LineM: assessing metamorphopsia symptom using line manipulation task

Author(s):  
Zhenyang Zhu ◽  
Masahiro Toyoura ◽  
Issei Fujishiro ◽  
Kentaro Go ◽  
Kenji Kashiwagi ◽  
...  
Keyword(s):  
1996 ◽  
Vol 8 (1) ◽  
pp. 13-30 ◽  
Author(s):  
Roel Vertegaal ◽  
Barry Eaglestone

2017 ◽  
Vol 8 (8) ◽  
pp. 888-896 ◽  
Author(s):  
Claudia Toma ◽  
Vincent Yzerbyt ◽  
Olivier Corneille ◽  
Stéphanie Demoulin

Past social projection research has mainly focused on target characteristics as a moderator of projective effects. The current research considers the power of the perceiver and how it affects projection of competence and warmth. In three studies, participants first rated themselves on a list of traits/preferences, then performed a power manipulation task, and, finally, rated a target person on the same list. Studies 1 and 2 reveal that the effect of power on social projection is moderated by dimension of judgment: high-power/low-power participants project more on competence/warmth than low-power/high-power participants. A meta-analysis conducted on Studies 1, 2, 3, and two additional studies confirmed those results. Study 3 additionally shows that high power increases the salience of competence, whereas low power increases the salience of warmth. Implications for both the power and the social perception literatures are discussed.


2017 ◽  
Vol 235 (11) ◽  
pp. 3479-3486 ◽  
Author(s):  
Johannes Kurz ◽  
Mathias Hegele ◽  
Mathias Reiser ◽  
Jörn Munzert

Psihologija ◽  
2014 ◽  
Vol 47 (2) ◽  
pp. 215-229 ◽  
Author(s):  
Slavica Tutnjevic ◽  
Sinisa Lakic

We investigate early word-based categorization by testing one sample of infants at the ages of 14 and 16 months using an object manipulation task. Specifically, we investigate the facilitating effect of labeling on: a) categorization of unknown objects with a shared label and a similar shape; b) categorization of unknown objects with a shared label, but no perceptual similarity. The results indicate that an average infant can categorize novel objects with a similar shape and a shared label starting at 16 months of age. Categorization of novel objects with a shared label but no perceptual similarity is at chance level at both ages. These results confirm and extend previous research findings to a new language.


2006 ◽  
Vol 5 (3) ◽  
pp. 33-39 ◽  
Author(s):  
Seokhee Jeon ◽  
Hyeongseop Shim ◽  
Gerard J. Kim

In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user�s head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays


Author(s):  
Hangxin Liu ◽  
Chi Zhang ◽  
Yixin Zhu ◽  
Chenfanfu Jiang ◽  
Song-Chun Zhu

This paper presents a mirroring approach, inspired by the neuroscience discovery of the mirror neurons, to transfer demonstrated manipulation actions to robots. Designed to address the different embodiments between a human (demonstrator) and a robot, this approach extends the classic robot Learning from Demonstration (LfD) in the following aspects:i) It incorporates fine-grained hand forces collected by a tactile glove in demonstration to learn robot’s fine manipulative actions; ii) Through model-free reinforcement learning and grammar induction, the demonstration is represented by a goal-oriented grammar consisting of goal states and the corresponding forces to reach the states, independent of robot embodiments; iii) A physics-based simulation engine is applied to emulate various robot actions and mirrors the actions that are functionally equivalent to the human’s in the sense of causing the same state changes by exerting similar forces. Through this approach, a robot reasons about which forces to exert and what goals to achieve to generate actions (i.e., mirroring), rather than strictly mimicking demonstration (i.e., overimitation). Thus the embodiment difference between a human and a robot is naturally overcome. In the experiment, we demonstrate the proposed approach by teaching a real Baxter robot with a complex manipulation task involving haptic feedback—opening medicine bottles.


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