Impact of task difficulty on gaze behavior in a sequential object manipulation task

2017 ◽  
Vol 235 (11) ◽  
pp. 3479-3486 ◽  
Author(s):  
Johannes Kurz ◽  
Mathias Hegele ◽  
Mathias Reiser ◽  
Jörn Munzert
Psihologija ◽  
2014 ◽  
Vol 47 (2) ◽  
pp. 215-229 ◽  
Author(s):  
Slavica Tutnjevic ◽  
Sinisa Lakic

We investigate early word-based categorization by testing one sample of infants at the ages of 14 and 16 months using an object manipulation task. Specifically, we investigate the facilitating effect of labeling on: a) categorization of unknown objects with a shared label and a similar shape; b) categorization of unknown objects with a shared label, but no perceptual similarity. The results indicate that an average infant can categorize novel objects with a similar shape and a shared label starting at 16 months of age. Categorization of novel objects with a shared label but no perceptual similarity is at chance level at both ages. These results confirm and extend previous research findings to a new language.


2006 ◽  
Vol 5 (3) ◽  
pp. 33-39 ◽  
Author(s):  
Seokhee Jeon ◽  
Hyeongseop Shim ◽  
Gerard J. Kim

In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user�s head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays


Author(s):  
Robert G. Eggleston ◽  
William P. Janson ◽  
Kenneth A. Aldrich

It is important for designers of virtual reality (VR) systems to understand how properties of the system interact with human processes to impact overall system performance. The following experiments investigated the field-of-view (FOV) characteristics of a VR system and how they affected aimed movement behavior across a natural and virtual environment. Utilizing three levels of FOV, and two levels of task difficulty, subjects performed a reciprocal tapping task. FOV was found to differentially affect movement time performance between the two environments for the moderate level of task difficulty, but not for the more highly difficult level. This significant effect for longer movement times in the virtual environment was traced to the smallest FOV, involving those targets appearing outside the instantaneous FOV. Movement times in the virtual environment were also uncharacteristically nonlinear across target configurations within the same level of difficulty. These findings, as well as other movement time differences between environments, are discussed in terms of image resolution, stereopsis and helmet weight considerations.


2011 ◽  
Vol 215 (1) ◽  
pp. 65-75 ◽  
Author(s):  
Christian Seegelke ◽  
Charmayne M. L. Hughes ◽  
Thomas Schack

2017 ◽  
Author(s):  
J. Andrew Pruszynski ◽  
J. Randall Flanagan ◽  
Roland S. Johansson

AbstractQuickly and accurately extracting information about a touched object’s orientation is a critical aspect of dexterous object manipulation. However, the speed and acuity of tactile edge orientation processing with respect to the fingertips as reported in previous perceptual studies appear inadequate in these respects. Here we directly establish the tactile system’s capacity to process edge-orientation information during dexterous manipulation. Participants extracted tactile information about edge orientation very quickly, using it within 200 ms of first touching the object. Participants were also strikingly accurate. With edges spanning the entire fingertip, edge-orientation resolution was better than 3° in our object manipulation task, which is several times better than reported in previous perceptual studies. Performance remained impressive even with edges as short as 2 mm, consistent with our ability to precisely manipulate very small objects. Taken together, our results radically redefine the spatial processing capacity of the tactile system.


Author(s):  
S. Ali A. Moosavian ◽  
Hadi R. Ashtiani

PurposeThe aim of this paper is to present the non‐model‐based multiple impedance control (NMIC) law for object manipulation tasks, which can be implemented with reasonable limited on‐line computations.Design/methodology/approachThe multiple impedance control (MIC) is a model‐based algorithm that enforces a designated impedance on all cooperating manipulators, and the manipulated object itself. In this paper, the MIC law is modified to be implemented without using system dynamics. Therefore, this modified MIC law is a quick and more realistic algorithm for implementation in cooperating robotic systems, and so is called NMIC. Developing the NMIC law, error analysis shows that under the NMIC law all participating manipulators, and the manipulated object exhibit the same designated impedance behavior. Next, the proposed NMIC law is applied on an object manipulation task with three cooperating PUMA 560 manipulators while two of them are equipped with a remote compliant centre.FindingsDeveloping the NMIC law, error analysis shows that under the NMIC law all participating manipulators, and the manipulated object exhibit the same designated impedance behavior. The obtained results show good tracking performance even in the presence of impacts due to contact with an obstacle, and also system flexibility.Practical implicationsThe obtained results show good tracking performance even in the presence of impacts due to contact with an obstacle, and also system flexibility. These results reveal the merits of NMIC law as a non‐model‐based algorithm for object manipulation tasks, which can be implemented with reasonable limited on‐line computations.Originality/valueThe proposed NMIC law is applied on an object manipulation task with three cooperating PUMA 560 manipulators while two of them are equipped with a remote compliant centre.


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