Effects of a virtual reality teaching application on engineering design creativity of boys and girls

2020 ◽  
Vol 37 ◽  
pp. 100705
Author(s):  
Hung-Chang Lin ◽  
Yu-shan Chang ◽  
Wen-Hung Li
Author(s):  
Kenton B. Fillingim ◽  
Hannah Shapiro ◽  
Catherine J. Reichling ◽  
Katherine Fu

AbstractA deeper understanding of creativity and design is essential for the development of tools to improve designers’ creative processes and drive future innovation. The objective of this research is to evaluate the effect of physical activity versus movement in a virtual environment on the creative output of industrial design students. This study contributes a novel assessment of whether the use of virtual reality can produce the same creative output within designers as physical activity has been shown to produce in prior studies. Eighteen industrial design students at the Georgia Institute of Technology completed nine design tasks across three conditions in a within-subjects experimental design. In each condition, participants independently experienced one of three interventions. Solutions were scored for novelty and feasibility, and self-reported mood data was correlated with performance. No significant differences were found in novelty or feasibility of solutions across the conditions. However, there are statistically significant correlations between mood, interventions, and peak performance to be discussed. The results show that participants who experienced movement in virtual reality prior to problem solving performed at an equal or higher level than physical walking for all design tasks and all designer moods. This serves as motivation for continuing to study how VR can provide an impact on a designer's creative output. Hypothesized creative performance with each mode is discussed using trends from four categories of mood, based on the combined mood characteristics of pleasantness (positive/negative) and activation (active/passive).


2021 ◽  
pp. 1-18
Author(s):  
Natalie M. Sisson ◽  
Emily Impett ◽  
L.H. Shu

Abstract Urgent societal problems, including climate change, require innovation and can benefit from interdisciplinary solutions. A small body of research has demonstrated the potential of positive emotions (e.g., gratitude, awe) to promote creativity and prosocial behavior, which may help address these problems. This study integrates, for the first time, psychology research on a positive and prosocial emotion (i.e., gratitude) with engineering-design creativity research. In a pre-registered study design, engineering students and working engineers (pilot N = 49; full study N = 329) completed gratitude, positive-emotion control, or neutral-control inductions. Design creativity was assessed through rater scores of responses to an Alternate Uses Task (AUT) and a Wind-Turbine-Blade Repurposing Task (WRT). No significant differences among AUT scores emerged across conditions in either sample. While only the pilot-study manipulation of gratitude was successful, WRT results warrant further studies on the effect of gratitude on engineering-design creativity. The reported work may also inform other strategies to incorporate prosocial emotion to help engineers arrive at more original and effective concepts to tackle environmental sustainability, and in the future, other problems facing society.


2021 ◽  
Author(s):  
Natalie M. Sisson ◽  
Emily A. Impett ◽  
L. H. Shu

Abstract Urgent societal problems, including climate change, require innovation, and can benefit from interdisciplinary solutions. A small body of research has demonstrated the potential of positive emotions (e.g., gratitude, awe) to promote creativity and prosocial behavior, which may help address these problems. This study integrates, for the first time, psychology research on a positive and prosocial emotion (i.e., gratitude) with engineering-design creativity research. In a pre-registered study design, engineering students and working engineers (pilot N = 49; full study N = 329) completed gratitude, positive-emotion control, or neutral-control inductions. Design creativity was assessed through rater scores of responses to an Alternate Uses Task (AUT) and a Wind-Turbine-Blade Repurposing Task (WRT). No significant differences among AUT scores emerged across conditions in either sample. While only the pilot-study manipulation of gratitude was successful, WRT results warrant further studies on the effect of gratitude on engineering-design creativity. The reported work may also inform other strategies to incorporate prosocial emotion to help engineers arrive at more original and effective concepts to tackle environmental sustainability, and in the future, other problems facing society.


Author(s):  
Brad Crowell ◽  
Peter Gregson

Axiomatic Design helps a designer to make good design decisions. However, this addresses only one part of design. Prior to selecting a proposed design, the designer must synthesize options for further consideration. Within engineering design, creativity and expertise have been left to the competency of the designer and called the “art of engineering design”. To achieve a truly creative design process that addresses both analysis and synthesis, methods based on theories from Cognitive Psychology must be included. The resulting Creative Axiomatic Design process addresses both synthesis and analysis, enhancing creativity and expertise to inspire innovation and alternative perspectives on the design problem.


Author(s):  
Amirali Ommi ◽  
Yong Zeng ◽  
Catharine C. Marsden

 Abstract – Engineering design is a decision making process that needs a good perception of the design problem to be solved. Design problems are usually solved in a team. Teams need the existence of a good design problem perception to create design solutions. This study provides an approach for elaborating a descriptive model to describe how the perception process works within a design team. This study is going to propose an approach for integrating a theoretical model of design creativity with team mental models, so they can be used for elaborating the descriptive model of perception in design teams. The NSERC Chair in Aerospace Design Engineering (NCADE) at Concordia University holds a capstone project which will be considered to be used as a test bed for validating proposed model through experimental analysis. Proposed experiments and further research are introduced at the end of paper.


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