Path planning in three dimensional live environment with randomly moving obstacles for viscoelastic bio‐particle

Author(s):  
Moharam Habibnejad Korayem ◽  
Zahra Rastegar
IEEE Access ◽  
2021 ◽  
Vol 9 ◽  
pp. 20100-20116
Author(s):  
Xianjin Zhou ◽  
Fei Gao ◽  
Xi Fang ◽  
Zehong Lan

Author(s):  
E. Sandgren ◽  
S. Venkataraman

Abstract A design optimization approach to robot path planning in a two dimensional workplace is presented. Obstacles are represented as a series of rectangular regions and collision detection is performed by an operation similar to clipping in computer graphics. The feasible design space is approximated by a discrete set of robot arm and gripper positions. Control is applied directly through the angular motion of each link. Feasible positions which are located between the initial and final robot link positions are grouped into stages. A dynamic programming algorithm is applied to locate the best state within each stage which minimizes the overall path length. An example is presented involving a three link planar manipulator. Extensions to three dimensional robot path planning and real time control in a dynamically changing workplace are discussed.


Author(s):  
Duane W. Storti ◽  
Debasish Dutta

Abstract We consider the path planning problem for a spherical object moving through a three-dimensional environment composed of spherical obstacles. Given a starting point and a terminal or target point, we wish to determine a collision free path from start to target for the moving sphere. We define an interference index to count the number of configuration space obstacles whose surfaces interfere simultaneously. In this paper, we present algorithms for navigating the sphere when the interference index is ≤ 2. While a global calculation is necessary to characterize the environment as a whole, only local knowledge is needed for path construction.


2016 ◽  
Author(s):  
Bin Yang ◽  
Xinzhu Sang ◽  
Shujun Xing ◽  
Huilong Cui ◽  
Binbin Yan ◽  
...  

2017 ◽  
Vol 71 (2) ◽  
pp. 482-496 ◽  
Author(s):  
Daqi Zhu ◽  
Yu Liu ◽  
Bing Sun

For multi-Autonomous Underwater Vehicle (multi-AUV) system task assignment and path planning, a novel Glasius Bio-inspired Self-Organising Map (GBSOM) neural networks algorithm is proposed to solve relevant problems in a Three-Dimensional (3D) grid map. Firstly, a 3D Glasius Bio-inspired Neural Network (GBNN) model is established to represent the 3D underwater working environment. Using this model, the strength of neural activity is calculated at each node within the GBNN. Secondly, a Self-Organising Map (SOM) neural network is used to assign the targets to a set of AUVs and determine the order of the AUVs to access the target point. Finally, according to the magnitude of the neuron activity in the GBNN, the next AUV target point can be autonomously planned when the task assignment is completed. By repeating the above three steps, access to all target points is completed. Simulation and comparison studies are presented to demonstrate that the proposed algorithm can overcome the speed jump problem of SOM algorithms and path planning in the 3D underwater environments with static or dynamic obstacles.


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