Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education

Author(s):  
Maryam Abdinejad ◽  
Borzu Talaie ◽  
Hossain S. Qorbani ◽  
Shadi Dalili
Author(s):  
Павло Нечипуренко ◽  
Тетяна Старова ◽  
Тетяна Селіванова ◽  
Анна Томіліна ◽  
Олександр Учитель

Nechypurenko P.P., Starova T.V., Selivanova T.V. and Tomilina A.O. Use of Augmented Reality in Chemistry Education. The purpose of this article is to analyze the current trends in the use of the augmented reality in the chemistry education and to identify the promising areas for the introduction of AR–technologies to support thechemistry education in Ukrainian educational institutions. The article is aimed at solving such problems as: the generalization and analysis of the scientific researches results on the use of the augmented reality in the chemistry education, the characteristics of the modern AR–tools in the chemistry education and the forecasting of some possible areas of the development and improvement of the Ukrainian tools of the augmented reality in the chemistry education. The object of research is the augmented reality, and the subject is the use of the augmented reality in the chemistry learning. As a result of the study, it has been found that AR–technologies are actively used in the chemistry education and their effectiveness has been proven, but there are still no Ukrainian software products in this field. Frequently AR–technologiesof the chemistry education are used for 3D visualization of the structure of atoms, molecules, crystalline lattices. The study has made it possible to conclude that there is a significant demand for the chemistry education with the augmented reality that is available via the mobile devices, and accordingly the need to develop the appropriate tools to support the chemistry education at schools and universities. The most promising thing is the development of methodological recommendations for the implementation of laboratory works, textbooks, popular scientific literature on chemistry with the use of the augmented reality technologies and the creation of the simulators for workingwith the chemical equipment and utensils using the augmented reality.


CHEMKON ◽  
2021 ◽  
Author(s):  
Anja Tschiersch ◽  
Manuel Krug ◽  
Johannes Huwer ◽  
Amitabh Banerji

2021 ◽  
Vol 5 (1) ◽  
pp. 17-28
Author(s):  
Ravi Wiyantoko ◽  
Ahmad Hamim Thohari ◽  
Muhammad Dzuhri Maarief

The process of extracting oil and gas is carried out by drilling with a depth of more than 200 meters below the surface of the ground, so one steel pipe is needed to run the process. The manufacture of steel pipes for the opening process has special standards, one of which is a long pipe. To reach a depth of 200 meters below the ground level, a pipe connection is needed to reach that height. The method of connecting the pipes is called the Thread Connection Type. This method has more than 20 types of threads to be applied in pipe joints. To facilitate the discussion of the types of threads and their specifications, we need a technology that can be used interactive and mobile learning media to deliver detailed information on the type of thread. The author uses the use of Augmented Reality (AR) technology to be applied as an Android-based training media that can facilitate the existing Connection Thread along with special specifications with 3D visualization. This study aims to measure the validity and practicality of using ISO 25010 (in terms of functional suitability, performance efficiency, portability and usability) of learning media so that it is easier to understand and practical. The study consisted of two parts: 1) Validity by experts (5 experts), 2) Practicality by trainees or employees (16 participants) using the USE Questionnaire instrument. Furthermore, in application development using the Multimedia Development Life Cycle (MDLC) method as its development method. As a result, the application was declared feasible with the results of the percentage of experts Validity of 96% and Practicality by employees of 79%.


Author(s):  
Karina Ceniceros Trinidad ◽  
Diana Lizeth Pasillas Villa ◽  
Ivonne Haydee Robledo Portillo ◽  
Fernando Estrada Saldana

Information ◽  
2020 ◽  
Vol 11 (4) ◽  
pp. 209
Author(s):  
Plamen D. Petrov ◽  
Tatiana V. Atanasova

The effect of one of the most popular 3D visualization and modelling technologies with haptic and touch feedback possibilities—augmented reality (AR)—is analysed herein. That includes a specific solution, incorporating augmented reality. A case study for delivering STEM (science, technology, engineering, and mathematics) content using this tool at one secondary school in Sofia is presented. The experience gained in one school year of using facilities for a STEM enrichment program has been examined.


2017 ◽  
Vol 113 ◽  
pp. 400-407 ◽  
Author(s):  
Qian Shan ◽  
Thomas E. Doyle ◽  
Reza Samavi ◽  
Mona Al-Rei

2013 ◽  
Vol 336-338 ◽  
pp. 1434-1438 ◽  
Author(s):  
Yong Chang ◽  
Wen Peng Xu ◽  
Lei Wang

This paper researches on 3D visualization of underground antique tomb based on Augmented Reality .At first,this paper established 3D model of antique tomb with OpenGL in VC++6.0. In order to establish augmented reality 3D model of antique tomb, the OpenGL model of antique tomb was transferred into ARToolKit and realized 3D augmented reality visualization in ARToolKit. As ARToolKit uses computer vision techniques to calculate the real camera position and orientation relative to marked cards,so it is difficult to provide AR applications in outdoor environment. At last, this paper puts forth a new method to allow ARtoolkit to receive the data of GPS and 3D electronic compass, so it can make 3D registration with both computer vision and sensors.


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