scholarly journals Preferential Engagement and What Can We Learn from Online Chess?

2020 ◽  
Vol 30 (4) ◽  
pp. 617-636
Author(s):  
Vadim Kulikov

AbstractAn online game of chess against a human opponent appears to be indistinguishable from a game against a machine: both happen on the screen. Yet, people prefer to play chess against other people despite the fact that machines surpass people in skill. When the philosophers of 1970’s and 1980’s argued that computers will never surpass us in chess, perhaps their intuitions were rather saying “Computers will never be favored as opponents”? In this paper we analyse through the introduced concepts of psychological affordances and psychological interplay, what are the mechanisms that make a human-human (HH) interaction more meaningful than a human-computer (HC) interaction. We claim that an HH chess game consists of two intertwined, but independent simultaneous games—only one of which is retained in the HC game. To help with the analysis we introduce the thought experiment of a Preferential Engagement Test (PET) which is inspired by, but non-equivalent to, the Standard Turing Test. We also explore how the PET can illuminate, and be illuminated by, various philosophies of mind reading: Theory Theory, Simulation Theory and Mind Minding. We propose that our analysis along with the concept of PET could illuminate in a new way the conditions and challenges a machine (or its designers) must face before it can replace humans in a given occupation.

2013 ◽  
Vol 16 (1) ◽  
pp. 220-243
Author(s):  
Verena Mayer

How do we understand other minds? The current debate uses the iridescent term “empathy” to explain our quite different mindreading capacities. Since no alternatives seemed to be available the discussion has been mostly in a deadlock between “simulation theory” and “theory theory”. Only recently the relevance of phenomenological findings on the issue has been brought forward. In this paper Husserl’s two concepts of “Einfühlung”, as developed in the second volume of his Ideas, are set against the background of the latest discussion. Husserl’s explanation of empathy in terms of analogical experience highlights the transcendental role of empathy in the context of constitution. At the same time it may solve some of the many riddles left by the recent debate.


Author(s):  
Albert Newen

Humans are hyper-social beings, highly dependent on others and on successfully interacting with them. Which theory can adequately describe our ability to understand others? In the literature we have an intense debate among proponents of theory-theory, simulation theory, and interaction theory. I argue first that none of these accounts is adequate but that we need to go in the direction of what I call the “person model theory.” The second important question is which types of embodiment (or further aspects of 4E) are systematically relevant for social understanding according to the person model theory? I argue that there are clear cases of embodiment of social understanding, while extendedness and/or enactment seem to be only clearly implemented in early infancy. Furthermore, 4E features of being embodied, enacted, extended, or embedded can only be ascribed to an implementation, a token of a specific type which makes the 4E features intensely context-dependent.


Electronics ◽  
2019 ◽  
Vol 8 (10) ◽  
pp. 1154 ◽  
Author(s):  
Cristian del Toro ◽  
Carlos Robles-Algarín ◽  
Omar Rodríguez-Álvarez

This paper presents the design and construction of a robotic arm that plays chess against a human opponent, based on an artificial vision system. The mechanical design was an adaptation of the robotic arm proposed by the rapid prototyping laboratory FabLab RUC (Fabrication Laboratory of the University of Roskilde). Using the software Solidworks, a gripper with 4 joints was designed. An artificial vision system was developed for detecting the corners of the squares on a chessboard and performing image segmentation. Then, an image recognition model was trained using convolutional neural networks to detect the movements of pieces on the board. An image-based visual servoing system was designed using the Kanade–Lucas–Tomasi method, in order to locate the manipulator. Additionally, an Arduino development board was programmed to control and receive information from the robotic arm using Gcode commands. Results show that with the Stockfish chess game engine, the system is able to make game decisions and manipulate the pieces on the board. In this way, it was possible to implement a didactic robotic arm as a relevant application in data processing and decision-making for programmable automatons.


2013 ◽  
Vol 26 (5) ◽  
pp. 744-764 ◽  
Author(s):  
Derek W. Strijbos ◽  
Leon C. de Bruin

Author(s):  
Shaun Gallagher

This chapter provides a review of theory of mind (ToM) approaches to explaining certain dysfunctions of intersubjectivity in pathologies such as autism and schizophrenia. ToM approaches such as theory theory and simulation theory focus on mindreading but fail to explain important aspects of online intersubjective interaction. A phenomenological approach (interaction theory), focusing on embodied interaction, offers an alternative account of intersubjective processes and specific dysfunctions in pathology. Further research is needed on second-person, online interaction to develop this approach as a viable explanation of intersubjective problems in psychopathology.


Author(s):  
Martin Davis ◽  
Tony Stone

Mental simulation is the simulation, replication or re-enactment, usually in imagination, of the thinking, decision-making, emotional responses or other aspects of the mental life of another person. According to simulation theory, mental simulation in imagination plays a key role in our everyday psychological understanding of other people. The same mental resources that are used in our own thinking, decision-making or emotional responses are redeployed in imagination to provide an understanding of the thoughts, decisions or emotions of another. Simulation theory stands opposed to the ’ theory theory’ of folk psychology. According to the theory theory, everyday psychological understanding depends on deployment of an empirical theory or body of information about psychological matters, such as how people normally think, make decisions or respond emotionally. Simulation theory does not altogether deny that third-personal psychological knowledge is implicated in our folk psychological practice, prediction, interpretation and explanation. But it maintains that, over a range of cases, the first-personal methodology of mental simulation allows us to avoid the need for detailed antecedent knowledge about how psychological processes typically operate.


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