scholarly journals When Do Psychopathic Traits Affect Cooperative Behavior?

2019 ◽  
Vol 40 (4) ◽  
pp. 227-233
Author(s):  
Martina Testori ◽  
Maximillian Kempf ◽  
Rebecca B. Hoyle ◽  
Hedwig Eisenbarth

Abstract. Personality traits have been long recognized to have a strong impact on human decision-making. In this study, a sample of 314 participants took part in an online game to investigate the impact of psychopathic traits on cooperative behavior in an iterated Prisoner’s dilemma game. We found that disinhibition decreased the maintenance of cooperation in successive plays, but had no effect on moving toward cooperation after a previous defection or on the overall level of cooperation over rounds. Furthermore, our results underline the crucial importance of a good model selection procedure, showing how a poor choice of statistical model can provide misleading results.

2020 ◽  
Author(s):  
M Testori ◽  
M Kempf ◽  
RB Hoyle ◽  
Hedwig Eisenbarth

© 2019 Hogrefe Publishing. Personality traits have been long recognized to have a strong impact on human decision-making. In this study, a sample of 314 participants took part in an online game to investigate the impact of psychopathic traits on cooperative behavior in an iterated Prisoner's dilemma game. We found that disinhibition decreased the maintenance of cooperation in successive plays, but had no effect on moving toward cooperation after a previous defection or on the overall level of cooperation over rounds. Furthermore, our results underline the crucial importance of a good model selection procedure, showing how a poor choice of statistical model can provide misleading results.


2020 ◽  
Author(s):  
M Testori ◽  
M Kempf ◽  
RB Hoyle ◽  
Hedwig Eisenbarth

© 2019 Hogrefe Publishing. Personality traits have been long recognized to have a strong impact on human decision-making. In this study, a sample of 314 participants took part in an online game to investigate the impact of psychopathic traits on cooperative behavior in an iterated Prisoner's dilemma game. We found that disinhibition decreased the maintenance of cooperation in successive plays, but had no effect on moving toward cooperation after a previous defection or on the overall level of cooperation over rounds. Furthermore, our results underline the crucial importance of a good model selection procedure, showing how a poor choice of statistical model can provide misleading results.


2021 ◽  
Author(s):  
Carmen Kohl ◽  
Michelle Wong ◽  
Jing Jun Wong ◽  
Matthew Rushworth ◽  
Bolton Chau

Abstract There has been debate about whether addition of an irrelevant distractor option to an otherwise binary decision influences which of the two choices is taken. We show that disparate views on this question are reconciled if distractors exert two opposing but not mutually exclusive effects. Each effect predominates in a different part of decision space: 1) a positive distractor effect predicts high-value distractors improve decision-making; 2) a negative distractor effect, of the type associated with divisive normalisation models, entails decreased accuracy with increased distractor values. Here, we demonstrate both distractor effects coexist in human decision making but in different parts of a decision space defined by the choice values. We show disruption of the medial intraparietal area (MIP) by transcranial magnetic stimulation (TMS) increases positive distractor effects at the expense of negative distractor effects. Furthermore, individuals with larger MIP volumes are also less susceptible to the disruption induced by TMS. These findings also demonstrate a causal link between MIP and the impact of distractors on decision-making via divisive normalization.


2019 ◽  
Vol 2 (2) ◽  
pp. 101-116 ◽  
Author(s):  
Elisabeth M. Stephens ◽  
David J. Spiegelhalter ◽  
Ken Mylne ◽  
Mark Harrison

Abstract. To inform the way probabilistic forecasts would be displayed on their website, the UK Met Office ran an online game as a mass participation experiment to highlight the best methods of communicating uncertainty in rainfall and temperature forecasts, and to widen public engagement in uncertainty in weather forecasting. The game used a hypothetical “ice-cream seller” scenario and a randomized structure to test decision-making ability using different methods of representing uncertainty and to enable participants to experience being “lucky” or “unlucky” when the most likely forecast scenario did not occur. Data were collected on participant age, gender, educational attainment, and previous experience of environmental modelling. The large number of participants (n>8000) that played the game has led to the collation of a unique large dataset with which to compare the impact on the decision-making ability of different weather forecast presentation formats. This analysis demonstrates that within the game the provision of information regarding forecast uncertainty greatly improved decision-making ability and did not cause confusion in situations where providing the uncertainty added no further information.


2009 ◽  
Vol 3 (3) ◽  
pp. 209-227 ◽  
Author(s):  
Limor Nadav-Greenberg ◽  
Susan L. Joslyn

The objective of this research was to evaluate the impact of weather uncertainty information on decision making in naturalistic settings. Traditional research often reveals deficits in human decision making under uncertainty as compared with normative models of rational choice. However, little research has addressed the question of whether people in naturalistic settings make better decisions when they have uncertainty information as compared with when they have only a deterministic forecast. Two studies investigated the effect of several types of weather uncertainty information on the quality of decisions to protect roads against icing and on temperature predictions and compared them with a control condition that provided deterministic forecast only. Experiment 1 was a Web-based questionnaire that included a single trial. Experiment 2, conducted in lab, included 120 trials and provided outcome feedback and a reward based on performance. Both studies indicated enhanced performance with uncertainty information. The best kind of uncertainty information tested here was the one that provided the probability at the threshold for the task at hand. We conclude that uncertainty information can be used advantageously, even when it does not result in perfectly rational performance, and that uncertainty can be communicated effectively to nonexpert end users, resulting in improved decision making.


Author(s):  
Julia Bendul ◽  
Melanie Zahner

Production planning and control (PPC) requires human decision-making in several process steps like production program planning, production data management, and performance measurement. Thereby, human decisions are often biased leading to an aggravation of logistic performance. Exemplary, the lead time syndrome (LTS) shows this connection. While production planners aim to improve due date reliability by updating planned lead times, the result is actually a decreasing due date reliability. In current research in the field of production logistics, the impact of cognitive biases on the decision-making process in production planning and control remains at a silent place. We aim to close this research gap by combining a systematic literature review on behavioral operation management and cognitive biases with a case study from the steel industry to show the influence of cognitive biases on human decision-making in production planning and the impact on logistic performance. The result is the definition of guidelines considering human behavior for the design of decision support systems to improve logistic performance.


Author(s):  
Sara Behdad ◽  
Aaron T. Joseph ◽  
Deborah Thurston

Design for End of Life (DfEOL) recovery is a complex process that requires consideration of various design aspects including design for product life extension, design for reliability, design for disassembly, design for components reuse, and design for recyclability. There is a need for an analytical tool that helps designers integrate all these design aspects together and moreover investigate the impact of design features on the recovery network. The designer needs to predict the variability that design features bring into the reverse logistics network, including the variability in the amount, quality and timing of return flows and uncertainty in the remanufacturing operations such as disassembly time. In addition to the product design, the EOL recovery system performance is also affected by human decision making. The willingness of customers to keep used products in storage, the qualitative criteria used by remanufacturing companies to sort and categorize the returned used products and the manual disassembly operations influenced by the operator’s cognitive biases are examples of human decision making processes that impact product recovery. The nonlinear character of reverse logistics system along with the dynamic complexity as a result of uncertainties and cognitive biases are particularly troublesome. This paper establishes a simulation-based System Dynamics (SD) model of product life cycle to check interrelationship among product design features and their impacts on the amount, quality and timing of the return flows to the waste stream. The complex product take back process and recovery operations are modeled. Designers could use the results of the model to compare different design scenarios and to receive information about what design features bring problems or create opportunities for EOL recovery.


2012 ◽  
Vol 2012 ◽  
pp. 1-7 ◽  
Author(s):  
Mary Fendley ◽  
S. Narayanan

Human decision makers typically use heuristics under time-pressured situations. These heuristics can potentially degrade task performance through the impact of their associated biases. Using object identification in image analysis as the context, this paper identifies cognitive biases that play a role in decision making. We propose a decision support system to help overcome these biases in this context. Results show that the decision support system improved human decision making in object identification, including metrics such as time taken to identify targets in an image set, accuracy of target identification, accuracy of target classification, and quantity of false positive identification.


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