scholarly journals Design and Development of an in situ Machining Simulation System Using Augmented Reality Technology

Procedia CIRP ◽  
2012 ◽  
Vol 3 ◽  
pp. 185-190 ◽  
Author(s):  
J. Zhang ◽  
S.K. Ong ◽  
A.Y.C. Nee
Author(s):  
Faruk Can Ünal ◽  
Yüksel Demir

Architects conduct site visits prior to a design activity to understand existing conditions. If the architect’s position and orientation are known on site, and augmented reality system has access to a location based content database of the site, then augmented reality system can display the content in 3D directly upon the architect’s view. Generally, architects use augmented reality as a visualization tool for presentation. It is also possible to collect data of a site and represent it in situ for architectural design. This paper is a survey of location based data representation in augmented reality systems to use in early stages of architectural design related to site. Initially, it describes the field of augmented reality including the characteristics and requirements. Then it surveys the state of the art by reviewing featured applications of location based augmented reality technology. Developments to the recent conditions from the first implementations have been revealed with components. At the same time, this paper aims to find common links between these featured applications and architectural site survey. Thus, it discusses opportunities of augmented reality to provide the needs of an architect as a site visit. However, it suggests which augmented reality components are more suitable in recent conditions for use in architectural design related to site. As a survey paper, it focuses on how location based augmented reality can be used in architectural design instead of presenting a model or an application.


2021 ◽  
Vol 17 (4) ◽  
pp. 1760-1772
Author(s):  
Wan Ab Aziz Wan Daud ◽  
Mohammad Taufiq Abdul Ghani ◽  
Ahmad Abdul Rahman ◽  
Mohd Akashah Bin Mohamad Yusof ◽  
Ahmad Zaki Amiruddin

Author(s):  
Hafizh Naufal Hizbullah ◽  
M. Fikri Imadudin Masyhuri ◽  
Novelia Agatha Santoso ◽  
Fairuz Iqbal Maulana ◽  
Mirza Ramadhani ◽  
...  

2021 ◽  
Vol 8 (4) ◽  
pp. 815
Author(s):  
Noveria Anggraeni Fiaji ◽  
Komang Candra Brata ◽  
Prima Zulvarina

<p class="Judul2">Penelitian ini bertujuan untuk mendigitalisasikan cerita fabel yang terdapat dalam relief Candi Jago sebagai upaya memperkenalkan dan mempertahankan kearifan lokal Malang. Relief Candi Jago dipilih karena belum ada pendokumentasian yang optimal terhadap cerita relief tersebut sehingga ketertarikan pada para calon wisatawan untuk mengunjungi lokasi tersebut sangat kurang. Untuk menjawab permasalahan tersebut, maka dilakukan penelitian pengembangan melalui aplikasi AR-CA. Aplikasi AR-CA merupakan aplikasipemanfaatan <em>augmented reality</em>melalui teknologi yang dapat menjadikan sarana pembelajaran informasi menjadi lebih interaktif dan menarik. Dalam penelitian ini, pendokumentasian cerita relief Candi Jago melalui digital menggunakan pengembangan model desain <em>Recursive, Reflective, Design, and Development</em>(R2D2). Model R2D2 akan memfokuskan pada tiga fokus pengembangan, (1) fokus penetapan, (2) fokus pengembangan desain produk, serta tahap uji kelayakan, dan (3) fokus diseminasi sesuai dengan konteks lingkungan pengembangan dan kebutuhan. Fokus penelitian ini ada dua 1)Tahapan konsep penyusunan Pendokumentasian relief Candi Jago dengan menggunakan aplikasi Augmented Reality (AR) dan 2) Memaparkan Fitur-fitur yang terdapat dalam aplikasi AR-CA. Hasil dari Penelitian ini mengenai tahapan konsep penyusunan, <em>Pertama,</em>pemilihan cerita yang terdapat dalam relief Candi Jago. <em>Kedua</em>, mengubah ketiga cerita yang telah dipilih, berupa teks cerita menjadi teks drama. <em>Ketiga, </em>menentukan <em>marker</em>agar dapat menampilkan objek virtual. <em>Keempat,</em>menentukan tokoh-tokoh sentral dalam setiap cerita yang telah dipilih sebagai <em>icon</em>cerita. <em>Kelima, </em>membuat video animasi berdasarkan teks drama yang telah dibuat pada tahap kedua. <em>Keenam, </em>merancang aplikasi AR sebagai jembatan <em>marker </em> yang akan menampilkan objek virtual. Fitur-fitur yang terdapat dalam aplikasi AR-CA yaitu fitur kamera AR, fitur cerita yang berisi tiga video animasi yang menggambarkan cerita relief Candi Jago yaitu Kera yang malang, Serigala si Penghasut, Kura-kura yang bandel. Selanjutnya fitur bantuan, fitur tentang, dan <em>control panel</em>keluar.</p><p class="Abstrak"> </p><p class="Judul2"><strong><em>Abstract</em></strong></p><p class="Judul2"><em>This study aimed to produce a digital instrument for exhibiting temple-relief of Jago Temple as a part of Malang’s tourism promotion and sustainability program. Moreover, this study focused on Jago Temple’s relief due to its limited documentation by far which impacted to the small number of tourists visiting the historical site. Therefore, the AR-CA application was developed to provide solution for the particular issue. AR-CA adopted augmented reality technology to create a learning instrument which is able to deliver more interactive and attractive information. For this study, Recursive, Reflective, Design and Development (R2D2) instructional design model was employed to document the story depicted by the Jago Temple’s relief into a digital form. The R2D2 model would focus on three development methods, (1) defining, (2) designing and developing, and (3) disseminating based on the relevant circumstances and requirements. Furthermore, this study offered two primary results 1) planning stage which is to document Jago Temple’s relief using the augmented reality (AR) application and 2) delivering features on the AR-CA. More specifically, on the planning stage, this study broke down, 1) selecting which stories were going to be exhibited 2) translating the prose into drama text, 3) determining marker to show virtual objects, 4) selecting primary figures within the stories, 5) creating animation video depicting the generated drama text, 6) developing AR application which would present the virtual objects. Meanwhile, this AR-CA application provided a number of features including AR camera, Video Playlist containing three animation videos about a poor ape, deceitful wolf and naughty turtle, Help, About App, and Log Out</em>. </p><p> </p>


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


Sign in / Sign up

Export Citation Format

Share Document