New Technologies for Modelling Science and Mathematics

Author(s):  
Rosamund Sutherland
Author(s):  
Eddy L. Borges-Rey

This chapter explores the challenges that emerge from a narrow understanding of the principles underpinning Big data, framed in the context of the teaching and learning of Science and Mathematics. This study considers the materiality of computerised data and examines how notions of data access, data sampling, data sense-making and data collection are nowadays contested by datafied public and private bodies, hindering the capacity of citizens to effectively understand and make better use of the data they generate or engage with. The study offers insights from secondary and documentary research and its results suggest that understanding data in less constraining terms, namely: a) as capable of secondary agency, b) as the vital fluid of societal institutions, c) as gathered or accessed by new data brokers and through new technologies and techniques, and d) as mediated by the constant interplay between public and corporate spheres and philosophies, could greatly enhance the teaching and learning of Science and Mathematics in the framework of current efforts to advance data literacy.


2020 ◽  
pp. 089443932092608
Author(s):  
Cassidy Puckett

Past research suggests the ability to adapt to technological change by learning new technologies is a core feature of technological competence and consequential for inequality. Yet there exists no definition or measure of what people do to learn technologies that are new to them and empirically link this to inequality. To address this gap, I conducted studies involving over 2,000 adolescents to develop and validate a measure of what I call “digital adaptability,” the use of five habits that help individuals learn technologies that are new to them. The studies included observation and cognitive interviews to describe adaptability and develop an initial item pool, a pilot to narrow items using structural equation modeling, a full test with 897 eighth-grade students in Chicago with analysis of convergent and discriminant validity, and a replication study with 1,285 high school students near Boston. Finally, using Chicago and Boston area data, I find adaptability correlates with students’ educational plans and career aspirations in science, technology, engineering, and mathematics —linking digital adaptability to students’ futures. Overall, the digital adaptability measure provides a critical theoretical and empirical tool for digital inequality research, practice, and policy.


2020 ◽  
Vol 4 (4) ◽  
pp. 48-58
Author(s):  
Huy Minh Lam ◽  
Hue Thi Dang ◽  
Tien Nhut Le ◽  
Ngan Tuyet Huynh

With the development in the fourth industrial revolution, there have been urgent demands for new human resources in the world. The mission set for the education sector is to prepare students with skills and knowledge in line with global standards to keep up with the industrial age 4.0. Among the educational trends that serve the fourth industrial revolution, STEM education has been demonstrating its superiority through various studies. This study applies the STEMTech model, which connects the fields of Science, Technology, Engineering, and Mathematics with a central technological factor, to create STEM products in the context of high schools in Vietnam recently. Firstly, the research trains students about STEM education, STEMTech model, and some new technologies; then divides the class into multiple groups of students to conduct a project based on STEMTech model; finally, surveys students. Statistical analysis was used to evaluate STEMTech model, whose results show that STEMTech model can engage students in learning, develop their creativity, and promote other competencies.


2018 ◽  
Vol 24 (1) ◽  
pp. 94-104
Author(s):  
Violeta Šlekienė

STEAM education is not new in the world. Many research and international projects aimed at developing and improving this field have been and still are ongoing. In view of the rapid changes in science and technology and the growth of interdisciplinary integration, educational strategists, scientists and specialists from different countries regularly update the content of STEAM subjects and their teaching methods. Educational strategists of our country have declared STEAM education as a priority area of education. The Ministry of Education emphasizes that it is particularly important to raise pupils' interest in STEAM and to train 21st century teachers with STEAM education-relevant competencies. STEAM education is an interdisciplinary approach to learning where rigorous academic concepts are coupled with real world lessons as students apply science, technology, engineering, and mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEAM literacy and with it the ability to compete in the new economy. STEAM education emphasizes art and technical creativity as interdisciplinary access, combining it with a rational combination with the peculiarities of individual subjects. At present, in the context of particularly rapid changes in the labor market, it is difficult to predict which specialties will be required when current students complete their studies. It is forecasted that even 65% basic school pupils, when they graduate, will work according to the specialty that currently does not exist and that by the year 2020, due to new technologies and business models, the global labor market will lose at least 7,1 million job places. This means that new skills and specialties will also be sought for educated, intellectually engineered professionals. That means, it is important to emphasize at school not only the importance of the knowledge itself, but also the continuous development of various skills. There is a growing debate about the abilities that will determine your professional and personal success in the future. The factors contributing to the necessity for the development and improvement of STEAM education, STEAM education issues, their causes, what is done in STEAM in other countries and the national STEAM conception have been highlighted in this paper. Keywords: STEAM education, STEAM conception, science communication.


Author(s):  
M F Rose ◽  
D Joyce

This paper focuses on the need to build a solid foundation of skills which the future maritime workforce can build on to provide the innovation and exploitation of new technologies that the Royal Navy requires. This need sits within the wider strategic context of the national engineering skills shortage, reflected recently in the EngineeringUK report: ‘The State of Engineering 2018.’ The report forecasts as a conservative estimate an average shortfall in engineering graduates (level 4+) of 22,000, with the impact of Brexit upon these figures yet to be determined (the UK relies on attracting talent from the EU and beyond to help meet current shortfalls). The situation regarding Level 3 – A levels, Highers, and Advanced apprenticeships reflects a similar shortfall. This issue is exacerbated by the fact that only 12% of engineering and technology employees in the UK are women; highlighting that access and availability, including gender diversity remains a challenge for this sector. It is against that backdrop, that the MOD, is collaborating across many areas; one specifically being on inspiring the next generation to undertake Science, Technology, Engineering and Mathematics(STEM) as subjects of choice initially, moving thereafter onto more informed careers awareness and ultimately onto career options. Such foundation building is manifest in Defence’s Youth STEM engagement strategy which is whole force by design, with several major developments to date following its launch in 2016, including the establishment of formal strategic partnerships with three national STEM outreach providers; notably: Primary Engineer; Tomorrows Engineer (replicated by Energy Skills Partnership in Scotland) and STEM Learning (replicated by SSERC in Scotland) each with niche capabilities. They sit alongside all four Services within Defence and key other government departments including the devolved administration in Scotland, in the form of an implementation group to take the strategy forward. The purpose is to inspire sufficient young people to study STEM subjects, to ensure that the appropriate national talent exists from which Defence can recruit its future technical people. Several initiatives are expanded upon with illustration of the benefits, ranging from impact in the classroom (both teacher and pupil) to Defence personnel as STEM ambassadors. The paper closes with the social mobility agenda and the potential thereof from Youth STEM outreach.


2021 ◽  
Author(s):  
Muhammad Zahid Iqbal ◽  
Eleni Mangina ◽  
Abraham G. Campbell

Innovation in formal and practical learning is an accepted progression and its adoption in learning methodologies is a sign that a respective society is open to new technologies, ideas, and, thus, to advancement. The latest innovation in teaching is the use of Augmented Reality. Applications using this technology have been deployed successfully in STEM(Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of the education. Since Augmented Reality technology has already a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges of AR in education, classifying these projects will allow for a review of the success of Augmented Reality integration in the different educational settings and discover current challenges and future research areas.<div>The main findings of this paper are the generation of a detailed taxonomy of the current literature which outlines the current challenges, the use of this taxonomy to identify future research areas, and finally to report on the development of two case studies that can highlight the first steps need to address these research areas. The result of this research ultimately is to detail the research gap that is needed to be filled to facilitate real-time touchless hand interaction, kinesthetic learning, machine learning agents with a remote learning pedagogy.</div>


Web Services ◽  
2019 ◽  
pp. 387-400
Author(s):  
Eddy L. Borges-Rey

This chapter explores the challenges that emerge from a narrow understanding of the principles underpinning Big data, framed in the context of the teaching and learning of Science and Mathematics. This study considers the materiality of computerised data and examines how notions of data access, data sampling, data sense-making and data collection are nowadays contested by datafied public and private bodies, hindering the capacity of citizens to effectively understand and make better use of the data they generate or engage with. The study offers insights from secondary and documentary research and its results suggest that understanding data in less constraining terms, namely: a) as capable of secondary agency, b) as the vital fluid of societal institutions, c) as gathered or accessed by new data brokers and through new technologies and techniques, and d) as mediated by the constant interplay between public and corporate spheres and philosophies, could greatly enhance the teaching and learning of Science and Mathematics in the framework of current efforts to advance data literacy.


2012 ◽  
Vol 28 (1) ◽  
pp. 96-106 ◽  
Author(s):  
Lisa Dieker ◽  
Kelly Grillo ◽  
Nirmala Ramlakhan

New technologies and virtual environments are emerging globally, yet the way these tools can impact the learning and future career paths of students who are gifted is limited in the literature at this time. The purpose of this article is to provide a summary of how a science, technology, engineering, and mathematics (STEM) summer camp, based on virtual and simulated environments, impacted the self-confidence of targeted diverse secondary science students from low socioeconomic backgrounds who were considered gifted with strong potential in these future STEM fields.


Mathematics ◽  
2021 ◽  
Vol 9 (4) ◽  
pp. 369
Author(s):  
Francisco del Cerro Velázquez ◽  
Ginés Morales Méndez

Spatial intelligence is an essential skill for understanding and solving real-world problems. These visuospatial skills are fundamental in the learning of different Science, Technology, Engineering and Mathematics (STEM) subjects, such as Technical Drawing, Physics, Robotics, etc., in order to build mental models of objects or graphic representations from algebraic expressions, two-dimensional designs, or oral descriptions. It must be taken into account that spatial intelligence is not an innate skill but a dynamic skill, which can be enhanced by interacting with real and/or virtual objects. This ability can be enhanced by applying new technologies such as augmented reality, capable of illustrating mathematical procedures through images and graphics, which help students considerably to visualize, understand, and master concepts related to mathematical functions. The aim of this study is to find out whether the integration of the Geogebra AR (Augmented Reality) within a contextualized methodological environment affects the academic performance and spatial skills of fourth year compulsory secondary education mathematics students.


Author(s):  
Asis Kumar Tripathy ◽  
Tapan Kumar Das ◽  
Navaneethan C

<p>The security of an online system is the foremost necessity nowadays. With huge growth of the IT power and with the invention of new technologies, the number of threats a user faces is growing exponentially. Cryptography is a combination of security engineering and mathematics. It is the best technology for securing distributed systems. Cryptography consists in processing plain information by applying a cipher and producing encoded output, unknown to a third-party who does has no idea about the key. In cryptography both encryption and decryption phase are processed by one or more keys. Encryption is extremely important for a safe and secure environment for the computers and the Internet.</p>


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