scholarly journals Conditions of proximity and directional voting: Voter sophistication, political information, and party identification

2022 ◽  
Vol 75 ◽  
pp. 102436
Author(s):  
Guido Tiemann
1986 ◽  
Vol 80 (2) ◽  
pp. 505-519 ◽  
Author(s):  
Milton Lodge ◽  
Ruth Hamill

Based on their interest in politics and knowledge of political leaders, individuals are classified into three levels of partisan sophistication: (1) those scoring high in interest and knowledge (partisan schematics), (2) a middle group, and (3) those scoring low (partisan aschematics). In this experimental study, and consistent with findings from cognitive and social psychology, partisan schematics prove better able than partisan aschematics to classify campaign statements as either Republican or Democratic and to recall the policy stands taken by a fictitious congressman. Aschematics, at the other extreme, perform at no better than chance levels in either the recognition or recall of the congressman's policy statements. There are, however, liabilities to sophistication as well: Schematics demonstrate a “consistency bias” in recalling significantly more policy statements that are consistent with the congressman's party identification than are inconsistent with it. This “restructuring” of memory is especially pronounced among sophisticates, and reflects a serious bias in the processing of political information.


SPIEL ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 121-145
Author(s):  
Larissa Leonhard ◽  
Anne Bartsch ◽  
Frank M. Schneider

This article presents an extended dual-process model of entertainment effects on political information processing and engagement. We suggest that entertainment consumption can either be driven by hedonic, escapist motivations that are associated with a superficial mode of information processing, or by eudaimonic, truth-seeking motivations that prompt more elaborate forms of information processing. This framework offers substantial extensions to existing dual-process models of entertainment by conceptualizing the effects of entertainment on active and reflective forms of information seeking, knowledge acquisition and political participation.


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