Investigating the Social Facilitation Effect in Human–Robot Interaction

Author(s):  
Ina Wechsung ◽  
Patrick Ehrenbrink ◽  
Robert Schleicher ◽  
Sebastian Möller
2019 ◽  
Author(s):  
Cinzia Di Dio ◽  
Federico Manzi ◽  
Giulia Peretti ◽  
Angelo Cangelosi ◽  
Paul L. Harris ◽  
...  

Studying trust within human-robot interaction is of great importance given the social relevance of robotic agents in a variety of contexts. We investigated the acquisition, loss and restoration of trust when preschool and school-age children played with either a human or a humanoid robot in-vivo. The relationship between trust and the quality of attachment relationships, Theory of Mind, and executive function skills was also investigated. No differences were found in children’s trust in the play-partner as a function of agency (human or robot). Nevertheless, 3-years-olds showed a trend toward trusting the human more than the robot, while 7-years-olds displayed the reverse behavioral pattern, thus highlighting the developing interplay between affective and cognitive correlates of trust.


Behaviour ◽  
2008 ◽  
Vol 145 (3) ◽  
pp. 297-312 ◽  
Author(s):  
Anne Savage ◽  
Joseph Soltis ◽  
Katherine Leighty ◽  
Kirsten Leong

AbstractFemale African elephants are thought to exchange 'rumble' vocalizations, but such temporally associated calls may not constitute communicative events. Affiliated females are more likely to engage in antiphonal calling, but affiliation is defined according to time spent in proximity. Affiliated partners may vocalize in sequence simply because their proximity causes them to collectively respond to shared external stimuli or due to a social facilitation effect. We used bi-variate and partial correlation analyses to test for the independent effects of the strength of the social relationship and distance between vocal partners on the likelihood of a vocal response. Female African elephants at Disney's Animal Kingdom were video-taped and outfitted with audio-recording collars that allowed for the individual identification of low-frequency rumbles. Affiliation had a strong influence on response likelihood, even after controlling for the effects of the distance between vocalizing partners. Further, the distance between vocalizing partners did not correlate with response likelihood, and factoring out the effects of affiliation did not significantly alter this result. These results suggest that rumble exchanges are communicative events that reflect social bonds, not simply artifacts of increased proximity and, therefore, provide support for functional hypotheses concerning rumble exchanges in wild African elephants.


Philosophies ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 11 ◽  
Author(s):  
Frank Förster

In this article, I assess an existing language acquisition architecture, which was deployed in linguistically unconstrained human–robot interaction, together with experimental design decisions with regard to their enactivist credentials. Despite initial scepticism with respect to enactivism’s applicability to the social domain, the introduction of the notion of participatory sense-making in the more recent enactive literature extends the framework’s reach to encompass this domain. With some exceptions, both our architecture and form of experimentation appear to be largely compatible with enactivist tenets. I analyse the architecture and design decisions along the five enactivist core themes of autonomy, embodiment, emergence, sense-making, and experience, and discuss the role of affect due to its central role within our acquisition experiments. In conclusion, I join some enactivists in demanding that interaction is taken seriously as an irreducible and independent subject of scientific investigation, and go further by hypothesising its potential value to machine learning.


1978 ◽  
Vol 46 (3) ◽  
pp. 823-829 ◽  
Author(s):  
John P. Lombardo ◽  
John F. Catalano

Social facilitation theory states that an audience functions as a conditioned stimulus for generalized drive and that this drive effect is learned through classical conditioning. In the present study an attempt was made to condition classically an aversive drive to an audience by having a subject fail a task in front of an audience. A sample of 61 subjects took part in a 2 × 2 factorial design. Half of the subjects did not perform a first task but only a complex motor task. Half of these subjects performed in the presence of an audience, half without an audience present. Of those subjects exposed to failure on the first task, half performed a second complex motor task in the presence of the same audience. Results indicated that performance of subjects who failed a first task in the presence of an audience and then performed the second task in the presence of that audience was significantly poorer than all of the other groups. The findings were taken as evidence that the social facilitation effect may be based on an aversive learned drive.


1978 ◽  
Vol 43 (1) ◽  
pp. 127-133
Author(s):  
Donald P. Corriveau ◽  
Katherine Contildes ◽  
Nelson F. Smith

Baum (1969) found that the presence of a nonfearful rat during response prevention facilitated fear reduction. However, Baum used the problematic “reduction in the conditioned avoidance response” as a measure of fear. The present study re-examined the social facilitation effect by examining approach behavior as an index of fear. 60 male rats either received or did not receive response prevention. These treatments were presented either alone or in the presence of a mobile or immobile nonfearful rat. Although all measures of fear showed significant response prevention, none showed social facilitation. The discrepancy between these results and those of Baum was explained by hypothesizing the conditioning of incompatible responses within the context of avoidance procedures.


Author(s):  
Aike C. Horstmann ◽  
Nicole C. Krämer

AbstractSince social robots are rapidly advancing and thus increasingly entering people’s everyday environments, interactions with robots also progress. For these interactions to be designed and executed successfully, this study considers insights of attribution theory to explore the circumstances under which people attribute responsibility for the robot’s actions to the robot. In an experimental online study with a 2 × 2 × 2 between-subjects design (N = 394), people read a vignette describing the social robot Pepper either as an assistant or a competitor and its feedback, which was either positive or negative during a subsequently executed quiz, to be generated autonomously by the robot or to be pre-programmed by programmers. Results showed that feedback believed to be autonomous leads to more attributed agency, responsibility, and competence to the robot than feedback believed to be pre-programmed. Moreover, the more agency is ascribed to the robot, the better the evaluation of its sociability and the interaction with it. However, only the valence of the feedback affects the evaluation of the robot’s sociability and the interaction with it directly, which points to the occurrence of a fundamental attribution error.


2019 ◽  
Vol 14 (3) ◽  
Author(s):  
Radosław Sterna ◽  
Paweł Strojny ◽  
Krzysztof Rębilas

The social facilitation effect describes the change in the performance of the task under the influence of the presence of observers. The effect itself consists of two components: social facilitation in simple tasks and social inhibition in complex tasks. In the context of the dynamic development of new technologies, the question of the possible influence on human behavior by virtual characters gains importance. We attempted to critically describe and summarize current research on social facilitation in order to answer the question of whether it occurs in virtual environments. We found 13 relevant studies, 3 of which demonstrated social facilitation, 4 social inhibition and 1 demonstrated the whole effect. The conclusions drawn from the analysis are ambiguous. Firstly, we identified that 12 out of 13 analyzed studies failed to show the whole effect. Secondly, we encountered several shortcomings of the summarized research that further complicated its interpretation. The shortcomings: presence of the researcher, unclear usage of “agent” and “avatar”, evaluation of activation, no pilot tests of observers and no description of how their characteristics are generated, among others, are discussed. Furthermore, we investigated the effect sizes and their variability. The average effect size for social facilitation was g = 0.18, CI [-0.28; 0.64] and for social inhibition g = -0.18, CI [-0.40; 0.04]. In social facilitation, a substantial level of heterogeneity was detected. Finally, we conclude that it is still too early to provide a definite answer to the question of whether social facilitation exists in Virtual Environments. We recommend limiting evaluation activation to the lowest possible level, conducting pilot tests prior to the experiment, avoiding the presence of the researcher in the experimental room and a clear distinction of “agent” and “avatar”, as measures to achieve a better quality in future research.


2020 ◽  
Vol 12 (6) ◽  
pp. 1213-1229
Author(s):  
Anna M. H. Abrams ◽  
Astrid M. Rosenthal-von der Pütten

AbstractThe research community of human-robot interaction relies on theories and phenomena from the social sciences in order to study and validate robotic developments in interaction. These studies mainly concerned one (human) on one (robot) interactions in the past. The present paper shifts the attention to groups and group dynamics and reviews relevant concepts from the social sciences: ingroup identification (I), cohesion (C) and entitativity (E). Ubiquitous robots will be part of larger social settings in the near future. A conceptual framework, the I–C–E framework, is proposed as a theoretical foundation for group (dynamics) research in HRI. Additionally, we present methods and possible measures for these relevant concepts and outline topics for future research.


2021 ◽  
Vol 10 (2) ◽  
pp. 1-32
Author(s):  
Leimin Tian ◽  
Sharon Oviatt

Robotic applications have entered various aspects of our lives, such as health care and educational services. In such Human-robot Interaction (HRI), trust and mutual adaption are established and maintained through a positive social relationship between a user and a robot. This social relationship relies on the perceived competence of a robot on the social-emotional dimension. However, because of technical limitations and user heterogeneity, current HRI is far from error-free, especially when a system leaves controlled lab environments and is applied to in-the-wild conditions. Errors in HRI may either degrade a user’s perception of a robot’s capability in achieving a task (defined as performance errors in this work) or degrade a user’s perception of a robot’s socio-affective competence (defined as social errors in this work). The impact of these errors and effective strategies to handle such an impact remains an open question. We focus on social errors in HRI in this work. In particular, we identify the major attributes of perceived socio-affective competence by reviewing human social interaction studies and HRI error studies. This motivates us to propose a taxonomy of social errors in HRI. We then discuss the impact of social errors situated in three representative HRI scenarios. This article provides foundations for a systematic analysis of the social-emotional dimension of HRI. The proposed taxonomy of social errors encourages the development of user-centered HRI systems, designed to offer positive and adaptive interaction experiences and improved interaction outcomes.


Author(s):  
Jaeryoung Lee ◽  
Goro Obinata ◽  
Dimitar Stefanov ◽  
Chikara Nagai

AbstractInteractive robots are seen as an efficient tool for the improvement of the social communication skills of autistic children. Recent studies show that the effectiveness of the human-robot interaction can be improved further if the robot can provide positive feedback to the child when he/she demonstrates behaviour or social skills as expected. However, there is no clear answer to which visual stimuli and which combination of visual stimuli could attract better attention. In this paper we present initial results from our study of the response of participants with autism traits to four visual stimuli. We conducted a series of experiments where the experimental system provided a visual response to the user’s actions and monitored the user’s performance for each visual stimulus. The experiments were organised as a game and included four groups of participants with different levels of autism. The results showed that a colour tended to be the most effective way for robot interaction with autistic people. The results could help the design of very effective assistive robots for supporting people with autism.


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