Incidental vocabulary learning for primary school students: the effects of L2 caption type and word exposure frequency

2018 ◽  
Vol 46 (1) ◽  
pp. 113-136 ◽  
Author(s):  
Feng Teng
2020 ◽  
Vol 7 (1) ◽  
pp. 161-185
Author(s):  
Made Hery Santosa ◽  
I Putu Surya Pratama ◽  
I Nyoman Adi Jaya Putra

This study intended to develop an android-based application for English vocabulary learning for primary school students. By implementing Design and Development design model, the researcher underwent three main stages namely; 1) Design, 2) Development, and 3) Evaluation. Through the use of questionnaires and interview guide, the needs were assessed. The results showed that the primary school students need more time to learn English and emphasize more on vocabulary learning. The primary school students need a smartphone application which provides vocabulary practice, test and entertainment about the topics learnt in the class. The smartphone application was developed in Android Package Kit (APK) format designed by using Microsoft Power Point. Contrasted to others, this smartphone application provides vocabulary practices, quizzes, and games for all topics that 4, 5, and 6 graders need to learn. The smartphone application was tested and evaluated by 5 English teachers and 2 technology experts to find out the quality. The results showed that the application has a very good quality and ready to be installed and used in Android smartphone. An effective use of the application with meaningful learning activities for vocabulary learning for young learners are strongly suggested.


Author(s):  
Olena Parshykova ◽  
Valeria Golub

The article provides guidelines for teachers of the German language on the game teaching of vocabulary of primary school students, demonstrates the method of using educational games and presents typical for its implementation in German lexical units, gives an example of a scenario of a lexical game in German. A selection of copyright vocabulary games is proposed that can be prepared by a teacher together with students and can provide easy, effective, motivated vocabulary learning.


2020 ◽  
Vol 6 (2) ◽  
pp. 58
Author(s):  
Adhi Kusuma ◽  
Victa Sari Dwi Kurniati

It cannot be denied that children nowadays are very familiar with Internet. They mostly use internet connection for playing games rather than supporting their school assignments. Most online games the children play are imported from abroad so that language used is mostly English. As a result, children frequently pick up many English words from the game naturally. The present study is the continuous study of the vocabulary learning strategy mapping among 28 primary school students on grade 5 using the VOLSQUES survey. From the survey, the researcher found that 29% respondents chose internet as the source of their English vocabulary input. Started from this finding, the researcher continue the study by conducting descriptive qualitative research on those 29% respondents. The focus is on recognizing the Internet content commonly the respondents use and type of English vocabulary input they gain. All the respondents admit that they frequently play online games, especially the Mobile Legend game. The interesting result is that the participants are mostly unable to read and write the English words they recognize from the game correctly. This is understandable since the children listen from the game narrators. Besides, the typical English words they acquire are instructions.


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