scholarly journals Aberration analysis of AOTF-based stereoscopic spectral imager using optical design software

2021 ◽  
Vol 2127 (1) ◽  
pp. 012035
Author(s):  
VI Batshev ◽  
A V Gorevoy ◽  
V E Pozhar ◽  
A S Machikhin

Abstract Stereoscopic spectral imagers using acousto-optic tunable filters (AOTF) provide high-resolution narrow band images acquired from two viewpoints with different polarization in arbitrary spectral intervals, which allows obtaining three-dimensional hyperspectral models of inspected objects for many applications. We discuss modeling of acousto-optic (AO) cell for optical system design and introduce a program module for ray tracing through AO cell compatible with Zemax optical design software. A detailed study of the optical aberrations that limit the image quality in two AOTF-based stereoscopic systems implementing simultaneous AO diffraction of two differently polarized beams in single AO cell is presented. This approach may be used to design various AOTF-based imaging systems, but the limitations of ray tracing analysis should be considered.

2020 ◽  
Vol 327 ◽  
pp. 02001
Author(s):  
Niu jin ◽  
Xu xiping ◽  
An zhiyong

The dazzling process of the laser has been digitally simulated. First, the optical design software (ZEMAX) is combined with the scientific programming language (MATLAB), then the ray tracing is used to build the scattering model of each optical element, and finally compared with a simpler model based on CIE disability glare data to achieve the calibration and verification of the software simulation effect. The results show that this advanced optical eye simulation technology can be used to study the laser glare efficiency, and it is possible to expand the scope of application of the analysis model.


2014 ◽  
Vol 2014 ◽  
pp. 1-11 ◽  
Author(s):  
Dmitry Reshidko ◽  
Masatsugu Nakanato ◽  
José Sasián

The correction of chromatic aberrations is typically performed using aberration formulas or by using real ray tracing. While the use of aberration formulas might be effective for some simple optical systems, it has limitations for complex and fast systems. For this reason chromatic aberration correction is usually accomplished with real ray tracing. However, existing optimization tools in lens design software typically mix the correction of monochromatic and chromatic aberrations by construction of an error function that minimizes both aberrations at the same time. This mixing makes the correction of one aberration type dependent on the correction of the other aberration type. We show two methods to separate the chromatic aberrations correction of a lens system. In the first method we use forward and reverse ray tracing and fictitious nondispersive glasses, to cancel the monochromatic aberration content and allow the ray tracing optimization to focus mainly on the color correction. On the second method we provide the algorithm for an error function that separates aberrations. Furthermore, we also demonstrate how these ray tracing methods can be applied to athermalize an optical system. We are unaware that these simple but effective methods have been already discussed in detail by other authors.


2017 ◽  
Vol 2017 ◽  
pp. 1-8 ◽  
Author(s):  
Georgios Zoulinakis ◽  
Teresa Ferrer-Blasco

Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF) was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of decentration, the VSOTF does not change much either for far or near target distances. The image projection for these decentrations is in the parafoveal zone, and the quality of the image projected is quite similar. Conclusion. Both systems display similar quality while they differ in size; therefore, the choice between them would need to take into account specific parameters from the patient’s eye. Quality does not change too much between 0.4 and 0.8 mm of decentration for either system which gives flexibility to the clinician to adjust decentration to avoid areas of retinal damage.


2019 ◽  
Vol 215 ◽  
pp. 13002
Author(s):  
Airidas Žukauskas ◽  
Andreas R. Stilling-Andersen ◽  
Xiaolong Zhu ◽  
Anders Kristensen

Conventional three-dimensional optics requires curvature to control the wave front of light thus making it difficult to reduce the size of the optical systems. Furthermore, for correction of optical aberrations, complex optical systems comprising more than one lens are used. This adds additional bulk, mass and complexity to the optical systems. Recent development in diffractive optics has enabled new thin lightweight optical elements such as metalenses. We introduce resonant laser printing technique as a flexible photo-thermal technology for metalens fabrication with the ability to control the light with microscale precision. Our laser printed metalenses can be integrated in bio-sensors, bio-imaging systems, and optofluidical devices.


GPS Solutions ◽  
2013 ◽  
Vol 18 (3) ◽  
pp. 345-354 ◽  
Author(s):  
Landon Urquhart ◽  
Felipe G. Nievinski ◽  
Marcelo C. Santos

2006 ◽  
Vol 128 (9) ◽  
pp. 945-952 ◽  
Author(s):  
Sandip Mazumder

Two different algorithms to accelerate ray tracing in surface-to-surface radiation Monte Carlo calculations are investigated. The first algorithm is the well-known binary spatial partitioning (BSP) algorithm, which recursively bisects the computational domain into a set of hierarchically linked boxes that are then made use of to narrow down the number of ray-surface intersection calculations. The second algorithm is the volume-by-volume advancement (VVA) algorithm. This algorithm is new and employs the volumetric mesh to advance the ray through the computational domain until a legitimate intersection point is found. The algorithms are tested for two classical problems, namely an open box, and a box in a box, in both two-dimensional (2D) and three-dimensional (3D) geometries with various mesh sizes. Both algorithms are found to result in orders of magnitude gains in computational efficiency over direct calculations that do not employ any acceleration strategy. For three-dimensional geometries, the VVA algorithm is found to be clearly superior to BSP, particularly for cases with obstructions within the computational domain. For two-dimensional geometries, the VVA algorithm is found to be superior to the BSP algorithm only when obstructions are present and are densely packed.


2014 ◽  
Vol 711 ◽  
pp. 546-549
Author(s):  
Wei Lin ◽  
Wei Hwa Chiang

Taipei Top Church Auditorium is a hall primarily intended for praise and worship. A three dimensional ray tracing computer simulation was used to provide sound energy distribution on the audience area of the hall, realistic design have been performed. The volume of the hall is 24600m3, which is occupied for 2200 people and equipped the hall with acoustical curtains by modifying its acoustical characteristics. Objective measurements of impulse response are reported, and background noise control and noise isolation are also be considered in the design phase. Reinforcement system is conducted to meet all the activity for the acoustical environments.


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