Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics

Author(s):  
Beatriz de Almeida Pacheco ◽  
Marcelo Guimarães ◽  
Ana Grasielle Correa ◽  
Valeria Farinazzo Martins
2021 ◽  
Vol LXIV (5) ◽  
pp. 503-519
Author(s):  
Evgenia Goranova ◽  
◽  
Valentina Voinohovska ◽  

The article presents an approach applied in the online training of pre-service teachers to acquire digital competence. The content of the concept of ‘digital competence’ in its sustainable and variable component is clarified. The understanding of ‘augmented reality’ to e-learning objects is presented. Two forms of ‘augmented reality’ have been proposed to visualize video information to a clarified concept. The first one is presented via a QR code for quick access and applicable for mobile learning. The other is provided by icons and is applicable to e-learning with a computer. It is believed that ‘augmented reality’ can differentiate students’ online learning according to the field-dependent and field-independent cognitive style and their preferences on the use of different digital learning devices.


2018 ◽  
Vol 54 (Supplement) ◽  
pp. 1A1-1-1A1-1
Author(s):  
Tsuneo KAWANO ◽  
Yutaka FUKUI ◽  
Dai NISHIO

Author(s):  
Marisa Pascarelli Agrello ◽  
Marianina Impagliazzo ◽  
Joaquim José Escola

ResumoNo presente artigo apresentamos a experiência realizada com o uso dos softwares de realidade aumentada (RA) e a realidade virtual (RV) em cenários para o Ensino das Ciências objetivando atender a Era da Educação 4 por meio de manipulação de objetos virtuais.Com aplicações distintas, as duas tecnologias são complementares e se configuram como ferramentas adicionais aos docentes com a proposta de elevar a qualidade das aulas e a geração de uma aprendizagem significativa representando uma ponte entre a educação e a tecnologia. Como objetos virtuais de aprendizagem (OVA), deverão ser usados em sala de aula como forma de enriquecimento das experiências práticas por meio da representação virtual de temas e contextos tornando mais ativa, contextualizada e efetiva o processo de apreensão do mundo. Palavras-chave: realidade virtual, realidade aumentada, ensino das ciências, tecnologias educacionais. Abstract In the present article we present the experience with the use of software of augmented reality (RA) and virtual reality (VR) in scenarios for the Teaching of Sciences in order to attend the Age 4 of Education through manipulation of virtual objects, the two technologies are complementary and are configured as additional tools for teachers with the proposal of raising the quality of lessons and generating meaningful learning as a bridge between education and technology. As virtuais learning objects, they should be used in the classroom as a way to enrich practical experiences through virtual representation of themes and contexts, making the process of apprehension of the world more active, contextualized and effective. Keywords: virtual reality, augmented reality, science teaching, educational technologies.


2012 ◽  
Vol 6 (2) ◽  
pp. 139-149 ◽  
Author(s):  
Nektarios Kostaras ◽  
Michalis Xenos

Author(s):  
Raul Valverde ◽  
Beatriz Torres ◽  
Hamed Motaghi

NeuroIS uses tools such as electroencephalogram (EEG) that can be used to measure high brainwave frequencies that can be linked to human anxiety. Past research showed that computer anxiety influences how users perceive ease of use of a learning management system (LMS). Although computer anxiety has been used successfully to evaluate the usability of LMS, the main data collection mechanisms proposed for its evaluation have been questionnaires. Questionnaires suffer from possible problems such as being inadequate to understand some forms of information such as emotions and honesty in the responses. Quantum-based approaches to consciousness have been very popular in the last years including the quantum model reduction in microtubules of Penrose and Hameroff (1995). The objective of the chapter is to propose an architecture based on a NeuroIS that collects data by using EEG from users and then use the collected data to perform analytics by using a quantum consciousness model proposed for computer anxiety measurements for the usability testing of a LMS.


2015 ◽  
Vol 17 (1) ◽  
pp. 13-30 ◽  
Author(s):  
Claudia Orozco Rodríguez ◽  
Erla M. Morales Morgado ◽  
Filomena Gonçalves da Silva Cordeir Moita

Often during the teaching of mathematics, students have difficulties to understand some abstract concepts. That's why it is necessary to show the student the concepts as clearly and definitely as possible. The proposal of this project is a teaching strategy. It is the use of Geometric Representation integrated Learning Objects for the internalization of concepts. The research process involves the design, development, and evaluation of Learning Objects and how it promotes understanding of the contents of the topic “Real Geometric Vectors and their application”. At the beginning of this article are the context and the latest research concerning to this project. Then an overview of the theoretical framework that supports this work is shown. Finally, the paper describes the methodology used in the project, results of data, expected contributions and conclusions.


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