simulated learning environment
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Author(s):  
Supaporn Chai-Arayalert ◽  
Supattra Puttinaovarat

This research focuses on the young people and an issue of national handicraft preservation in the form of southern style hand weaving. A game is used in the study on arts and cultures as a learning medium optimized for the young people who play an important role in preserving the traditional handicraft being at the verge of extinction. The “Exploring Na Muen Sri” was developed based on digital micro-game and Person-Artefact-Task model as well as the game production with the purpose of creating the learning media and a simulation containing new knowledge about hand-weaving art and history that is suitable for the young people. The case study was on the weaving history of Na Muen Sri Community located in the southern Thailand. An experiment was conducted with undergraduate students to explore the effectiveness of the proposed approach in the field of cultural study. The results show that the game can effectively enhance players’ cognitive growth along with cultural awareness. It can be concluded that the simulated learning environment created in the digital game enables to bring about comprehension supporting the lifelong learning of hand weaving art and history while simultaneously preserving the local wisdom of hand weaving of fabrics.


2020 ◽  
Vol 10 (7) ◽  
pp. 184
Author(s):  
Melanie Landon-Hays ◽  
Maria B. Peterson-Ahmad ◽  
Andrea Dawn Frazier

Educator preparation programs have moved away from offering interest-based courses that prepare a teacher candidate on a more surface level and have opted to integrate more authentic experiences with technology that are infused into coursework. This research study focused on redesigning key courses in both the general and special education graduate-level educator preparation programs (EPPs) to infuse learning experiences through a simulated learning environment (Mursion) to help bridge teacher candidates’ coursework and field experiences, offering them robust experience with high leverage practices and technology that increases their own competency. Data from this study demonstrated that preservice teacher candidate work within the Mursion simulated learning environment increased use of high leverage practices related to strategic teaching, collaboration, differentiation, and providing feedback. Implications for instructional coaching, microteaching, repeated practice, and closing the research to practice gap are discussed.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Zhikun Bai

With the development of social science and technology, digital technology has been widely used in all walks of life. Especially in the field of medical education, the rational application of digital technology will create a simulated learning environment for students, which has a key impact on the improvement of medical education. This article is an analysis of the application of art and virtual reality in animal medical education. I hope that this analysis can play a certain role in improving the effect of today's animal medical education, and provide a certain reference value for the reasonable application of digital technology and virtual reality technology in today's animal medical education.


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