Safety knowledge transfer through mobile virtual reality: A study of aviation life preserver donning

2018 ◽  
Vol 102 ◽  
pp. 159-168 ◽  
Author(s):  
Luca Chittaro ◽  
Cynthia L. Corbett ◽  
G.A. McLean ◽  
Nicola Zangrando
2022 ◽  
Author(s):  
Daniel Martin ◽  
Sandra Malpica ◽  
Diego Gutierrez ◽  
Belen Masia ◽  
Ana Serrano

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer.


2019 ◽  
Vol 11 (22) ◽  
pp. 6426
Author(s):  
Ying-Hua Huang ◽  
Tzung-Ru Yang

A primary cause of occupational accidents is on-site workers not having proper or even adequate safety knowledge and awareness, leading to them failing to employ safety measures, equipment, or behavior to protect themselves. The complexity of construction projects and changes in organizational personnel complicate the safety knowledge transfer process. Therefore, to reduce occupational accidents in the construction industry, this study explored the on-site safety knowledge transfer process as well as its relationship with a safe working environment; it did this to understand the associations between various constructs in the process, which could be used as a reference for management personnel to promote on-site safety education and behaviors. This would allow safety knowledge to be learned and practiced by on-site workers, changing their unsafe behaviors and creating a safe on-site work environment. This study used structural equation modeling to empirically study the relationship between various constructs during safety knowledge transfer on a construction site. The results revealed that an excellent safety knowledge transfer environment can lead to favorable safety behavior as well as safety knowledge application and inspiration of on-site workers, which would affect their safety behaviors. More satisfactory safety behaviors of on-site workers could produce a safer working environment on the construction site. Moreover, although safety application and inspiration do not directly affect the safety of a work environment, they do so indirectly through safety behaviors.


2021 ◽  
Vol 21 (2) ◽  
pp. 1-28
Author(s):  
Minna Vasarainen ◽  
Sami Paavola ◽  
Liubov Vetoshkina

Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality, is becoming more common in everyday working life. This paper presents a systematic literature review of academic publications on XR indicating changes in practical organization of work. We analyse both application areas of XR and theoretical and methodological approaches of XR research. The review process followed the PRISMA statement. Design, remote collaboration, and training were the main application areas of XR. XR enabled overcoming of obstacles set by time and space, safety, and resources by mediating experience of space. Research on XR applications in actual working life settings is yet relatively rare and covers primarily three areas: collaboration, evaluation of knowledge transfer, and work practices. Virtual reality was the most common form of applied XR, although the hardware used varied case by case. We identified four research areas regarding XR: collaboration, work practices, and evaluation of knowledge transfer, which somewhat followed the application areas. We did not find XR-specific methodologies in the reviewed articles, only few recent studies used novel ways of collecting research material, such as recording the movement in virtual reality. For now, XR still holds significant potential rather than clearly confirmed general advantages in working life.


Author(s):  
T. P. Kersten ◽  
D. Trau ◽  
F. Tschirschwitz

Abstract. Virtual Reality (VR) has established itself in recent years in the geosciences through its application in the immersive visualization of spatial data. In particular, VR offers new possibilities for the user to acquire knowledge through playful interaction within a virtual environment. This paper details the development and implementation of a new form of knowledge transfer, based on interactivity within a VR system. The particular use-case discussed is a VR application focusing on the four-masted barque Peking. From 2023 on, the restored ship will form an important exhibit in the future German Hafenmuseum in Hamburg. The new VR application offers users the possibility to enter and explore a virtual model of the Peking and find out more information at three separate points of interaction (3D object models, sails and ship flags). These interaction points provide a timely opportunity to examine several of the theoretical aspects of knowledge transfer through interactivity and integrate them in the development of the VR application. Above all, the VR application should be an important part of the learning process for the user. There remains still much potential for further research into more advanced approaches such as support for user-input questions and tailored content.


2014 ◽  
Vol 687-691 ◽  
pp. 2371-2374 ◽  
Author(s):  
Hua Ming Li ◽  
Bao Sheng Kang

The high incidence of accidents and fatalities in the coal mining industry is often attributed to ineffective training methods. To improve the training quality,virtual reality simulation has applied to improve the effectiveness of the training. This paper presents a VR-based system for coal mining safety training. System can provide the intuitive approach for studying of the safety knowledge, and provide the interactive exercises for learning self-rescue and escape in the disasters. An architecture is proposed for customize new training mission quickly. The requirements of functions in the system have been discussed. The implemented system has proved that virtual reality training has the potential to provide more meaningful and effective training to address the identified safety needs in coal mining industry.


Plaridel ◽  
2019 ◽  
Vol 16 (1) ◽  
pp. 25-38
Author(s):  
Gregg Lloren

This paper contributes to the introductory study on the sociocultural impact of immersive technology or ImT, in the form of 360 video capture and virtual reality projection. A young technology in the field of visual language, ImT challenges the supremacy of the frame in cinematic mediums—TV, video, film—and, in effect, introduces new notions in visual grammar of the multimodality of moving images, aka the kineikonic mode of media theorist Andrew Burn (2013). Using the dialogic system of Mikhail Bakhtin, this paper situates the place of immersive technology in the historiography of visual language, from the proscenium of the classical theater to cinema, and to virtual reality. In doing so, this study is able to demonstrate how immersive technology becomes the newest expression of mankind’s linguistic resolve to transcend its physical limitations in the field of communication, information production and consumption, knowledge transfer, and dissemination of cultures.


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