scholarly journals Not The Ghost in The Machine: Transforming Patient Data into E-Learning Cases Within A Case-Based Blended Learning Framework For Medical Education

2015 ◽  
Vol 186 ◽  
pp. 713-725 ◽  
Author(s):  
Bela R. Turk ◽  
Rabea Krexner ◽  
Ferdinand Otto ◽  
Thomas Wrba ◽  
Henriette Löffler-Stastka
2020 ◽  
Vol 79 (Suppl 1) ◽  
pp. 569.1-570
Author(s):  
R. Sengewein ◽  
P. Steffens-Korbanka ◽  
J. Wendler ◽  
M. Kieslich ◽  
E. Schmok ◽  
...  

Background:Blended learning is an increasingly popular learning supplement for traditional classroom-based courses in medical education. Once implemented, many factors influence its success. This was demonstrated by Shivetts et al., who concluded that student motivation plays a major role. In particular, if a learner is not self-motivated, e-learning may not represent the best learning environment.1However, gamification methods are known to enhance motivation in medical education and, if used correctly, can overcome this deficit.2For this purpose, a quiz duel was created and used as a blended learning approach for health professional training in rheumatology. We hypothesize that the use of the quiz duel gamification technique improves learners’ motivation to successfully complete their blended learning course.Objectives:To investigate the potential of gamification methods in motivating health professionals to answer multiple choice questions (MCQs) in a pilot blended learning scenario.Methods:Four hundred and sixty MCQs were developed in accordance with the learning objectives of a certified training course and integrated into a learning management system (LMS). As a gamification technique, a duel mode was created. Course participants had access via an individual user account and used personal smartphones. After each answer was provided, the learners received corrective and explanatory feedback, as well as information on how the duel opponent answered. Incorrectly answered MCQs were repeated in further duels.Information on the number of MCQs answered (1), days learned (2), and learning time spent (3) was collected and analyzed. Each day on which at least one MCQ was answered counted as a learning day per user. The learning time was calculated with 1.5 min per MCQ answered. Analysis was performed over a 15-week period (08/19–12/19).The training event (“RFAplus”) was organized by the Rheumatologische Fortbildungsakademie GmbH and took place on three weekends in intervals of four weeks in Germany. The LMS used was Humeo (Humeo GmbH). All users agreed to the terms and conditions of use and data protection before participating in the blended learning intervention.Results:Nineteen female health professionals in rheumatology participated in the study. The mean age of participants was 43.5 years (range, 21–60 years). The 460 MCQs were answered 20,397 times, with 1039 MCQs per user (range, 247-1839 MCQs) during the 15-week period (105 days). Each MCQ was answered 2.33 times. In total, there were 1167 learning days, with 60.8 days per user (range, 15-95 days). The users spent 30,596 min (509.9 h) answering the MCQs, resulting in 1,610 min (or 26.8 h) per user. Furthermore, each user answered 17.5 MCQs and spent an average of 26 min per learning day.Conclusion:Blended learning is an interactive method to potentially extend learning time over several weeks. However, the success of this technique lies in motivating the participants to continue learning after the event. A quiz duel as a gamification technique proved to be effective in motivating participants to learn daily. In our study, learners spent an average of 27 h, i.e., almost half of the total attendance time of 60 h, learning. Correspondingly, this technique could also replace parts of lengthy face-to-face courses in an attempt to save costs in the future. Information drawn from the MCQs could potentially serve as promising learning analytics.References:[1]Shivetts, C. E-Learning and Blended Learning: The Importance of the Learner A Research Literature Review.Int. J. E-Learn.10, 331–337 (2011).[2]Pesare, E., Roselli, T., Corriero, N. & Rossano, V. Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.Smart Learn. Environ.3, 5 (2016).Disclosure of Interests:Ruben Sengewein: None declared, Patricia Steffens-Korbanka Consultant of: Abbvie, Chugai, Novartis, Sanofi, Mylan, Lilly, Speakers bureau: Abbvie, Chugai, Novartis, Sanofi, Lilly, Joerg Wendler Consultant of: Janssen, AbbVie, Sanofi, Speakers bureau: Roche, Chugai, Janssen, AbbVie, Novartis, Max Kieslich: None declared, Erik Schmok: None declared, Georg Gauler Consultant of: Abbvie, Lilly, MSD, Speakers bureau: Abbvie, Celgene, Novartis, Sanofi,


2015 ◽  
Vol 43 (1) ◽  
pp. 177-193
Author(s):  
Magdalena Roszak ◽  
Barbara Kołodziejczak ◽  
Wiesław Półjanowicz ◽  
Andrzej Bręborowicz ◽  
Anna Ren-Kurc ◽  
...  

Abstract The necessary prerequisites for efficiently pursuing distance learning include carefully planned organization of work and resource management tools, typically found in an internet application – a distance learning portal. The portal application must meet a number of capacity and functionality requirements. Learning goals are pursued through implementation of appropriate tools available in the portal. In the article that follows, the authors attempt to analyze this aspect of medical education as utilized by blended learning and e-learning classes. The article presents a proposal for a set of tools to organize classes in an e-learning portal at a medical school. In addition, the article presents the opinions of students of the Poznan University of Medical Sciences and the Medical University of Bialystok who took part in distance education classes.


2022 ◽  
pp. 248-268
Author(s):  
Basil John Thomas ◽  
Ali Al Jarrah ◽  
Nisha Joseph

During the pandemic, many universities have different types of BL adoption and implementation guidance provided by individuals or organizations, but this does not include overall institutionalization. Without proper institutionalization, educational institutions will have inconsistent blended learning environments, and the research indicates that clear institutional guidance and policies are essential for a BL model to succeed. However, there are still debates on whether instructors who are enthusiastic about e-learning systems prefer traditional learning platforms to be successful, while they also support the idea that instead of replacement of conventional learning by online learning, it is better to combine these two. The current study analyzes the frameworks for BL adoption and implementation in higher educational institutions in the Middle East from the quality assurance perspective. The aim is to gain a better understanding of HEIs in the Middle East's overall blended learning framework.


2021 ◽  
Vol 18 (4) ◽  
pp. 776-778
Author(s):  
Gehanath Baral ◽  
Reetu Sharma Baral

Delivery of medical education is challenged during the crisis like in pandemic. The purpose of this review is to explore the possible modality of medical education in pandemic condition. The modality depends on the availability of modality based resources, set curriculum and acceptance of modality. Blended learning and e-learning appear as the options of teaching-learning in crisis situation. Medical schools may adopt blended learning and e-learning modalities through curriculum that requires capacity building and availability of e-learning tools. Rescheduling the practical and clinical part in both training and evaluation are the immediate actions. Thus the existing method should be optimized by revision, replacement or postponement. Keywords: Crisis; curriculum; e-learning; medical education; pandemic


Author(s):  
Vandana Daulatabad ◽  
Prafull K. ◽  
Dr. Surekha S. Kadadi-Patil ◽  
Ramesh S. Patil

Introduction: Medical Education is witnessing a significant transition and global shift towards competency based medical education (CBME) which includes early clinical exposure (ECE) program to help students apply and correlate principles of preclinical subjects with clinical scenarios, in various forms and in a variety of settings. One of the easy and feasible methods of ECE being Case Based Learning (CBL), our study aimed to design a case scenario and to evaluate impact of case base learning as a part of ECE module in first year undergraduate medical teaching program in nerve muscle physiology. Methods: The present study was conducted in 96 students at Ashwini Rural Medical College Hospital and Research Centre, Solapur after obtaining institutional ethics committee approval. 3 hrs session of CBL was conducted for a case scenario on myasthenia gravis in the nerve muscle physiology module. The students’ responses on pre-test, post-test and their insights regarding the CBL were taken through a pre validated questionnaire using 5-point Likert scale. Results: High impact of CBL was seen as significant improvement in student’s performance. Maximum students felt CBL to be easy method of learning and was highly appreciated through their feedback. Conclusion: CBL was found to have positive impact on understanding and perception of topic. CBL helped students to understand, evaluate, analyze, diagnose and interpret the case, paving them towards newer approach of self-directed and vertical integrated learning. CBL is easier, feasible an effective method among other early clinical exposure methods as it involves students in deeper and self-directed active learning, encouraging and promoting them to reach higher levels of cognitive domain of Bloom’s taxonomy. This method will be very useful in its practical implementation during online classes for ECE module in the threat of COVID 19 situation as well.


Author(s):  
R J Singh

This article reports on the use of blended learning in higher education. Blended learning has become popular in higher education in recent years. It is a move beyond traditional lecturing to incorporate face-to-face learning with e-learning, thereby creating a blend of learning experiences. The problem is that learning in higher education is complex and learning situations differ across contexts. Whilst there is face-to-face contact at some institutions, others offer distance learning or correspondence learning. In each context, the mode of learning may differ. The challenge is to cater for various learning opportunities through a series of learning interactions and to incorporate a blended approach. The aim of this study was to examine various ways of defining blended learning in different contexts. This was done through an examination of experiences of the use of blended learning in different higher education contexts. The study presents a case of blended learning in a postgraduate course. The experiences from all these cases are summarised and conclusions and recommendations are made in the context of blended learning in higher education in South Africa.


Author(s):  
John Erpenbeck ◽  
Simon Sauter ◽  
Werner Sauter
Keyword(s):  

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