scholarly journals Development of the learning management process to enhance the chemistry learning achievement and conceptual comprehension on organic chemistry using the Posner's approach with design-based research

Author(s):  
Nontpawit Kaanklao ◽  
Ittipaat Suwathanpornkul
Author(s):  
Intan Firda Alifiyanti ◽  
Finda Hadiatin Afifah ◽  
Nurmutmainna Ramadoan

<p class="AbstractEnglish"><strong>Abstract:</strong>. The 2013 curriculum has the policy to reduce and even eliminate homework, so students can use their time at home to study according to their own desires, cooking, farming, art, and other positive activities. The reality shows different things, students use mobile phones, play games, or watch television which causes students to have more difficulty understanding the lesson, lack of interest in learning, practice questions, and improve learning achievement. In fulfilling the additional intake of lessons for students, it is necessary to manage distance learning called the learning management system. This study aims to increase interest and learning achievement using Edmodo as LMS. The research subjects were the eleventh-grade student in Ngawi, East Java totaling 31. The study was conducted in October using classroom action research methods. Data collection with observation and questionnaire techniques as qualitative data, as well as student cognitive tests as quantitative data. The results showed that the utilization of Edmodo on fluid dynamics could increase the interest and achievement of physics learning of the eleventh-grade students. Therefore, the utilization of Edmodo needs to be introduced and used by students in the current era digital era.</p><p class="KeywordsEngish"><strong>Abstrak:</strong> Kurikulum 2013 memiliki kebijakan untuk mengurangi dan bahkan menghilangkan pekerjaan rumah, sehingga siswa dapat menggunakan waktu mereka di rumah untuk belajar sesuai dengan keinginan mereka sendiri, memasak, bertani, seni, dan kegiatan positif lainnya. Kenyataannya menunjukkan hal yang berbeda, siswa menggunakan ponsel, bermain <em>game</em>, atau menonton televisi yang menyebabkan siswa memiliki lebih banyak kesulitan memahami pelajaran, kurangnya minat dalam belajar, latihan soal, dan meningkatkan prestasi belajar. Dalam memenuhi tambahan asupan pelajaran bagi siswa, perlu untuk mengelola pembelajaran jarak jauh yang disebut sistem manajemen pembelajaran. Penelitian ini bertujuan untuk meningkatkan minat dan prestasi belajar menggunakan Edmodo sebagai LMS. Subyek penelitian adalah siswa kelas XI di Ngawi, Jawa Timur sebanyak 31. Penelitian dilakukan pada bulan Oktober menggunakan metode penelitian tindakan kelas. Pengumpulan data dengan teknik observasi dan kuesioner sebagai data kualitatif, serta tes kognitif siswa sebagai data kuantitatif. Hasil penelitian menunjukkan bahwa pemanfaatan Edmodo pada fluida dinamis dapat meningkatkan minat dan prestasi belajar fisika siswa kelas XI. Oleh karena itu, pemanfaatan Edmodo perlu diperkenalkan dan digunakan oleh siswa di era digital era saat ini.</p>


Author(s):  
Chris Haskell

Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to test and generate new theory toward game-based/quest-based learning.


Author(s):  
Won Sug Shin ◽  
Minseok Kang

<p align="left"> </p><p>This study investigates online students’ acceptance of mobile learning and its influence on learning achievement using an information system success and extended technology acceptance model (TAM). Structural equation modeling was used to test the structure of individual, social, and systemic factors influencing mobile learning’s acceptance, and how said acceptance influences learning satisfaction and achievement. Unlike earlier TAM-related research that did not provide a broad view of technological acceptance and its impact on learning activities, the present study’s results highlight the relationship between behavioral intention/learning satisfaction and learning achievement. Additionally, this study tests the theoretical model of successful mobile learning by empirically accepting mobile learning management systems. The findings further imply that students at online universities have started to accept mobile technology as a new learning tool; consequently, its acceptance has influenced their learning achievement both directly and indirectly. These discoveries should facilitate a better understanding of students’ usage of mobile learning systems in higher education, and provide timely guidance for its development and implementation.</p>


2021 ◽  
Vol 11 (2) ◽  
pp. 20
Author(s):  
Prachyanun Nilsook ◽  
Pinanta Chatwattana ◽  
Thapanee Seechaliao

This research is an analysis and a synthesis of research papers and case studies concerning the project-based learning management. The brainstorming among experts as well as their opinions on learning management process are utilized to define an appropriate learning process for students in vocational and technical education in Thailand. The results of this research reveal that the project-based learning management process for vocational education consists of 5 steps, i.e. preparation, topic definition, creation and test, presentation, and evaluation. This is compliant with the concepts of experts, aligning the teacher and student roles in the same direction, which can be used as a learning management process as to the vocational curricula. Thus, the project-based learning management is an approach of instructional management that is in consistence with the development of vocational students in Thailand. The objective thereof is to provide learners with skills in creating inventions and innovations in the form of projects. Also, learners are encouraged to have attributes and skills of presentation, talk and communication with others, originality, critical thinking, creative thinking, and ability to work well with others; all of these are in accordance to the 21st century skills.


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