Integrated Augmented Reality and Cloud Computing Approach for Infrastructure Utilities Maintenance

2022 ◽  
Vol 13 (1) ◽  
pp. 04021064
Author(s):  
Hossam Tarek ◽  
Mohamed Marzouk
Author(s):  
VanDung Nguyen ◽  
Tran Trong Khanh ◽  
Tri D. T. Nguyen ◽  
Choong Seon Hong ◽  
Eui-Nam Huh

AbstractIn the Internet of Things (IoT) era, the capacity-limited Internet and uncontrollable service delays for various new applications, such as video streaming analysis and augmented reality, are challenges. Cloud computing systems, also known as a solution that offloads energy-consuming computation of IoT applications to a cloud server, cannot meet the delay-sensitive and context-aware service requirements. To address this issue, an edge computing system provides timely and context-aware services by bringing the computations and storage closer to the user. The dynamic flow of requests that can be efficiently processed is a significant challenge for edge and cloud computing systems. To improve the performance of IoT systems, the mobile edge orchestrator (MEO), which is an application placement controller, was designed by integrating end mobile devices with edge and cloud computing systems. In this paper, we propose a flexible computation offloading method in a fuzzy-based MEO for IoT applications in order to improve the efficiency in computational resource management. Considering the network, computation resources, and task requirements, a fuzzy-based MEO allows edge workload orchestration actions to decide whether to offload a mobile user to local edge, neighboring edge, or cloud servers. Additionally, increasing packet sizes will affect the failed-task ratio when the number of mobile devices increases. To reduce failed tasks because of transmission collisions and to improve service times for time-critical tasks, we define a new input crisp value, and a new output decision for a fuzzy-based MEO. Using the EdgeCloudSim simulator, we evaluate our proposal with four benchmark algorithms in augmented reality, healthcare, compute-intensive, and infotainment applications. Simulation results show that our proposal provides better results in terms of WLAN delay, service times, the number of failed tasks, and VM utilization.


MIND Journal ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 70-81
Author(s):  
Youllia Indrawaty N ◽  
Jasman Pardede ◽  
Afis Siswantini

Film telah menjadi salah satu hiburan bagi manusia termasuk pencinta film itu sendiri. Untuk menyampaikan informasi mengenai film di media lain, maka diterapkan teknologi Augmented Reality pada majalah melalui smartphone. Penerapan Augmented Reality berbasis cloud computing dapat memudahkan pihak redaksi mengunggah dan mengubah konten agar dapat ditampilkan serta diakses oleh pembaca siapa saja dan kapan saja dengan terkoneksi internet. Layanan yang dapat menggabungkan teknologi Augmented Reality dan cloud computing adalah Vuforia Cloud Recognition. Maka dari itu, diuji bagaimana kualitas marker mempengaruhi kinerja pendeteksian marker dengan tiga kondisi marker yaitu pudar, miscolour, dan blur dengan berbagai intensitas. Dari hasil penelitian, didapat data bahwa marker dengan intensitas kepudaran 25%, semua marker tidak dapat dikenali karena struktur gambar berubah. Pada marker dengan keadaan miscolour, semua marker dapat dikenali karena struktur gambar tidak berubah. Sedangkan pada marker dengan keadaan blur dengan intensitas 75%, semua marker tidak dapat dikenali karena struktur gambar berubah. Ini membuktikan bahwa struktur gambar mempengaruhi kinerja pendeteksian marker.


IEEE Network ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 254-261
Author(s):  
Pei Ren ◽  
Xiuquan Qiao ◽  
Yakun Huang ◽  
Ling Liu ◽  
Schahram Dustdar ◽  
...  

Author(s):  
Javier Gonzalez-Sanchez ◽  
Quincy Conley ◽  
Maria-Elena Chavez-Echeagaray ◽  
Robert K. Atkinson

The assembly process is often very complex and involved, collecting and managing a significant number of parts in an intricate manner. Because the quality of a product is in large part impacted by the assembly process, intuitive and carefully scaffolded guidelines can make a difference in how fast and how accurate an assembler can complete the assembly process. To this end, the authors propose an innovative system that leverages three current and emerging technologies; augmented reality (AR), cloud computing, and mobile devices, to create an Augmented Reality Product Assembly (ARPA) system. This paper describes the total framework for creating the ARPA system. They also discuss how the system leverages augmented reality visualizations for repurposing user-generated assembly guidelines by incorporating cloud-based computing. Although the authors situate ARPA’s use in an industrial setting, it is domain-independent and able to support a wide range of practical and educational applications.


2013 ◽  
Vol 422 ◽  
pp. 172-175
Author(s):  
Wei Ying Li

It combines the augmented reality technology and mobile learning devices, and integrates the real scene and virtual augmented information in the mobile learning device. This paper discusses the principle of Augmented Reality and the mobile learning based on Augmented Reality based on the cloud computing. It will have some reference value for the future development.


2012 ◽  
Vol 41 ◽  
pp. 333-339 ◽  
Author(s):  
Kamarulzaman Ab Aziz ◽  
Nor Azlina Ab Aziz ◽  
Anuar Mohd Yusof ◽  
Avijit Paul

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