Physical interfaces: vehicle track interaction

Author(s):  
B. Clementson
Keyword(s):  

Author(s):  
Stefano Vassanelli

Establishing direct communication with the brain through physical interfaces is a fundamental strategy to investigate brain function. Starting with the patch-clamp technique in the seventies, neuroscience has moved from detailed characterization of ionic channels to the analysis of single neurons and, more recently, microcircuits in brain neuronal networks. Development of new biohybrid probes with electrodes for recording and stimulating neurons in the living animal is a natural consequence of this trend. The recent introduction of optogenetic stimulation and advanced high-resolution large-scale electrical recording approaches demonstrates this need. Brain implants for real-time neurophysiology are also opening new avenues for neuroprosthetics to restore brain function after injury or in neurological disorders. This chapter provides an overview on existing and emergent neurophysiology technologies with particular focus on those intended to interface neuronal microcircuits in vivo. Chemical, electrical, and optogenetic-based interfaces are presented, with an analysis of advantages and disadvantages of the different technical approaches.



2010 ◽  
Vol 2 (5) ◽  
Author(s):  
Luis Carlos Petry

Abstract: This paper aims to bring forth some ontological elements that we believe are fundamental to a wider philosophical basis of the Metaverses. We start from some indications presented by physical experiments which reproduce virtual environments in real time, searching for its eidetic-methodological relations with genetic epistemology and construtivism, showing that the structures of physical interfaces, which are founded in virtual experiments, dialogging with the concepts of body, mind, projection, cognition, and other concepts, which are present in the possible formulation of an ontology of the virtual worlds and the Metaverses. We conclude the paper with the idea of the necessity to think the issue of the ontological fundamentation of cyberspace and its metaverses.



Author(s):  
Badra Sandamali Galdolage

Many service encounters are moving from traditional physical interfaces to technologically incorporated self-service options. However, it is surprising that very limited extant literature is devoted to understanding the movement towards self-service technologies. Therefore, this study aims at understanding customer value co-creation intention, practices including both the value co-creation and co-destruction and their co-creation experiences in self-service technology context. Based on the positivistic approach, a quantitative study carried out distributing self-administered questionnaires to 600 individuals chosen based on a non-probabilistic convenience sampling method. Study found that customer value co-creation intention has significant positive effects on customer value co-creation practices and significant negative effects on customer value co-destruction in SSTs. Value co-creation practices show a strong positive effect on customer functional experiences and ‘positive emotional experiences’ while having a negative effect on ‘negative emotional experiences. In contrast, co-destruction shows inverse relationships. This study assists practitioners to understand why customers collaborate with SSTs, what they do in co-creating value and how this links with their experience. Service providers can use this understanding to facilitate customer co-creation by securing positive customer experiences and achieving competitive advantage by designing and delivering value enhancing self-service technological interfaces from both strategic and operational perspectives.



RSC Advances ◽  
2016 ◽  
Vol 6 (100) ◽  
pp. 97969-97975 ◽  
Author(s):  
Liuqing Yang ◽  
Yang Feng ◽  
Shengtao Li ◽  
Chunmeng Xu ◽  
George Chen

Microcosmic physical interfaces are experimentally proven to be playing the decisive role in thermal diffusion of polymeric composite.



Author(s):  
Leonardo Bonanni ◽  
Maurizio Seracini ◽  
Xiao Xiao ◽  
Matthew Hockenberry ◽  
Bianca Cheng Costanzo ◽  
...  

Few people experience art the way a restorer does: as a tactile, multi-dimensional and ever-changing object. The authors investigate a set of tools for the distributed analysis of artworks in physical and digital realms. Their work is based on observation of professional art restoration practice and rich data available through multi-spectral imaging. The article presents a multidisciplinary approach to develop interfaces usable by restorers, students and amateurs. Several interaction techniques were built using physical metaphors to navigate the layers of information revealed by multi-spectral imaging, prototyped using single- and multi-touch displays. The authors built modular systems to accommodate the technical needs and resources of various institutions and individuals, with the aim to make high-quality art diagnostics possible on different hardware platforms, as well as rich diagnostic and historic information about art available for education and research through a cohesive set of web-based tools instantiated in physical interfaces and public installations.





1991 ◽  
Vol 113 (3) ◽  
pp. 379-387 ◽  
Author(s):  
H. Kazerooni ◽  
S. L. Mahoney

This article describes the dynamics, control, and stability of extenders, robotic systems worn by humans for material handling tasks. Extenders are defined as robot manipulators which extend (i.e., increase) the strength of the human arm in load maneuvering tasks, while the human maintains control of the task. Part of the extender motion is caused by physical power from the human; the rest of the extender motion results from force signals measured at the physical interfaces between the human and the extender, and the load and the extender. Therefore, the human wearing the extender exchanges both power and information signals with the extender. The control technique described here lets the designer define an arbitrary relationship between the human force and the load force. A set of experiments on a two-dimensional non-direct-drive extender were done to verify the control theory.



2019 ◽  
Vol 20 ◽  
pp. 131-146
Author(s):  
Águeda Simó

La aplicación de la Realidad Virtual (RV) en la creación artística se remonta a la década de 1990, cuando se comercializan losprimeros sistemas de RV. Sin embargo, los altos costos y lasdificultades técnicas para realizar y exhibir este tipo de obras limitaron la exploración artística de esta tecnología. En la segundadécada del s. XXI, la RV ha experimentado un renacimiento debido,en parte, a los avances tecnológicos en la computación gráfica y las interfaces físicas, bien como a su abaratamiento. Todos estos factores, están reimpulsado la utilización de la RV en las artes al facilitar la creación y exhibición de las obras. Virtual Reality (VR) art can be traced back to the 1990s, whenthe first VR systems were commercialized. However, the art exploration of this technology was limited due to the high costs and technical difficulties to create and exhibit VR artworks. In the second decade of the 21st century, VR has experienced a renaissance partly because of the technological advances in computer graphics and physical interfaces and the reduction of their cost. All these factors have revitalized the use of VR in the arts by facilitating the creation and exhibition of artworks.



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