Hitting the books: textbooks as cultural artifacts of a splintered field

2021 ◽  
pp. 1-29
Author(s):  
Maegan Ciesielski ◽  
Donna Goodwin
Keyword(s):  
Author(s):  
Richard Moyle

The Samoan Mau nationalistic movement of the 1920s, which led eventually to Independence in 1962, was characterized by group songs many of which were fervent in their support for traditional leadership and scathing in their condemnation of the then New Zealand administration. In the year 2000 copies of Mau songs recorded some fifty years earlier were among musical items repatriated to Samoa to public acclaim and national radio playback, but within a few weeks they were banned from further broadcast. The ban acknowledged singing as a socially powerful tool for local politics, since the broadcasts transformed songs as cultural artifacts to singing as social assertion, returning into the public arena a range of political views that many Samoans had preferred to keep private.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Young Hoon Jo ◽  
Seonghyuk Hong ◽  
Seong Yeon Jo ◽  
Yoon Mi Kwon

Abstract Three-dimensional (3D) digital technology is an essential conservation method that complements the traditional restoration technique of cultural artifacts. In this study, 3D scanning, virtual restoration modeling, and 3D printing were used as a noncontact approach for restoring a damaged stone-seated Bodhisattva (stone Buddha statue). First, a 3D model with an average point density of 0.2 mm was created by integrating the fixed high-precision scanning of the exterior and the handheld mid-precision scanning of the interior excavated hole. Using a 3D deterioration map of the stone Buddha statue, the area of the missing parts was measured to be 400.1 cm2 (5.5% of the total area). Moreover, 257.1 cm2 (64.2% of the missing part area) of four parts, including the head, surrounding area of the Baekho, right ear, and right eye, for which symmetry was applicable for modeling or there could be ascertainable historical evidence for the total missing parts, was selected for restoration. The virtual restoration of the missing parts of the stone Buddha statue was performed using a haptic modeling system in the following order. First, the location of the three fragments detached from the head was determined. Next, a reference model was selected, and its symmetrization and modification with respect to the original model were conducted. Further, estimation modeling and outer shape description were achieved through historical research and consultation with experts. The heuristic-based assembly suitability of the created virtual restoration model (461 cm3) was verified by design mockup printing and digital–analog simulation. In particular, to address assembly interference, the interface surface was modified and reprocessed several times. Accordingly, the volume of the final design mockup decreased by 5.2% (437 cm3). Photopolymerization 3D printing technology was used for the actual restoration of the stone Buddha statue, and considering the surface roughness, the layer thickness of the material used for restoration was set at 0.10 mm. Finally, the surface of the printed output was colored to prevent yellowing and joined to the missing parts of the stone Buddha statue. This study presents a remarkable case of shifting from the traditional manual-contact method to the contactless digital method for restoring artifacts and is expected to largely contribute to increasing the usability of digital technologies in the restoration of cultural artifacts.


1990 ◽  
Vol 14 (3) ◽  
pp. 413-429 ◽  
Author(s):  
Patricia Kwachka ◽  
Charlotte Basham
Keyword(s):  

2008 ◽  
Vol 59 (3) ◽  
pp. 219-219
Author(s):  
Stefan Brüggerhoff
Keyword(s):  

2005 ◽  
Vol 32 ◽  
pp. 485-491 ◽  
Author(s):  
S.A. Shokpeka

For the reconstruction of history from oral sources, four broad types are usually distinguishable. These are myth, legend, songs, and what Phillips Stevens calls “popular history.” All of them fall under the generic heading of “folklore”—a term which is so broad in its application that it could include nearly all expressive aspects of culture. The only type that we will concern ourselves with in this study is myth. A comprehensive examination of the issue in question in the study requires a definition of the word myth; an examination of the characteristics of “applied history;” and the application of these characteristics to myth with a view to finding out any point of agreement between them, before a final answer will be given to the question whether “myth in the context of African traditional histories,” can be called applied history.The Advanced Learner's Dictionary of Current English defines myth as a “story handed down from olden time, containing the early beliefs of a race.” Vansina identifies myths by their subject matter and talks about them as those stories which “deal with and interpret the relations between the natural and the supernatural and are concerned with all that part of religious life that lies beyond the moral order. “ He says that they “attempt to explain the world, the culture, the society … in terms of religious causes.” McCall, for his part, refers to myths as “stories concerning the supernatural, the activities of deities, spirits and semi-divine heroes on the origin of the world, mankind and cultural artifacts and institutions which usually are said to have been achieved through the instrumentality of these sacred beings.” Afigbo, in turn, considers myths as having the “tendency to explain historical institutions and development by appeal to non-historic factors and forces”—as stories that see “the supernatural acting at times through the agency of man, at times through the agency of the lower animals and other times even through the agency of inanimate object, as the original and continuing causes of motion in a society.”


2010 ◽  
Vol 8 (2) ◽  
pp. 209-225
Author(s):  
Guilherme Dornelas Camara ◽  
Sueli Goulart ◽  
Rafaela Mendes Reinher

This paper discusses the organizational practices of hip hop groups from Porto Alegre, southern Brazil, as they appropriate foreign experience and rationally guide their social action. The aim of this work is to investigate these practices, based on the formulations of Brazilian sociologist Alberto Guerreiro Ramos, as they are enunciated in the works The Sociological Reduction and The New Science of Organizations. This approach offers fruitful material to broaden the theory and may be subsidiary to this kind of socio-cultural study, explaining why it is pertinent in this field. In this sense, the hip hop movement can be viewed as valuable when it comes to understanding phenomena which, due to (and in spite of) being originally transnational, or even "foreign", act or interact worldwide. Examining the organization practices and social action of these groups also helped identify a concern with the production of cultural artifacts that represent and form a symbolism that is historically and culturally located. Another issue that was broached concerns the market since for those groups it is not a category absent from their struggles and actions, but the economic criteria are incidental in relation to their members' motivation.


Stem Cells ◽  
2007 ◽  
Vol 25 (6) ◽  
pp. 1507-1510 ◽  
Author(s):  
Mats G. Hansson ◽  
Gert Helgesson ◽  
Richard Wessman ◽  
Rudolf Jaenisch

Author(s):  
Daniel Roy Pearce ◽  
Mayo Oyama ◽  
Danièle Moore ◽  
Yuki Kitano ◽  
Emiko Fujita

In Japan, where there is a bias toward English-only in foreign language education, there are also grassroots efforts to introduce greater plurality in the classroom. However, introducing diverse languages and cultures into the classroom can lead to folklorization, the delivering of essentialized information in pre-packaged formats, which can potentially delegitimize other languages and cultures. This contribution examines a collaborative integrative plurilingual STEAM practice at an elementary school in Western Japan. In the ‘school lunches project,' the children experience various international cuisine, leading up to which they would engage with related languages and cultures through collaboratively produced plurilingual videos and museum-like exhibits of cultural artifacts. The interdisciplinary, hands-on, experiential learning within this project helped the children to develop an investigative stance toward linguistic and cultural artifacts, nurture a deeper awareness of languages and openness to diversity, foster reflexivity, and encourage interdisciplinary engagement.


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