Causing a Stir

Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth

2017 ◽  
Vol 6 (1) ◽  
pp. 1-18
Author(s):  
Renate Motschnig ◽  
Dominik Hagelkruys

Human-Centered Design focuses on the analysis, specification and involvement of a product's end users as driving elements in the design process. The primary research objective of the case-study presented in this paper is to illustrate that it is essential to include users with special needs into all major steps of designing a web-portal that provides services to these special users. But how can this be accomplished in the case of users with special cognitive and affective needs? Would the “classical” Human-Centered Design Process (HCD) be sufficient or would it need to be adapted and complemented with special procedures and tools? In this paper the design team shares the strategies they adopted and the experiences they gained by including users with dyslexia in the design of the LITERACY Web-Portal. Besides providing insight into the special effort and steps needed to adapt HCD for users with special needs, the paper encourages application designers to include end-users even though - or particularly because - they have needs that are special and critical for the adoption of the product.


Author(s):  
Steven Lindberg ◽  
Matthew I. Campbell

Abstract Individual engineering design projects face different challenges depending on their scale. Instead of dealing with problems of complex multidisciplinary systems, small scale design must overcome issues of limited resources. The philosophy of agile software development has been highly successful in addressing similar issues in the software engineering realm over the past two decades. Through the design and prototyping of a low-budget desktop stereolithography printer, the application of agile principles to engineering design process is explored. The printer’s design is discussed in detail to provide examples of successes and failures when these agile principles are put into practice. The paper concludes with a discussion of how agile principles could be leveraged in engineering design. The approach taken in this paper is more of a longitudinal study of a single design process over a twelve-month period as opposed to rigorous experiments that engage multiple users in short design scenarios. Nonetheless, this case study demonstrates how the application of agile principles can inform, improve, and complement traditional engineering design processes.


2013 ◽  
Vol 2 (4) ◽  
pp. 52-64 ◽  
Author(s):  
Michael Serginson ◽  
George Mokhtar ◽  
Graham Kelly

The Architectural Engineering and Construction (AEC) industry experiences higher rates of iteration, material wastage and poor cost management in comparison to other design industries. In an attempt to address such inefficiencies and control project budgets, various Governments are insisting that Building Information Modelling (BIM) is used by the appointed design teams on high value public buildings. Such legislation has been introduced in order to encourage a standardised level of collaborative working throughout the design process by enhancing interoperability of project information between design and construction professionals. In this paper, the MacLeamy Curve, a theoretical graphical representation of how integrated project delivery (IPD) processes improve efficiencies and allow for the reduction of costs by resolving issues during the earlier stages of the project, as well as other associated benefits are tested on both traditional and IPD design processes within two 48 hour international openBIM competition projects: Build London Live; and Build Qatar Live. The projects are compared by analysing the planned project programme against the reality, measured through recorded project exchanges, using a graphical representation. The findings of this paper suggest several recommendations, including: a collaborative design process appears to reduce iteration and results in a more comprehensive conceptual design at an early stage in comparison to a traditional process; more information and documentation is produced; and the overall programme is exceeded. Such findings suggest improved time, cost and design quality control.


Author(s):  
Michael D. McNeese ◽  
Brian S. Zaff ◽  
Clifford E. Brown ◽  
Maryalice Citera ◽  
Jonathan Selvaraj

The need to understand the design process in all its complexity is motivated by an interest in the development of tools and technologies that would be capable of aiding collaborative design teams. This development effort depends upon an understanding of design activities as they occur within a real world context. Observations of design activities that are made without direct communication with the design team members may fail to capture many of the subtler aspects of the process - aspects that are best understood when described by the design team members themselves. In order to supplement observational studies, this paper presents a case study in which a dialog with members of a variety of collaborative design teams was established in order to elicit information about the nature of collaborative design. A knowledge acquisition technique, concept mapping, was used to achieve an understanding of the role of human factors specialists within the collaborative design process specific to the Air Force's system acquisition program. Results highlight various findings about the nature of design problem solving such as the way different organizational settings influence human factors input in the design process/product. The paper discusses the usefulness of concept mapping to capture in-depth design knowledge and how this type of knowledge complements other approaches to understanding design.


2020 ◽  
Author(s):  
Deógenes Silva Junior ◽  
Roberto Pereira

In collaborative software design scenarios, Consolidation is a key process for contributions from diverse participants to be understood, reviewed, and integrated into a coherent set of design objects. However, this process is complex because it acts at different times and objects throughout a design process, and few works in literature are devoted to addressing this process and its inherent complexity. This paper presents an exploratory case study to investigate Consolidation in a Design Thinking-inspired process. As results, remarks about dimensions of Consolidation, activities where Consolidation occurred and strategies used were identified, which can be a source for designing technical features for supporting Consolidation practices.


Author(s):  
Julia KRAMER ◽  
Julia KONG ◽  
Brooke STATON ◽  
Pierce GORDON

In this case study, we present a project of Reflex Design Collective, an experimental social equity design consultancy based in Oakland, California. Since founding Reflex Design Collective four years ago, we have reimagined the role of “designers” to transform relationships structured by oppression. To illustrate this reimagination, we present a case study of our work as ecosystem-shifters. In 2017, we facilitated a co-design innovation summit where unhoused Oakland residents led collaborative efforts to alleviate the burdens of homelessness, with city staff and housed residents serving as allies instead of experts. Our approach to design facilitation differs from a typical design thinking process by pairing our clients with those on the front-lines of social inequity in a collaborative design process. Specifically, we elevate the importance of democratized design teams, contextualized design challenges, and ongoing reflection in a design process. We highlight successes of our design facilitation approach in the Oakland homelessness summit, including outcomes and areas for improvement. We then draw higher-level key learnings from our work that are translatable to designers and managers at large. We believe our approach to equity design will provide managers and designers an alternative mindset aimed to amplify the voices of marginalized groups and stakeholders.


Author(s):  
Karen J. Ostergaard ◽  
Joshua D. Summers

A taxonomy that classifies issues affecting the collaborative design process is proposed. These factors, which may inhibit or facilitate the progress or success of a design team, provide a description of collaborative design situations. The taxonomy includes top-level attributes of team composition, communication, distribution, design approach, information, and nature of the problem. An example collaborative design situation is used to illustrate the application of the taxonomy. This taxonomy is an initial step towards the creation of new collaborative support agent-based tools structured upon a fundamental understanding of the collaborative process with a theoretical foundation.


Author(s):  
YOKO ISHINO ◽  
YAN JIN

Knowledge management has recently become the focus of public attention in business and engineering. Because knowledge acquisition is situated in the upstream of knowledge management, capturing knowledge is an important step for enterprises to achieve successful knowledge management. We focus on how engineers solve their design problems under given design contexts and propose a novel model and methods to capture knowledge from engineering design processes. Our goal is to acquire know-how knowledge without disrupting the normal design process. A three-layer design process model is introduced to represent generic design processes, and a grammar and extended dynamic programming (GEDP) method is developed based on the process model. GEDP adopts the grammar approach and EDP to automatically identify meaningful clusters, called operations, from primitive design events. Our approach is evaluated through a case study of designing a double-reduction gear system.


First Monday ◽  
2018 ◽  
Author(s):  
Travis Wall ◽  
Teodor Mitew

This paper aims to develop a systemic perspective of the mechanics of an online memetic warfare campaign. The paper uses as its case study the #DraftOurDaughters campaign, a viral memetic campaign conducted in October 2016 as part of the U.S. presidential election campaign. #DraftOurDaughters was organised and produced by anonymous members of the Internet board 4chan, and then deployed to wider audiences on platforms such as Reddit, Twitter and Facebook. This process is documented from inception to completion, capturing the swarm like topology of 4chan’s /pol/ forum, and the logistics of the swarm’s rapid prototyping, coordination, production and dissemination of content. Through examining these phenomena, this paper also provides perspective on the manifestation of collaborative design practice in online participatory spaces.


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