A hybrid data gathering and agent based cognitive architecture for realistic crowd simulations

2021 ◽  
pp. 1-28
Author(s):  
Jacob Sinclair ◽  
Hemmaphan Suwanwiwat ◽  
Ickjai Lee
Author(s):  
Chien Van Dang ◽  
Heungju Ahn ◽  
Hyeon C. Seo ◽  
Sang C. Lee

In this paper we propose a cognitive robotic system that utilizes computational psychology (the Soar cognitive architecture) and an obstacle avoidance method (modified dynamic window approach) in ROS (Robot Operating System) platform for controlling a mobile robot. This system is applied to perform a task of human-following, aiming to help the robot navigate itself to the target person avoiding collision. A cognitive agent based on Soar cognitive architecture is created to reason its current situation and make decisions on movement direction such as go-straight, turn-left or turn-right, whereas the dynamic window approach is modified to avoid collision by computing appropriate velocities for driving the robot motors. To the end, a part of implementation is presented to describes how the system works.


Sensors ◽  
2020 ◽  
Vol 20 (16) ◽  
pp. 4579 ◽  
Author(s):  
Milena F. Pinto ◽  
Leonardo M. Honorio ◽  
Aurélio Melo ◽  
Andre L. M. Marcato

Big construction enterprises, such as electrical power generation dams and mining slopes, demand continuous visual inspections. The sizes of these structures and the necessary level of detail in each mission requires a conflicting set of multi-objective goals, such as performance, quality, and safety. It is challenging for human operators, or simple autonomous path-following drones, to process all this information, and thus, it is common that a mission must be repeated several times until it succeeds. This paper deals with this problem by developing a new cognitive architecture based on a collaborative environment between the unmanned aerial vehicles (UAVs) and other agents focusing on optimizing the data gathering, information processing, and decision-making. The proposed architecture breaks the problem into independent units ranging from sensors and actuators up to high-level intelligence processes. It organizes the structures into data and information; each agent may request an individual behavior from the system. To deal with conflicting behaviors, a supervisory agent analyzes all requests and defines the final planning. This architecture enables real-time decision-making with intelligent social behavior among the agents. Thus, it is possible to process and make decisions about the best way to accomplish the mission. To present the methodology, slope inspection scenarios are shown.


Author(s):  
Vincenza Carchiolo ◽  
Alessandro Longheu ◽  
Michele Malgeri ◽  
Giuseppe Mangioni

Author(s):  
Yongwei Wang ◽  
Michael Lees ◽  
Wentong Cai ◽  
Suiping Zhou ◽  
Malcol Low

2010 ◽  
Vol 2 (1) ◽  
pp. 50-62 ◽  
Author(s):  
Marco Campennì ◽  
Federico Cecconi ◽  
Giulia Andrighetto ◽  
Rosaria Conte

The necessity to model the mental ingredients of norm compliance is a controversial issue within the study of norms. So far, the simulation-based study of norm emergence has shown a prevailing tendency to model norm conformity as a thoughtless behavior, emerging from social learning and imitation rather than from specific, norm-related mental representations. In this article, the opposite stance - namely, a view of norms as hybrid, two-faceted phenomena, including a behavioral/social and an internal/mental side - is taken. Such a view is aimed at accounting for the difference between norms, on one hand, and either behavioral regularities (conventions) on the other. After a brief presentation of a normative agent architecture, the preliminary results of agent-based simulations testing the impact of norm recognition and the role of normative beliefs in the emergence and stabilization of social norms are presented and discussed. We focused our attention on the effects which the use of a cognitive architecture (namely a norm recognition module) produces on the environment.


Author(s):  
Paul Box

Agent-based modeling has generated considerable interest in recent years as a tool for exploring many of the processes that can be modeled as bottom up processes. This has accelerated with the availability of software packages, such as Swarm and StarLogo, that allow for relatively complex simulations to be constructed by researchers with limited computer-programming backgrounds. A typical use of agent-based models is to simulate scenarios where large numbers of individuals are inhabiting a landscape, interacting with their landscape and each other by relatively simple rules, and observing the emergent behavior of the system (population) over time. It has been a natural extension in this sort of a study to create a landscape from a “real world” example, typically imported through a geographic information system (GIS). In most cases, the landscape is represented either as a static object, or a “stage” upon which the agents act (see Briggs et al. , Girnblett et al., and Remm). In some cases, an approximation of a dynamic landscape has been added to the simulation in a way that is completely exogenous to the population being simulated; the dynamic conditions are read from historical records, in effect “playing a tape” of conditions, to which the population reacts through time (such as Dean et al. and Kohler et al. ). There has also been many simulations where dynamic landscape processes have been modeled through “bottom up” processes, where localized processes in landscapes are simulated, and the global emergent processes are observed. Topmodel is a Fortran-based implementation of this concept for hydrologic processes; and PCRaster has used similar software constructs to simulate a variety of landscape processes, with sophisticated visualization and data-gathering tools. In both of these examples, the landscape is represented as a regular lattice or cell structure. There are also many examples of “home grown” tools (simulations created for a specific project), applying cellular automata (CA) rules to landscapes to simulate urban growth, wildfire , lava flows, and groundwater flow. There are also examples of how agent-based modeling tools were employed to model dynamic landscape processes such as forest dynamics, i.e., Arborgames. In these models the landscape was the object of the simulation, and free-roaming agents were not considered as part of the model.


Author(s):  
Giulia Iori ◽  
James Porter

This chapter discusses a step in the evolution of agent-based model (ABM) research in finance. Agent-based modeling has concentrated on the development of stylized market models, which have been extremely useful for understanding how complex macro-scale phenomena emerge from micro-rules. In order to further develop ABMs from proof of concept into robust tools for policy makers, to control and forecast complex real-world financial markets, it is essential to permit agents to behave as active data-gathering decision makers with sophisticated learning capabilities. The main focus of this chapter is to show how agent based models (ABMs) in financial markets have evolved from simple zero- intelligence agents that follow arbitrary rules of thumb into sophisticated agents described by microfounded rules of behavior. The chapter then briefly looks at the challenges posed by and approaches to model calibration and provides examples of how ABMs have been successful at offering useful insights for policy making.


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