scholarly journals Analysis on readability of scientific literacy enrichment book on earth science concept

2020 ◽  
Vol 1521 ◽  
pp. 042103
Author(s):  
A A Puspaningtyas ◽  
Hernani ◽  
A Suhandi
2018 ◽  
Vol 9 (1) ◽  
Author(s):  
Raras Setyo Retno ◽  
Diyan Marlina

This sresearch aims to apply the SETS approach (Sceince, Environment, Technology, and Social) to improve scientific literacy through understanding science concepts, basic science process skills and scientific work on science learning for fifth grade students of SDN 02 Mojorejo Madiun City. The method used in this study is Classroom Action Research (CAR) which consists of 2 cycles. each cycle has 4 stages, namely planning, implementing, observing, and reflecting. the subjects in this study are fifth grade students of SDN 02 Mojorejo. The results of the study using the SETS approach (Sceince, Environment, Technology, and Social) in natural science learning showed an increase in scientific literacy, namely the maintenance of the science concept in terms of an increase in the class average value with a cycle value of 76.71 and an increase in 77 in cycle II. 81, there are basic process skills in students in the first cycle 30% and second cycle 60% and the scientific attitude of students in the second cycle that shows high categories, namely very good. Based on the results of the above study it can be concluded that the use of the SETS approach (Sceince, Environment, Technology, and Social) can improve scientific literacy through understanding the science concept, basic process skills and scientific work of students at SDN 02 Mojorejo Madiun in science learning with green plant matter.


2021 ◽  
Vol 1 ◽  
pp. 37-48
Author(s):  
Heny Sulistyaningrum ◽  
Sri Cacik ◽  
Anggun Winata ◽  
Mualifatul Munawaroh

This research is motivated by efforts to improve scientific literacy skills and build the skills of 21st century students by developing the concept of Android-based science learning devices. Learning device are developed so that students can learn independently, quickly, practically, not limited by time and space, and students are ready to compete in the global world. This study aims to describe the feasibility of developing Android-based science learning tools for college students. This device was developed with a 4-D model by Thiagarajan. The tools developed are: RPP, e-book, LKM and evaluation tools. The research subjects were college UNIROW students who took the Science Concept 2018/2019 course. Collecting data using questionnaires and observations, then analyzed using descriptive statistical analysis techniques. From the results of the validation and test results, it can be concluded that the learning tools developed are categorized as good, valid and suitable for use in learning.


Author(s):  
Reece Mills ◽  
Louisa Tomas Engel ◽  
Brian Lewthwaite

It is well known that students arrive in science classrooms with pre-instructional ideas about science phenomena, and that often students’ ideas are not scientifically accurate representations of these phenomena. This research project will engage Year 9 Science students in the creation of a slowmation to represent an Earth Science concept that has been misrepresented in popular culture, in an effort to support their conceptual change towards an accepted scientific understanding. A slowmation representation is a form of stop-motion animation. During the process of creating a slowmation representation, students will manipulate and photograph a range of materials to represent an Earth Science concept, and display the photographs in quick succession to create an animation. Students will then add their own narration that explains the concept. This research aims to determine: (1) Does the process of creating a slowmation representation have a significant effect on students’ conceptual development in Earth Science? (2) How does the process of creating a slowmation representation influence students’ conceptual development? and (3) To what extent does students’ interest generated by the project influence their conceptual development? The project responds to calls for more in-depth research into the value of student-generated animation in science education (Hoban, Loughran, & Nielsen, 2011; Hoban & Nielsen, 2012), and contributes to the few studies that investigate the relationship between interest and conceptual change (Sinatra & Mason, 2013; Treagust & Duit, 2008).


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