Squeak and Rattle Performance Degradation and Prevention in a Vehicle Design and Development Process

Author(s):  
Youming Guo ◽  
Zhonghua Wu ◽  
Yangjia She ◽  
Peng Xu ◽  
Xiaoli Duan ◽  
...  
Author(s):  
Robert P. Smith

Abstract This paper describes a model of how reordering tasks in the engineering design and development process affects resource usage in a risky environment. All development projects are risky; their outcome and level of success is unpredictable. Many projects are canceled at some time during the development process, or never produce a working product or produce a product that fails in the marketplace. Doing engineering development is expensive; it requires high-cost labor as well as other potentially expensive resources. To some extent the magnitude of the risk is estimable; it is possible to predict now much resources (time, labor or other costs) any particular development task will consume as well as some estimate of whether or not an insurmountable technical problem is likely to be discovered. Also, development tasks are not independent; there are constraints on their ordering due to needed technical knowledge. The model presented in this paper uses those estimates to suggest an ordering of the tasks in an attempt to minimize the expected resource consumption for those projects that run a risk of cancellation.


Buildings ◽  
2018 ◽  
Vol 8 (9) ◽  
pp. 117 ◽  
Author(s):  
Kristopher Orlowski ◽  
Kasun Shanaka ◽  
Priyan Mendis

Satisfactory weatherproofing of buildings is vital to maximise their design life and performance which requires the careful design of external sealing technologies. Systems commonly available have served well in conventional construction however with many prefabricated systems emerging in the building industry new and novel means of weatherproofing between panels and modules need to be developed purpose specific to this application. This paper presents a holistic and fundamental methodological approach to Design and Development of waterproof seals and has been applied specific for prefabricated panelised and modular systems. Two purpose specific weatherproof seals are finally presented. Flow charts of the overview of the suggested methodological approach and the processes within which include DfMA that have been incorporated into understanding and developing seals for this practical application. These strategies have enabled a resourceful and holistic set of processes that can be adapted and used for similar forms of product research in new and developing areas of construction such as prefabrication. The design and development process is thoroughly investigated and has resulted in an exploration of the technical challenges and potential solutions which take into consideration factors from installation limitations to building tolerances.


2019 ◽  
pp. 607-613
Author(s):  
Preeti ◽  
Naresh Kumar ◽  
Manish Sharma ◽  
Vimmi Malhotra

2020 ◽  
Vol 1 ◽  
pp. 2129-2138
Author(s):  
M. Saidani ◽  
H. Kim ◽  
F. Cluzel ◽  
Y. Leroy ◽  
B. Yannou

AbstractThis paper investigates and questions the relevance of product-centric circularity indicators in a product design context. To do so, reviews of eco-design tools and critical analyses of circularity indicators at the micro level of circular economy implementation are combined with a new workshop experimenting four of these indicators with the aim to improve the circularity performance of an industrial product. On this basis, the four tool-based circularity indicators tested are mapped on the engineering design and development process, and are positioned among the pool of main eco-design tools.


Author(s):  
Caroline M. Crawford

The Instructional Design field has been significantly impacted by the distance education phenomena. With the strengthening of the distance education presence, more focus has been framed around concerns related to interactive activities that built upon the importance of communications and building relationships between the course information, the learners, the instructional facilitator, and the larger community wherein the information may be more fully framed. The vast and ever-expanding distance education phenomena is moving beyond the traditional “comfort zone” of procedural Instructional Design expectations, towards a more holistic and innovative thoughtful multimedia-supported design and development process wherein the Instructional Designers must be able to engage more fully in the socio-engagement of the learner within a multimedia-supported global community of learners. This chapter describes the developments of distance education from the perspective of instructional designers.


Author(s):  
Vehbi Turel ◽  
Peter McKenna

In this chapter, the principles and guidelines that should be borne in mind when designing and developing some digital elements such as ‘instructions', ‘tasks', ‘(reading) texts' and ‘self-assessment tests' in interactive multimedia listening software (MLS) for second/foreign language learning (SLL/FLL) are focused on. The stages of software design and development are categorized into six separate stages: (1) feasibility, (2) setting up a team of experts, (3) designing, (4) programming, (5) testing and (6) evaluating (Turel & McKenna, 2013, pp.188-190). Each stage as well as each digital element of interactive MLS is vitally important in the design and development process of cost effective applications. A wide range of principles and guidelines need to be taken into account at each stage as well as in the design and development of each element so that we can design and develop every single digital element of interactive MLS efficiently. As a whole, all of these can enable us to design ideal and customised/adapted MLS for SLL/FLL.


Author(s):  
David A. Guralnick ◽  
Christine Levy

Learn-by-doing simulations can provide tremendously effective learning. This chapter examines previous and current work in the area of educational simulations and looks ahead toward several potential futures in the field. The chapter includes a number of simulation-based success stories and case studies from past years, along with a discussion of why they worked as well as what could have been done better. It also describes approaches to ensure that a simulation is educationally effective while still being engaging and even entertaining. In addition, the chapter includes a design and development process that can be followed in order to maximize the educational value and usability of a simulation.


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