Design and Development of Augmented Reality Technology Applied to Teaching Tool in Campus Environmental Education for Primary School Students

Author(s):  
Chu Yu Cheng ◽  
Yan Wang ◽  
Wen Zhe Yu
Author(s):  
S. Poliakov ◽  
L. Hrytsenko

The article analyzes the new possibilities of using information and technical means in the educational processes of labor education in a secondary educational institution, in particular, in the process of primary school students’ graphic competence formation. The multimedia application AugmentedClass is defined as an effective means of constructing labor training lessons with drawing elements, which provides step-by-step visualization of complex and simple constructions. The aim of the study is a comprehensive analysis of the augmented reality technology introduction in the educational process of forming primary school students’ graphic competence, as well as studying the features of the technology adaptation in future labor education and technology teacher training. It has been found that the AugmentedClass application is specially designed for the use of augmented and virtual reality projects in the educational process. The authors describe a set of functions and capabilities for creating multimedia content using mobile and computer devices based on the Android operating system, which is available to teachers and pupils. It is concluded that the use of augmented reality using AugmentedClass in the process of forming primary school students’ graphic competence provides the following opportunities: to increase children’s interest in educational information through interactive content, to form components of competence with the help of augmented reality technology, and diversifies the educational process with innovative forms of work. It increases primary school students’ motivation to independent educational and cognitive activities through the implementation of game, competitive and cognitive stimuli, allows developing innovative types of visual learning tasks of generalizing and systematizing nature, which intensify primary school students’ educational work. The educational content development takes such an organizational form that is attractive to children, provides conditions for personal qualities development, and leads to increased independence and self-esteem of their academic achievements.


2013 ◽  
Vol 4 (2) ◽  
Author(s):  
Deddy Unggul Wirawan ◽  
T. Arie Setiawan P ◽  
Ramos Somya

Abstract. Science is about learning natural environment systematically. At primary school, science is taught in a conventional way, mostly is not supported by appropriate learning media. By mainly learning from books as a learning medium, primary school students cannot completely understand about the subject. Therefore learning media which can increase the interests of study and completely understand the subject is needed. Based on the problem, learning media for animal classification based on the type of food by using augmented reality technology on android OS mobile device has been made. This research uses a prototype method to develop the learning media. From this learning media, primary school students can learn more about animal classification based on the type of food.Keywords: Learning, IPA, Augmented Reality, Android. Abstrak. IPA adalah ilmu yang berhubungan dengan cara mempelajari alam secara sistematis. Salah satu kendala pembelajaran IPA di sekolah dasar  adalah cara belajar konvensional yang tidak didukung dengan media pembelajaran yang tepat. Proses belajar konvensional hanya mengandalkan buku sebagai media pembelajaran. Hal ini mengakibatkan siswa kurang menguasai materi yang disampaikan, untuk itu diperlukan media pembelajaran yang dapat meningkatkan  minat belajar dan pemahaman materi pembelajaran IPA. Berdasarkan masalah tersebut dibuat media pembelajaran penggolongan hewan berdasarkan jenis makanan menggunakan teknologi augmented reality pada perangkat mobile android OS. Penelitian ini menerapkan metode prototype  dalam proses pengembangan media pembelajaran ini. Melalui media pembelajaran  inilah siswa dapat lebih memahami materi penggolongan hewan berdasarkan jenis makanan.Kata Kunci: Pembelajaran, IPA, Augmented Reality, Android.


2021 ◽  
Vol 03 (06) ◽  
pp. 65-69
Author(s):  
Musurmonova Shahlo- Ilhomovna ◽  

The article highlights the environmental education of Primary School students on the basis of an integrated approach,their contribution to the comprehensive formation of environmental etiquette, the Prevention of pollution of water, soil, air, the preservation of the colorfulness of plants and animals, the negative consequences of the actions committed to nature.


2019 ◽  
Vol 6 (1) ◽  
pp. 11
Author(s):  
Azmil Hasan Lubis ◽  
Muhammad Nur Wangid

This research is intended to determine the effectiveness of Augmented Reality (AR)-assisted pictorial storybook in improving discipline character of primary school students. The population of this research was all state-run primary schools in in Sleman Regency, Special Region of Yogyakarta, Indonesia. Specifically, the samples were fourth-grade students from two primary schools, where each of them was selected to be control and experiment groups. The method used is an experimental research, while the sampling technique was cluster random sampling technique. The data collection technique was disciplinary character observation technique. Furthermore, the data were analyzed using t-test technique. The results of this research indicated that the value of sig. t-test was 0.00 (<0.05). Thus, it can be concluded that AR-assisted picture storybook was considered effective in enhancing disciplinary character of primary school students. Therefore, it is recommended that the use of AR can be improved and disseminated to reach the learning objectives of primary school students, specifically in enhancing discipline character.


2020 ◽  
Vol 3 (7) ◽  
pp. 60-61
Author(s):  
Kodirova Muhayyo Salievna ◽  
Bovanova Umida

This article focuses on environmental issues. Special attention is paid to the methods and ways of forming ecological culture in primary school.


10.28945/4612 ◽  
2020 ◽  
Vol 19 ◽  
pp. 427-450
Author(s):  
Emmanuel Fokides ◽  
Melpomeni Kefallinou

Aim/Purpose: The study examined whether spherical videos are an effective tool in teaching primary school students subjects related to the endangered species. It also examined their feelings/attitudes towards this tool. Background: Young students have trouble understanding concepts related to environmental education and, specifically, concepts related to the endangered species. Spherical videos constitute an interesting alternative teaching tool, applicable in diverse scientific disciplines. Additionally, research in this field is rather unsystematic and fragmented, given that the underlying technology is still an emerging one. Methodology: A three conditions within-subjects design was applied. Forty-nine, nine-to-ten years-old primary school students attending public schools in Athens, Greece were selected to participate in the project. They had never before been formally taught subjects such as the ones included in the study and had no prior experience in using Google Cardboard compatible head-mounted displays. The participating students were taught using printed material, web pages, and interactive applications in which spherical videos were embedded. The project lasted for nine two-teaching-hour sessions (three for each tool). Data were collected using nine evaluation sheets. About a third of the questions in these tests assessed declarative knowledge, while the rest examined procedural and conditional knowledge. A validated scale was also used, designed to evaluate users’ experience when using digital educational applications. For analyzing the data (from both the evaluation sheets and the questionnaire), several repeated measures ANOVA tests were conducted using SPSS 25. Contribution: By examining the learning outcomes from the use of applications in which spherical videos were integrated, by contrasting their impact on knowledge with other tools, and by quantifying their differences, the present study extends the -rather limited- literature regarding the educational uses of this technology. Given that there is a lack of a well-defined teaching framework, the study contributes towards this end, as a modified version of Bybee’s 5Es was tested, with encouraging results.” Findings: Post-hoc pairwise comparisons revealed statistically significant differences indicating that students’ performance when using the apps was better than their performance in the web pages and printed material. Statistically significant differences were also noted when analyzing the questionnaire’s data. In detail, the analysis revealed that the apps were considered more motivating compared with both the printed material and the web pages. The same applied to students’ enjoyment. Also, their sense of presence was stronger. Then again, all tools were considered as being equally useful. Finally, no usability issues were reported. Recommendations for Practitioners: As the development of apps requires time and effort, a large pool of ready-made apps has to become available to educators. Spherical videos have to be used in the context of a well-defined teaching framework. A familiarization period on how HMDs are used and how to run and navigate in the apps will help to avoid usability issues. Education administrators have to implement reforms in the primary school timetable and curriculum, for achieving the seamless integration of this technology to everyday teaching. Recommendation for Researchers: Motivation and enjoyment can be further enhanced by adding game-like features. Thus, software developers can consider adding such features and researchers can examine their effects. A lot more can be done for making the apps utilizing spherical videos easier to handle and navigate. For example, hand tracking can be used, which is a more natural interaction method. Future Research: Besides larger sample sizes and more interventions, future research can examine the impact of spherical videos on student misconceptions, attitudes, and behaviors towards environmental issues. It would be interesting to examine the views and experiences of educators as well. Longitudinal studies and comparison of spherical videos with other promising technologies would also be useful.


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