The impact of computer self-efficacy, situational interest and academic self-concept in virtual communities of inquiry during the distance learning procedures through Second Life

2013 ◽  
Vol 17 (4) ◽  
pp. 695-722 ◽  
Author(s):  
Nikolaos Pellas ◽  
Ioannis Kazanidis
2021 ◽  
Vol 54 (3) ◽  
Author(s):  
Ignatius Geovani Rosantono ◽  
Bernardus Sentot Wijanarka ◽  
Rihab Wit Daryono ◽  
Muhammad Nurtanto

Pemilihan karier merupakan pengambilan keputusan siswa atas dasar pemahaman potensi. Beberapa masalah lulusan sekolah kejuruan saat ini termasuk kurangnya kemampuan pengetahuan (potensi) diri; belum dapat memutuskan rencana setelah lulus, apakah bekerja, kuliah, atau wiraswasta; kekurangan pemahaman jenis pekerjaan; belum mampu menggabungkan potensi pekerjaan yang akan dipilih; dan belum bisa merencanakan kariernya. Penelitian ini bertujuan untuk mengetahui pengaruh efikasi diri, konsep diri, kematangan karir, kematangan vokasional dan orientasi karir siswa SMK dalam pengambilan keputusan karir. Teknik pengambilan sampel yang digunakan adalah probability sampling. Subjek penelitian ini adalah siswa kelas XI dan XII SMK di Sumatera, Jawa Tengah dan Yogyakarta. Teknik analisis data uji regresi berganda untuk mengetahui hubungan antara variabel bebas dan variabel terikat. Hasil penelitian menunjukkan bahwa terdapat pengaruh positif dan signifikan antara efikasi diri karir, konsep diri, kematangan karir, kematangan vokasional dan orientasi karir siswa SMK dalam pengambilan keputusan karir sebesar 20,3%. Berdasarkan penelitian yang telah dilakukan, pilihan karier siswa adalah dampak yang diberikan terhadap wawasan karier. BK dan BKK diharapkan mampu mengoptimalkan pelayanannya terkait mengenai berbagai informasi tentang dunia kerja, jumlah peluang kerja dan  kualifikasi yang dibutuhkan untuk berbagai macam jenis profesi yang ada, sehingga siswa dapat menentukan pilihan karirnya secara mandiri. Career selection is a student's decision-making on the basis of understanding potential. Some of the problems of current vocational school graduates include lack of self-knowledge; not being able to decide after graduation, whether to work, study, or self-employed; lack of understanding of work; not being able to combine potential the job to be chosen; and have not been able to plan their career. The research aims to determine the effect of self-efficacy, self-concept, career maturity, vocational maturity, and career orientation of vocational students in making career decisions. The sampling technique used is probability sampling. The research subjects were students of Vocational High School classes XI and XII in Sumatra, Central Java, and Yogyakarta. The regression test data analysis techniques to determine the correlation between the independent variables and the dependent variable. The results showed that there was a positive and significant influence between career self-efficacy, self-concept, career maturity, vocational maturity, and career orientation of vocational students in career decision-making of 20.3%. Based on the research that has been done, students' career choice is the impact given to career spirit. BK and BKK are expected to be able to optimize their services related to various world information, the number of job opportunities, and qualifications needed for various professions, so that students can make independent choices.


Author(s):  
Yair Levy ◽  
Theon L. Danet

A recent presidential directive mandated that all U.S. government agencies establish a centralized identification system. This study investigated the impact of users’ involvement, resistance, and computer self-efficacy on the implementation success of a centralized identification system. Information System (IS) usage was the construct employed to measure IS implementation success. A survey instrument was developed based on existing measures from key IS literature. The results of this study indicated a strong reliability for the measures of all constructs (user involvement, computer self-efficacy, user’s resistance, and IS usage). Factor analysis was conducted using Principal Component Analysis (PCA) with Varimax rotation. Results of the PCA indicate that items of the constructs measured had high validity, while Cronbach’s Alpha for each factor demonstrates high reliability for all constructs measured. Additionally, results of a structural equations modeling analysis using Partial Least Square (PLS) indicate that computer self-efficacy and user involvement had positive significant impact on the implementation success. However, the results also demonstrated that user’s resistance had no significant impact on IS usage, while end user involvement had a strong negative impact on user’s resistance.


2005 ◽  
Vol 04 (02) ◽  
pp. 125-132
Author(s):  
Bassam Hasan

The information systems literature has demonstrated a positive relationship between an individual's computer self-efficacy (CSE) and his/her ability to learn new computing skills. However, most past studies have overlooked the multilevel nature of the CSE construct and have not differentiated between near-transfer and far-transfer learning of computing skills. Accordingly, this study focuses on these two issues by investigating the impact of two levels of CSE (general and software specific) on two types of learning (near- and far-transfer) in computer training. The results of an experiment conducted to empirically test the relationships hypothesised among the study variables showed that software-specific CSE had significant effects on near-transfer and far-transfer learning and software-specific self-efficacy. In contrast, general CSE was found to have a significant effect on far-transfer learning only. The results provide valuable implications of computer training practice and research.


Author(s):  
Julian Chen

Abstract This study intends to examine English as a foreign language (EFL) learners’ attitudes toward practicing English in Second Life (SL) and to unpack the effects of avatar identities on EFL learners’ sense of self-efficacy and language practices. Nine EFL learners worldwide participated in a task-based course in SL, using avatars to carry out SL-related tasks while interacting with peers and the teacher via voice chat. Qualitative data were triangulated from multiple sources: learner reflective journals, a post-course survey, and semi-structured interviews. Three major themes emerged: (1) the effects of masked identity on learning, (2) the impact of telepresence and copresence on learning, and (3) the perceived attitudes toward avatar affinity. Findings implicate that the avatar form renders masked identities to safeguard learners’ self-efficacy and empower their language practices. It also opens up a research avenue on the impact of avatar identities on language learning and teaching in 3D virtual environments.


Author(s):  
Iram Batool ◽  
Ruqia Safdar Bajwa ◽  
Hamida Bibi ◽  
Asghar Ali Shah

Self-efficacy is the person’s complete belief on his or her abilities that he or she succeeds in a specific situation. Different activities covered by Personal growth which develop aptitudes, improve identity and boost our quality of life. The present study was intended to explore the impact of self-efficacy on personal growth among distance learners. It was deeply focused on new emerging trend of distance learning in Pakistan. Data was collected through simple random sampling from participants (males and females) aged 20-32. For the purpose of data collection two scales were used in this research i.e., Personal Growth Initiative Scale (PGIS -II; Robitschek, Ashton, Spering, Geiger, Byers, Schotts, & Thoen, 2012) and Self Efficacy scale (Schwarzer &Jerusalem,2000). Analysis of the data revealed that there is a significant impact of self-efficacy on personal growth. No gender differences were found on personal growth Initiative and self-efficacy. The findings conclude that the present study will be fruitful in uplifting the society’s emerging trend of distance learning and to provide quality education to the door step of every member of the society.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
A.K.M. Najmul Islam ◽  
Eoin Whelan ◽  
Stoney Brooks

PurposeThis paper investigates the moderating role of multitasking computer self-efficacy on the relationship between social media affordances and social media overload as well as its moderation between social media overload and social media fatigue.Design/methodology/approachThe authors hypothesize that social media affordances will have a positive impact on social media overload (i.e. information and communication overload). They also hypothesize that social media overload will affect social media fatigue. In addition, they hypothesize that multitasking computer self-efficacy will attenuate the effect of social media affordances on both information overload and communication overload. Similarly, they also hypothesize that multitasking computer self-efficacy will attenuate the effects of both information overload and communication overload on fatigue. The authors test this model by collecting two-wave data from 220 professionals using PLS techniques.FindingsSocial media affordances have significant impacts on information overload, but not on communication overload. In turn, information overload and communication overload significantly affect social media fatigue. Multitasking computer self-efficacy was found to attenuate the effect of social media affordances on both information overload and communication overload. Furthermore, the study results suggest that multitasking computer self-efficacy attenuates the effect of information overload and reinforces the effect of communication overload on social media fatigue.Originality/valueMost prior literature focused on students rather than on professionals. There is a lack of research that investigates how the affordances of social media relate to social media overload and fatigue. Furthermore, research that investigates mitigating mechanisms of social media fatigue has been rare. This paper fills these important research gaps.


10.28945/3386 ◽  
2009 ◽  
Author(s):  
Raafat Saade ◽  
Dennis Kira

It has been reported that as many as fifty percent of adults, including first-year University students, have some sort of computer-related phobia. This report demonstrates that the use of computers still has some unpleasant side effects despite the Internet boom in the past decade. Past research shows that computer anxiety influences how users perceive ease of use of an information system. However, few have investigated the role of computer self-efficacy in mediating computer anxieties on perceived ease of use. Therefore, in this study we base our contribution on the variables of computer self-efficacy and computer anxieties. These two variables are believed to impact an individual’s use of computers and performance for computer-based tasks. Anxiety has been argued to impact computer-based learning by affecting levels of self-efficacy anchored in social learning and outcome expectation theories. Self-efficacy is determined by levels of anxiety such that reduced anxiety and increased experience improves performance indirectly by increasing levels of self-efficacy. In this study, we investigate the influence of computer anxiety on perceived ease of use and the mediating effect of computer self-efficacy on this relationship, within an e-learning context. A survey methodology approach was used in this study using 18 items for 3 constructs (perceived ease of use, anxiety, and self-efficacy). Survey data from 645 university students were analyzed. The psychometric properties of the items and constructs were validated followed by the assessment of mediation of computer self efficacy. Results from the use of a learning management system indicate that computer self-efficacy plays a significant role in mediating the impact of anxiety on perceived ease of use. This role is observed by computer selfefficacy (1) reducing the strength and significance of the impact of anxiety on perceived ease of use and (2) having a strong and significant relationship with computer anxiety. The findings demonstrate the importance of self-efficacy as a mediator between computer anxiety and perceived ease of use of a learning management system (LMS). With the continuous development of richer and more integrated interfaces, anxieties about learning to use the new interface and executing tasks effectively becomes of primary importance. Limitations and suggestions for future research are elaborated.


Sign in / Sign up

Export Citation Format

Share Document