Application of Game Therapy in the Health of Future Elderly: An Experience Design Perspective

Author(s):  
Yuqi Liu ◽  
Ryoichi Tamura
Author(s):  
Lena Mossberg ◽  
Frank Lindberg

This study focuses on meals on tourist expeditions from a sustainable and experience design perspective. There are studies on expedition food from a medical and nutrition point of view but without an experiential dimension. The purpose of this study is to explore how tour operators are offering meal experiences through sustainable practice during extraordinary expeditions. We report findings from dog sledding expeditions on Arctic Svalbard and Kilimanjaro Mountain climbing. We first describe how meal experiences are integrated into the expeditions. Second, we examine how this is done sustainably. Third, we investigate whether the meal experiences capacitate consumer immersion to enhance the total experience of the expeditions. Finally, we discuss how the study contributes to the debate on meal experience design for sustainable nature-based tourism. The tour operator in Kilimanjaro served nutritious and tasty local food, while the Svalbard trips were based on nutritious dry food during the trip with culinary dinner experiences. All expedition designs combined nutritious and tasty experiences, although differently. Although it is often difficult to focus on sustainability and culinary experiences in extraordinary contexts, we discuss how both aspects can be combined so that expedition food can enhance the experience of consumers.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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