How Adaptive Is an Expert Human Tutor?

Author(s):  
Michelene T. H. Chi ◽  
Marguerite Roy
Keyword(s):  
Author(s):  
Ninni Singh ◽  
Neelu Jyothi Ahuja

Face to face human tutoring in classroom environments amply facilitates human tutor-learner interactions wherein the tutor gets opportunity to exercise his cognitive intelligence to understand learner's pre-knowledge level, learning pattern, specific learning difficulties, and be able to offer course content well-aligned to the learner's requirements and tutor in a manner that best suits the learner. Reaching this level in an intelligent tutoring system is a challenge even today given the advanced developments in the field. This article focuses on ITS, mimicking a human tutor in terms of providing a curriculum sequence exclusive for the learner. Unsuitable courseware disorients the learner and thus degrades the overall performance. A bug model approach has been used for curriculum design and its re-alignment as per requirements and is demonstrated through a prototype tutoring recommender system, SeisTutor, developed for this purpose. The experimental results indicate an enhanced learning gain through a curriculum recommender approach of SeisTutor as opposed to its absence.


2019 ◽  
Vol 34 ◽  
Author(s):  
Oliver Roesler ◽  
Ann Nowé

Abstract In order to enable robots to interact with humans in a natural way, they need to be able to autonomously learn new tasks. The most natural way for humans to tell another agent, which can be a human or robot, to perform a task is via natural language. Thus, natural human–robot interactions also require robots to understand natural language, i.e. extract the meaning of words and phrases. To do this, words and phrases need to be linked to their corresponding percepts through grounding. Afterward, agents can learn the optimal micro-action patterns to reach the goal states of the desired tasks. Most previous studies investigated only learning of actions or grounding of words, but not both. Additionally, they often used only a small set of tasks as well as very short and unnaturally simplified utterances. In this paper, we introduce a framework that uses reinforcement learning to learn actions for several tasks and cross-situational learning to ground actions, object shapes and colors, and prepositions. The proposed framework is evaluated through a simulated interaction experiment between a human tutor and a robot. The results show that the employed framework can be used for both action learning and grounding.


Author(s):  
Fernando Salgueiro ◽  
Guido Costa ◽  
Fernando Lage ◽  
Zulma Cataldi ◽  
Ramón García-Martínez

During the first semesters of Computer Engineering the amount of human tutors is insufficient: the students/tutors ratio is very high and there is a great difference in the acquired knowledge and backgrounds of the students. The main idea of this paper is to describe a system that could emulate the human tutor and provide to the student with a degree of flexibility for the selection of the most adequate tutorial type. This could be a feasible solution to the stated problem. But a tutorial system should not only emulate the human tutor but besides it should be designed from an epistemological conception of what teaching Basic Programming means specially in an Engineering course due to the profile and identity of the future engineer. The stated solution implement a series of artificial neural networks to determine if there is a relationship between the given initial population of students learning predilections and the different tutoring types. A series of experiences were carried out to validate the current model.


Author(s):  
Boryana Deliyska ◽  
Peter Manoilov

The intelligent learning systems provide a direct customized instruction to the learners without intervention of human tutor on the base of Semantic Web resources. The principal role ontologies play in these systems is as an instrument for modeling learning process, learner, learning objects, and resources. In the chapter, a variety of relationships and conceptualizations of ontologies used in the intelligent learning systems are investigated. The utilization of domain and application ontologies in learning object building and knowledge acquisition is represented. The conceptualization of domain ontologies in e-learning is presented by the upper levels of its taxonomies. Moreover, a method and an algorithm intended for generation of application ontologies of structural learning objects (curriculum, syllabus, topic plan, etc.) are developed. Examples of curriculum and syllabus application ontologies are given. Further these application ontologies are used for structural learning object generation.


1999 ◽  
Vol 1 (1) ◽  
pp. 35-51 ◽  
Author(s):  
Arthur C Graesser ◽  
Katja Wiemer-Hastings ◽  
Peter Wiemer-Hastings ◽  
Roger Kreuz
Keyword(s):  

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