A Checklist Based Approach for Evaluating Augmented Reality Displays in Industrial Applications

Author(s):  
Volker Paelke ◽  
Sebastian Büttner ◽  
Henrik Mucha ◽  
Carsten Röcker
Author(s):  
Tapio Salonen ◽  
Juha Sa¨a¨ski ◽  
Charles Woodward ◽  
Otto Korkalo ◽  
Ilari Marstio ◽  
...  

One of the main challenges of introducing Augmented Reality technology into industrial applications is fast, reliable, low-cost authoring of animated AR content of product data created in 3D CAD systems. In this paper we present a product data information pipeline from industry used commercial CAD systems to a marker-based augmented reality system. The pipeline utilizes ISO 10303 (STEP) data protocol, DFA-Tool (Design For Assembly), and VTT’s proprietary content creation and augmenting software. The pipeline is verified with a real industrial application.


2020 ◽  
Vol 43 (8) ◽  
pp. 796-806
Author(s):  
Kuu-Young Young ◽  
Shu-Ling Cheng ◽  
Chun-Hsu Ko ◽  
Yu-Hsuan Su ◽  
Qiao-Fei Liu

2019 ◽  
Vol 9 (20) ◽  
pp. 4464 ◽  
Author(s):  
Xuyue Yin ◽  
Xiumin Fan ◽  
Xu Yang ◽  
Shiguang Qiu ◽  
Zhinan Zhang

Industrial augmented reality (AR) applications demand high on the visual consistency of virtual-real registration. To present, the marker-based registration method is most popular because it is fast, robust, and convenient to obtain the registration matrix. In practice, the registration matrix should multiply an offset matrix that describes the transformation between the attaching position and the initial position of the marker relative to the object. However, the offset matrix is usually measured, calculated, and set manually, which is not accurate and convenient. This paper proposes an accurate and automatic marker–object offset matrix calibration method. First, the normal direction of the target object is obtained by searching and matching the top surface of the CAD model. Then, the spatial translation is estimated by aligning the projected and the imaged top surface. Finally, all six parameters of the offset matrix are iteratively optimized using a 3D image alignment framework. Experiments were performed on the publicity monocular rigid 3D tracking dataset and an automobile gearbox. The average translation and rotation errors of the optimized offset matrix are 2.10 mm and 1.56 degree respectively. The results validate that the proposed method is accurate and automatic, which contributes to a universal offset matrix calibration tool for marker-based industrial AR applications.


Information ◽  
2021 ◽  
Vol 12 (6) ◽  
pp. 251
Author(s):  
Regina Koreng ◽  
Heidi Krömker

The background of the paper is that there are currently no specifications or guidelines for the design of a user interface for an augmented reality system in an industrial context. In this area, special requirements apply for the perception and recognition of content, which are given by the framework conditions of the industrial environment, the human–technology interaction, and the work task. This paper addresses the software-technical design of augmented reality surfaces in the industrial environment. The aim is to give first design examples for software tasks by means of sample solutions. For a user-oriented implementation, the methods of personas and an empirical investigation were used. Personas are a stereotypical representation of end users that reflect their characteristics and requirements. For the subsequent development of the pattern catalog, different prototypes with layout and interaction variants were tested in an empirical study with 50 participants. By observing the current realizations, these can be examined more closely in terms of their specific use in an industrial environment. The result is a pattern catalog with 26 solutions for layout and interaction variants. For the layout variants, no direct favorite of the testers could be ascertained; the existing solutions already offer a wide spectrum, which are chosen according to personal preferences. For interaction, on the other hand, it is important to enable fast input. During the study, gesture control revealed weaknesses in this regard. This can be supportive in the development of an industrial augmented reality system regarding a user-oriented representation of the interface.


ACTA IMEKO ◽  
2018 ◽  
Vol 7 (1) ◽  
pp. 57 ◽  
Author(s):  
Timotei Erdei ◽  
Zsolt Molnár ◽  
Nwachukwu C. Obinna ◽  
Géza Husi

<p>Maintenance activities are integral within an industrial setting. The efficiency of these activities is associated with the total productivity of an industrial process/machine. A highly efficient maintenance policy/strategy usually results in relatively high levels of plant productivity. AR and VR may be incorporated into a maintenance strategy. AR and VR technology would enhance maintenance activities, and facilitate somewhat complex tasks.</p><p>A maintenance strategy includes a range of activities and may be categorized into administrative, technical and management processes. AR technology contains digital data, as well as other technical details, and is able to provide information about industrial machinery-equipment, without the need for equipment disassembling.</p><p>In this regard, we employed AR technology in developing a unique navigation system to replace/reduce the installation costs of traditional AGV navigation systems. The proposed AR system consists of a camera, which observes the QR-Code/Markers, and a processing unit.</p><p>Augmented Reality enables visualisation of any data and information, as well as control of a running process. It means it is possible to read various data within any equipment, during its operation and in real-time. This facilitates analysis of “black box” systems.</p>


2020 ◽  
Vol 61 ◽  
pp. 101820 ◽  
Author(s):  
S.K. Ong ◽  
A.W.W. Yew ◽  
N.K. Thanigaivel ◽  
A.Y.C. Nee

Technologies ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 33
Author(s):  
Gian Maria Santi ◽  
Alessandro Ceruti ◽  
Alfredo Liverani ◽  
Francesco Osti

Augmented Reality (AR) is worldwide recognized as one of the leading technologies of the 21st century and one of the pillars of the new industrial revolution envisaged by the Industry 4.0 international program. Several papers describe, in detail, specific applications of Augmented Reality developed to test its potentiality in a variety of fields. However, there is a lack of sources detailing the current limits of this technology in the event of its introduction in a real working environment where everyday tasks could be carried out by operators using an AR-based approach. A literature analysis to detect AR strength and weakness has been carried out, and a set of case studies has been implemented by authors to find the limits of current AR technologies in industrial applications outside the laboratory-protected environment. The outcome of this paper is that, even though Augmented Reality is a well-consolidated computer graphic technique in research applications, several improvements both from a software and hardware point of view should be introduced before its introduction in industrial operations. The originality of this paper lies in the detection of guidelines to improve the Augmented Reality potentialities in factories and industries.


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