Children's inductive thinking during intrinsic and Euclidean Geometrical activities in a computer programming environment

1993 ◽  
Vol 24 (2) ◽  
pp. 177-197 ◽  
Author(s):  
Chronis Kynigos
Author(s):  
Felipe José Rezende de Carvalho ◽  
Tiago Emanuel Klüber

ResumoA modelagem matemática é uma das tendências em educação matemática que valoriza, entre outras coisas, o percurso do aluno na resolução de atividades de cunho investigativo. Essas investigações, por vezes, são permeadas e mediadas pelas tecnologias digitais que tanto estão imbricadas em nosso cotidiano, ressignificando a dinâmica ocorrida durante as aulas, a relação aluno-professor e a interação com os colegas. Neste artigo, apresentamos os resultados de uma pesquisa de mestrado ocorrida em uma escola pública do interior de Minas Gerais, na qual propusemos a um grupo de estudantes do ensino médio uma atividade de modelagem matemática que deveria ser explorada e resolvida em um ambiente de programação de computadores. Essa atividade de modelagem foi proposta no intuito de auxiliar-nos a compreender a interrogação: O que se revela de uma tarefa de modelagem matemática, no ambiente de programação de computadores, desenvolvida por estudantes da educação básica? A partir de uma análise qualitativa dos vídeos das aulas, auxiliados pelo software Atlas.ti e assumindo uma postura fenomenológica, pudemos observar, dentre outras coisas, que a tarefa de modelagem matemática norteou o desenvolvimento do pensamento computacional em um ambiente dialógico, no qual o aprender-com-outro foi valorizado a partir da sinergia entre modelagem matemática e programação de computadores.Palavras-chave: Modelagem matemática, Programação de computadores, Pensamento computacional.AbstractMathematical modelling is one of the trends in mathematical education that values, among other things, the student's path in solving investigative activities. These investigations are sometimes permeated and mediated by digital technologies that are so interwoven in our daily lives, giving new meaning to the dynamics that occurred during classes, the student-teacher relationship, and the interaction with colleagues. In this article, we present the results of a master's research that took place in a public school in the interior of Minas Gerais, in which we proposed to a group of high school students a mathematical modelling activity that should be explored and solved in a computer programming environment. This modelling activity was proposed to help us understand the question: What is revealed by a mathematical modelling task, in the computer programming environment, developed by students of basic education? From a qualitative analysis of the videos of the classes, aided by the Atlas.ti software and assuming a phenomenological stance, we could observe, among other things, that the task of mathematical modelling guided the development of computational thinking in a dialogical environment, in which the learning-from-others was valued based on the synergy between mathematical modelling and computer programming.Keywords: Mathematical modelling, Computer programming, Computational thinking.ResumenLa modelación matemática es una de las tendencias en la educación matemática que valora, entre otras cosas, el camino del estudiante en la resolución de actividades de investigación. En ocasiones, estas investigaciones están permeadas y mediadas por tecnologías digitales que están tan entretejidas en nuestra vida cotidiana, dando un nuevo significado a las dinámicas que se dieron durante las clases, la relación alumno-profesor y la interacción con los compañeros. En este artículo presentamos los resultados de una investigación de maestría que se llevó a cabo en una escuela pública del interior de Minas Gerais, en la que propusimos a un grupo de estudiantes de secundaria una actividad de modelación matemática a ser explorada y resuelta en un ambiente de programación de computadoras. Esta actividad de modelación se propuso para ayudarnos a comprender la pregunta: ¿Qué revela una tarea de modelación matemática, en el entorno de programación de computadoras, desarrollada por estudiantes de educación básica? A partir de un análisis cualitativo de los videos de las clases, ayudado por el software Atlas.ti y asumiendo una postura fenomenológica, pudimos observar, entre otras cosas, que la tarea de modelación matemática guió el desarrollo del pensamiento computacional en un ambiente dialógico, en en el que se valoró el aprender-con-otros con base en la sinergia entre la modelación matemática y la programación informática.Palabras clave: Modelación matemática, Programación de computadoras, Pensamiento computacional.


2020 ◽  
Vol 8 (3) ◽  
pp. 41-58
Author(s):  
Ali Kürşat ERÜMİT ◽  
◽  
Sakine ÖNGÖZ ◽  
Dilara Arzugül AKSOY ◽  
◽  
...  

Author(s):  
Francesco Aldo Costabile ◽  
Annarosa Serpe

In this chapter, the authors describe the research and experimentation carried out and the results achieved in the last ten years in Calabrian secondary schools in the teaching/learning of Mathematics with the aid of computer programming in the MATCOS environment. The conclusions of the present work of research and experimentation are stated either in the relevant section, available in the articles mentioned in the bibliography, or can be found in the CIRD library. The chapter is organized as follows: first, the authors introduce the general background which prompted the research activity, and after, they present the MATCOS programming environment and elucidate its pedagogical-educational paradigm, technical characteristics, and use in everyday teaching through an example. Finally, the authors give a detailed description of the experimentation and the results obtained in the last few years. Future trends and conclusions round off the paper.


2006 ◽  
Vol 34 (2) ◽  
pp. 213-228 ◽  
Author(s):  
Cathy Bishop-Clark ◽  
Jill Courte ◽  
Elizabeth V. Howard

Students in an introductory computing class participated in a study investigating the impact of using a graphics programming environment (Alice) and pair-programming on confidence, enjoyment and achievement. Sixty-four participants completed a short questionnaire and a content pre-test about computer programming concepts. Students were then assigned to one of two groups: individual or paired. The pairs completed a tutorial on Alice and then completed a short assignment over a period of one week working as a team of two. The individuals completed the same tutorial and assignment but completed it alone. Lastly, all participants took the same questionnaire and content post-test. The results showed that all students experienced increased confidence in programming, that students in pairs enjoyed programming more than students who worked individually, and that all students performed significantly better on the content post-test.


2020 ◽  
Vol 27 (4) ◽  
pp. 95-107
Author(s):  
Luan Luiz Gonçalves ◽  
Flávio Luiz Schiavoni

Music has been influenced by digital technology over the last few decades. With the computer and the Digital Musical Instruments, the musical composition could trespass the use of acoustic instruments demanding to musicians and composers a sort of computer programming skills for the development of musical applications. In order to simplify the development of musical applications several tools and musical programming languages arose bringing some facilities to lay-musicians on computer programming to use the computer to make music. This work presents the development of a Visual Programming Language (VPL) to develop DMI applications in the Mosaicode programming environment, simplifying sound design and making the creation of digital instruments more accessible to digital artists. It is also presented the implementation of libmosaic-sound library, which supported the VPL development, for the specific domain of Music Computing and DMI creation.


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