scholarly journals A reliability-based design framework for early stages of design process

Author(s):  
Murat Mayda ◽  
Seung-Kyum Choi
Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2021 ◽  
Vol 29 (1) ◽  
pp. 66-77
Author(s):  
Erin Hurley ◽  
Timo Dietrich ◽  
Sharyn Rundle-Thiele

Co-design empowers people, giving them a voice in social marketing program design; however, approaches have mostly excluded expert knowledge. An abductive approach to co-design allows for inclusion of expert knowledge, providing theoretical guidance while simultaneously investigating user views and ideas extending understanding beyond known effective approaches. We use the seven-step co-design framework and outline how an abductive inference can be applied to co-design. Social cognitive theory constructs were integrated into the seven-step co-design process. The abductive approach to co-design was tested in two co-design sessions involving 40 participants. Findings demonstrate that theory can be successfully integrated into the seven-step co-design process through utilization of theory-mapped activity cards. This article provides guidance on how theory can be incorporated into ideation and insight generation. Limitations and future research recommendations are provided.


2012 ◽  
Vol 263-266 ◽  
pp. 1853-1857
Author(s):  
Mao Lin Wang ◽  
Ai Jun Xu

In this article, geometric primitive approach is used to realize the design and development of point symbol database for mapping based on C# .NET and ArcGIS Engine. This paper presents the design framework and the design process of point symbol database, and studies design method and attribute management of point symbol, especially the design of point symbol attribute of word type of TrueType, which makes conveniently the point symbol for special map users needed.


Author(s):  
Taesik Jeong ◽  
Thomas P. Kicher ◽  
Ronald J. Zab

Abstract An object-oriented programming (OOP) technique is investigated in order to develop the framework for mechanical design automation systems. A task-oriented decomposition approach is applied to conceptualize the task-object (or task-performing-object) in which common behavior and communication protocols are encapsulated [1]. Each task in the entire design process, either controlling design strategies or performing design methods, is made into an object. The design method objects are implemented using Artificial Intelligence (AI) paradigms, such as artificial neural networks and expert systems. This report explains how OOP is integrated to develop a mechanical design framework (MDF). A single reduction gear box design process was used to identify some of the general tasks involved in mechanical design process. From this process the guidelines for developing task-objects for future systems are formed. Full details of these guidelines and an implementation example in Smalltalk on a PC are available in [7].


1981 ◽  
Vol 18 (01) ◽  
pp. 69-75
Author(s):  
Edward Numata

Existing naval and commercial small-waterplane-area, twin-hull (SWATH) vessels are described along with the reasons for choosing this type of hull configuration. The effects of changes in hull form and proportions on smooth water resistance and motions in rough water are examined. Analytical and experimental techniques presently available for use in the design process are discussed. Simple relationships for use in predicting resistance and seakeeping behavior in early stages of design are presented.


Author(s):  
Pedro Antunes

The design framework provides general constructs identifying phenomena of interest necessary to inquire about the work context, human activities, and system functionality. The framework identifies what information may interest designers, bounding their relationships with the other stakeholders. The framework also guides the design process, identifying how user requirements may be applied during the implementation phase. The framework has been validated in several realworld design cases. Two cases will be briefly described. This research contributes to the design of mobile collaborative systems. The most significant contributions are related to artifacts and emphasize that designers shall explore the potential of artifacts to support concerted work and sensemaking activities.


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