scholarly journals DICREVOA: A proposal for the design, creation and evaluation of learning objects

Author(s):  
Jorge J. Maldonado ◽  
Jorge L. Bermeo ◽  
Magali Mejia
2015 ◽  
Vol 17 (1) ◽  
pp. 13-30 ◽  
Author(s):  
Claudia Orozco Rodríguez ◽  
Erla M. Morales Morgado ◽  
Filomena Gonçalves da Silva Cordeir Moita

Often during the teaching of mathematics, students have difficulties to understand some abstract concepts. That's why it is necessary to show the student the concepts as clearly and definitely as possible. The proposal of this project is a teaching strategy. It is the use of Geometric Representation integrated Learning Objects for the internalization of concepts. The research process involves the design, development, and evaluation of Learning Objects and how it promotes understanding of the contents of the topic “Real Geometric Vectors and their application”. At the beginning of this article are the context and the latest research concerning to this project. Then an overview of the theoretical framework that supports this work is shown. Finally, the paper describes the methodology used in the project, results of data, expected contributions and conclusions.


Author(s):  
Simone C.O. Conceição ◽  
Elaine Strachota ◽  
Steven W. Schmidt

The use of learning objects, such as videos, interactive games, and tutorials, has become increasingly popular in online vocational education. Used to reinforce concepts, to allow students to review subject matter, and to help students become more adept at procedural tasks, learning objects can enhance learning in online environments. This chapter presents an overview of learning objects, framed in a study that resulted in an instrument that can be used for student evaluation of learning objects. Also included is a discussion of the future of learning objects in online vocational education.


2017 ◽  
Vol 59 (3) ◽  
pp. 28
Author(s):  
Margarita María Ayala Doval ◽  
Marcela Georgina Gómez-Zermeño

This pilot- study focused on the evaluation of Learning Objects for face-to-face and online education, proposing a set of quality indicators for design teams to consider while selecting learning material. The aim was to find out whether the Learning Objects were suitable enough to be used and/or reused. A sample of teachers, tutors and computer technicians of a graduate program in a Colombian university participated in the study. To analyze the data collected, indicators for the evaluation of the quality of Learning Objects were based on three main aspects: the role of the tutor and their previous experience, the design process, and the evaluation of the learning object. Conclusions established that a standardization of Learning Objects may be difficult, however, in order to be usable and reusable, these Learning Objects must all be flexible to adapt to students’ needs.


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