Beyond Traditional Web Site Metrics: What You Need to Know to Evaluate Your Web 2.0, Mobile, and Web Site Efforts

2009 ◽  
Author(s):  
Wies Rafi ◽  
Cari A. Wolfson
Keyword(s):  
Web 2.0 ◽  
2010 ◽  
pp. 2298-2309
Author(s):  
Justin Meza ◽  
Qin Zhu

Knowledge is the fact or knowing something from experience or via association. Knowledge organization is the systematic management and organization of knowledge (Hodge, 2000). With the advent of Web 2.0, Mashups have become a hot new thing on the Web. A mashup is a Web site or a Web application that combines content from more than one source and delivers it in an integrated way (Fichter, 2006). In this article, we will first explore the concept of mashups and look at the components of a mashup. We will provide an overview of various mashups on the Internet. We will look at literature about knowledge and the knowledge organization. Then, we will elaborate on our experiment of a mashup in an enterprise environment. We will describe how we mixed the content from two sets of sources and created a new source: a novel way of organizing and displaying HP Labs Technical Reports. The findings from our project will be included and some best practices for creating enterprise mashups will be given. The future of enterprise mashups will be discussed as well.


Author(s):  
Tryfon L. Theodorou ◽  
George E. Violettas ◽  
Christos K. Georgiadis

We may define e-voting as the process of evaluating an article or ranking a translation of a specific scientific term in a relevant web site. This all process of participation and interaction is one of the Web 2.0 definitions, the collaborative knowledge. On-line dictionaries have to consider this factor in order to succeed. They have to be interactive and they have to attract and support the users’ participation and contribution. In the proposed e-dictionary, namely “Wiki-Dic”, some experts begin a dictionary, they start filling it with words and translations, and all users are allowed not only to look for the translation, but also to vote for it. The most voted translations go to the top. In addition, appropriate security countermeasures are used to deal efficiently with the “one vote per person” problem and to avoid malicious software. Furthermore, an intelligent algorithm that is giving weights to the voters is implemented. In this way, the weights are computed automatically from our application, based on quantitative and qualitative information as well.


Author(s):  
Carlos Mario Martínez Izquierdo ◽  
Gladys del Carmen Calao Sánchez

La implementación del software matemático así como el uso de las nuevas tecnologías de la información y comunicación en la enseñanza de las matemáticas, es un proyecto que busca innovar dicha metodología, poniendo al alumno como receptor del conocimiento, y con la posibilidad de interactuar en medio de un ambiente de aprendizaje en donde él realice, proponga y concluya tareas, utilizando las herramientas de las TICs, tales como Web 2.0, Ajax, Jquery.


Author(s):  
Minseok Pang ◽  
Woojong Suh ◽  
Jinwon Hong ◽  
Jongho Kim ◽  
Heeseok Lee

To find a strategy for improving the competitiveness of Web sites, it is necessary to use comprehensive, integrated Web site quality dimensions that effectively discover which improvements are needed. Previous studies on Web site quality, however, seem to have inconsistent and confusing scopes, creating a need of reconciliation among the quality dimensions. Therefore, this chapter attempts to provide a Web site quality model that can comprise all the quality scopes provided by previous studies. The relationship between the specific dimensions of the quality model and the characteristics or merits of Web 2.0 was discussed in this chapter with actual Web site examples. It is expected that this study can help Web sites improve their competitiveness in the Web 2.0 environment.


2015 ◽  
Vol 6 (1) ◽  
pp. 89
Author(s):  
Endang Supriyati

ABSTRAK E-commerce berevolusi dengan mengadopsi web 2.0 yang mempunyai kapabilitas meningkatkan partisipasi pelanggan dan meningkatkan nilai ekonomi. Fenomena baru ini dikenal dengan istilah social commerce (s-commerce). Kualitas website dipengaruhi tiga hal yaitu kulitas system (system quality), kualitas layanan(service quality) dan kualitas informasi (information quality). Kualitas pelayanan yang baik dapat membantu pengguna mendapatkan kekuatan penuh dari website dengan cara mencocokan dengan harapan mereka. Kualitas informasi menunjukkan sejauh mana isi dari website tersebut tepat waktu (up date), akurat, dan lengkap.Penelitian ini bersifat empirik dengan menerapkan model kualitas website pada dua s-commerce yaitu tokopedia.com dan lazada.co.id. Metode yang digunakan adalah analisa sistemmatis, perbandingan dan observasi. Dari model yang diterapkan didapat hasil bahwa tokopedia memiliki lebih banyak atribut-atribut kualitas website. Kata kunci: s-commerce, kualitas web site, system, service, informasi.


Author(s):  
Qin Zhu ◽  
Justin Meza

Knowledge is based on fact and is often obtained from experience or via association. Knowledge organization is the systematic management and organization of knowledge (Hodge, 2000). With the advent of Web 2.0, mashups have become a hot new thing on the Web. A mashup is a Web site or a Web application that combines content from more than one source and delivers it in an integrated way (Fichter, 2006). This chapter will first discuss knowledge and knowledge organization and review literature on these topics. Then the authors will explore the concept and look at the components of a typical mashup. In addition, they will provide an overview of various mashups on the Internet. From these facts, the chapter proceeds to draw some connections between knowledge organization and mashups, solidifying the authors’ assertions with an elaboration on their real-world, a mashup experiment in an enterprise environment. The authors will describe how they mixed the content from two sets of data and created a new source of data: a novel way of organizing and displaying HP Labs Technical Reports. The findings from this project will be included and some best practices for creating enterprise mashups will be given. Finally, they will discuss the future of enterprise mashups.


2011 ◽  
pp. 267-278
Author(s):  
Justin Meza ◽  
Qin Zhu

Knowledge is the fact or knowing something from experience or via association. Knowledge organization is the systematic management and organization of knowledge (Hodge, 2000). With the advent of Web 2.0, Mashups have become a hot new thing on the Web. A mashup is a Web site or a Web application that combines content from more than one source and delivers it in an integrated way (Fichter, 2006). In this article, we will first explore the concept of mashups and look at the components of a mashup. We will provide an overview of various mashups on the Internet. We will look at literature about knowledge and the knowledge organization. Then, we will elaborate on our experiment of a mashup in an enterprise environment. We will describe how we mixed the content from two sets of sources and created a new source: a novel way of organizing and displaying HP Labs Technical Reports. The findings from our project will be included and some best practices for creating enterprise mashups will be given. The future of enterprise mashups will be discussed as well.


2008 ◽  
Vol 69 (1) ◽  
pp. 6-27 ◽  
Author(s):  
Shu Liu

This article examines current academic library Web site practices and recommends a conceptual model for future academic library Web site design. The author investigated 111 ARL member library Web sites and has summarized current site content, design patterns, and innovative features. The author discusses the Web 2.0 principles as defined by Tim O'Reilly and reviews the current literature on Web 2.0 implications for library Web services. The author proposes making the academic library Web site a virtual place and recommends a conceptual model to inform future academic library Web site design based on the investigation and the discussion. Future academic library Web sites might feature any of the following: 1) user focus, 2) personalization, 3) user engagement, 4) online communities, and 5) remixability.


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