-penetration in a small-form-factor, while maximizing the wearability and minimizing the occlusion in AR usage. A selective locking module is adopted in the device to allow for the rendering of the elasticity of objects. We perform an experimental study of two-finger grasping to verify the efficacy of the proposed haptic device for finger-based manipulation in AR. We also quantitatively compare/articulate the effects of different types of feedbacks across haptic and visual sense (i.e., kinesthetic haptic feedback, vibrotactile haptic feedback, and visuo-haptic feedback) for stiffness rendering of virtual objects in AR for the first time.


2021 ◽  
Author(s):  
Tommaso Lisini Baldi ◽  
Nicole D'Aurizio ◽  
Alberto Villani ◽  
Domenico Prattichizzo
Keyword(s):  

Author(s):  
Lygia Stewart ◽  
Elizabeth De La Rosa

Background How do surgical residents learn to operate? What is a surgical plane? How does one learn to see and dissect the plane? How do surgical residents learn tissue handling and suturing (sewing)? One method to learn and practice performing surgery is through the use of simulation training. Surgical training models include laparoscopic box trainers (a plastic box with holes for instruments) with synthetic materials inside to simulate tissues, or computer-based virtual reality simulation for laparoscopic, endoscopic, and robotic techniques. These methods, however, do not use real tissues. They lack the haptic and kinesthetic feedback of real tissue. These simulations fail to recreate the fidelity of soft tissues, do not foster the ability to accurately see surgical planes, do not accurately mimic the act of dissecting surgical planes, do not allow for complex surgical procedures, and do not provide accurate experience to learn tissue handling and suturing. Despite their poor performance, these plastic and virtual trainers are extremely costly to purchase, maintain, and keep up to date - with prices starting at $700 for basic plastic training boxes to thousands of dollars for virtual simulation. Also, there are additional costs of maintenance and software curriculum. Despite the cost of software, virtual simulators do not include a simulation for every surgery. Our aim was to create a life-like surgical simulation as close to real world as possible that allows trainees to learn how to see and dissect surgical planes, learn how soft tissues move, and learn the dynamics of soft tissue manipulation. We created a laparoscopic simulator using porcine tissues for gallbladder removal, acid reflux surgery, and surgery to treat swallowing difficulties (cholecystectomy, Nissen fundoplication, and Heller myotomy, respectively). Second year general surgery residents were able to practice these procedures on real tissues, enabling them to learn the steps of each procedure, increase manual dexterity, improve use of laparoscopic equipment, all while maintaining life-like haptic, soft-tissue feedback and enabling them to develop the ability to see real surgical planes. Methods The abdomen was recreated by purchasing intact porcine liver, gallbladder, (Cholecystectomy simulation) and intact esophagus, stomach, and diaphragm (Nissen and Heller simulation) from a packing supplier. Each organ system was placed into a laparoscopic trainer box with the ability to re-create laparoscopic ports. Surgical residents were then able to perform the procedures using real laparoscopic instruments, laparoscopic camera/video imaging, and real-time electrocautery. The simulation included all critical steps of each procedure such as obtaining the critical view of safety and removing the gallbladder from the liver bed (cholecystectomy), wrapping the stomach around the esophagus and laparoscopic suturing (Nissen fundoplication), and dissecting the muscular portion of the esophageal wall (Heller myotomy). Because these porcine tissues were readily available, several stations were set-up to teach multiple residents during each session (10-12 residents / session). Discussion Surgeons develop haptic perception of soft tissues by cutaneous or tactile feedback and kinesthetic feedback (Okamura, 2009). Kinesthetic feedback is the force and pressure transmitted by the soft tissues along the shaft of the laparoscopic instruments (Okamura, 2009). This soft tissue simulation re-creates the ability to experience what soft tissue feedback feels like, outside a normal operative environment. Real tissue learning allows trainees to learn how to see surgical planes, learn how soft tissues feel and move, develop proficiency in surgical dissection, and learn how to suture laparoscopically. This is the only model that recreates the movement of soft tissues and visualization of dissection planes outside the operative environment. Because this model utilizes the laparoscopic instruments used in the operating room, residents also develop familiarity with laparoscopic instruments, thus, flattening another learning curve. A literature review found that this is the only real tissue simulation being performed for foregut procedures used specifically for resident training. By building a realistic, anatomical model with inherent accurate soft tissue surgical planes, surgical trainees can have a more realistic surgical experience and develop skills in a safe, low pressure environment without sacrificing the hepatic learning and surgical visualization that is critical to performing safe laparoscopic surgery. All residents that participated in the stimulation reported positive feedback and felt that is contributed to their surgical education.


2021 ◽  
Author(s):  
Michael E. Abbott ◽  
Joshua D. Fajardo ◽  
H.W. Lim ◽  
Hannah S. Stuart
Keyword(s):  

Sensors ◽  
2021 ◽  
Vol 21 (8) ◽  
pp. 2667
Author(s):  
Manuel Caeiro-Rodríguez ◽  
Iván Otero-González ◽  
Fernando A. Mikic-Fonte ◽  
Martín Llamas-Nistal

Smart gloves have been under development during the last 40 years to support human-computer interaction based on hand and finger movement. Despite the many devoted efforts and the multiple advances in related areas, these devices have not become mainstream yet. Nevertheless, during recent years, new devices with improved features have appeared, being used for research purposes too. This paper provides a review of current commercial smart gloves focusing on three main capabilities: (i) hand and finger pose estimation and motion tracking, (ii) kinesthetic feedback, and (iii) tactile feedback. For the first capability, a detailed reference model of the hand and finger basic movements (known as degrees of freedom) is proposed. Based on the PRISMA guidelines for systematic reviews for the period 2015–2021, 24 commercial smart gloves have been identified, while many others have been discarded because they did not meet the inclusion criteria: currently active commercial and fully portable smart gloves providing some of the three main capabilities for the whole hand. The paper reviews the technologies involved, main applications and it discusses about the current state of development. Reference models to support end users and researchers comparing and selecting the most appropriate devices are identified as a key need.


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