scholarly journals Visual Representation of Experimental Protocols

2017 ◽  
Author(s):  
James Scott-Brown ◽  
Antonis Papachristodoulou

AbstractUsing robots to automate laboratory tasks could increase throughput and reproducibility, but requires experimental protocols to be specified in a computer-readable format. We present a new user interface (Lists of Liquids) for specifying experimental protocols by directly manipulating a diagram: rather than having to specify individual liquid handling operations, the user can simply specify that particular lists of liquids should be combined as either a Cartesian product or convolution, and the system will plan a series of liquid handling steps to achieve this. This is intended to provide a higher-level interface in order to make the creation of protocols faster and less error prone.

Leonardo ◽  
2002 ◽  
Vol 35 (2) ◽  
pp. 189-191 ◽  
Author(s):  
Tatsuo Unemi

In this article, the author gives an overview of SBART 2.4, an interactive system used to create abstract two-dimensional images, collages and movies. The system, one of the successors of Karl Sims's system, runs on a small computer that uses a function to calculate the color value of each pixel as a genotype. All of the ranges and domains are three-dimensional vectors. The system utilizes a multi-field user interface to enhance the diversity of production and has optional facilities that allow the creation of collages of external images or short movies.


Author(s):  
Rajneet Sodhi ◽  
Joshua U. Turner

Abstract This paper describes a strategy for representing tolerance information and assembly information in a feature-based design environment. The concept of designing with features is extended to incorporate the specification of tolerance information. This allows appropriate tolerancing strategies to be provided within the feature definitions themselves. Thus a closer connection is formed between features and the functional intent implicit in their use. The concept of designing with features is also extended to incorporate the specification of assembly information, through the use of assembly features which provide a high-level user interface for the creation and modeling of assemblies, and which handle the identification and creation of mating relations between components. Several examples of component and assembly design using this extended feature-based approach are presented.


2012 ◽  
Vol 26 (3) ◽  
pp. 214-219 ◽  
Author(s):  
Christine Aguilar ◽  
Connie Chau ◽  
Neha Giridharan ◽  
Youchin Huh ◽  
Janet Cooley ◽  
...  

Objective: A quality improvement tool is provided to improve pharmacy workflow with the goal of minimizing errors caused by workflow issues. This study involved workflow evaluation and reorganization, and staff opinions of these proposed changes. Practice Description: The study pharmacy was an outpatient pharmacy in the Tucson area. However, the quality improvement tool may be applied in all pharmacy settings, including but not limited to community, hospital, and independent pharmacies. Practice Innovation: This tool can help the user to identify potential workflow problem spots, such as high-traffic areas through the creation of current and proposed workflow diagrams. Creating a visual representation can help the user to identify problem spots and to propose changes to optimize workflow. It may also be helpful to assess employees’ opinions of these changes. Conclusion: The workflow improvement tool can be used to assess where improvements are needed in a pharmacy’s floor plan and workflow. Suggestions for improvements in the study pharmacy included increasing the number of verification points and decreasing high traffic areas in the workflow. The employees of the study pharmacy felt that the proposed changes displayed greater continuity, sufficiency, accessibility, and space within the pharmacy.


2017 ◽  
Author(s):  
Rachel Opitz ◽  
Tyler Johnson

This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials.


2009 ◽  
pp. 3037-3054
Author(s):  
Zafar Singhera ◽  
Ellis Horowitz ◽  
Abad Shah

Software testing in general and graphical user interface (GUI) testing in particular is one of the major challenges in the lifecycle of any software system. GUI testing is inherently more difficult than the traditional and command-line interface testing. Some of the factors that make GUI testing different from the traditional software testing and significantly more difficult are: a large number of objects, different look and feel of objects, many parameters associated with each object, progressive disclosure, complex inputs from multiple sources, and graphical outputs. The existing testing techniques for the creation and management of test suites need to be adapted/enhanced for GUIs, and new testing techniques are desired to make the creation and management of test suites more efficient and effective. In this article, a methodology is proposed to create test suites for a GUI. The proposed methodology organizes the testing activity into various levels. The tests created at a particular level can be reused at higher levels. This methodology extends the notion of modularity and reusability to the testing phase. The organization and management of the created test suites resembles closely to the structure of the GUI under test.


Author(s):  
Douglas J. Gillan ◽  
Nancy J. Cooke

Usability tests often include recording of users' behaviors as they interact with a computer; unfortunately, these data are often underused for design due to their complexity and the difficulty in interpreting them. In recent years, a variety of methods have been proposed for analyzing user behavioral sequences. In this paper we propose five criteria for evaluating the quality and effectiveness of any such method – (1) standardization and repeatability of the method; (2) simplification of the data; (3) validity; (4) interpretable visual representation of the data that suggests design implications; and (5) output that is amenable to additional analyses. We describe how the PRONET method – an analytical method that uses the Pathfinder algorithm to produce network representations of behavioral sequences – successfully addresses these five criteria. Finally, we argue that test design should be conceived of in a framework of usability engineering, thereby leading to the creation of more usable test methods.


Author(s):  
Arnold M. Lund

A critical problem for the advancement of our discipline is the lack of consensus about metrics for measuring the dimensions of usability. What matters to users and to those who want users to adopt a system or product is usability from the users' perspective, and what should matter to designers and researchers is the question of what influences that perspective. Solving this problem would add structure to research on user interface methodologies and new design techniques. It would allow the research to be integrated more effectively. It would provide a way for industry to assess when the benefits of applying the results from the lab are justified by the cost, and it would support the creation of more useful guidance for the practitioner on when to apply new methodologies and techniques.


2019 ◽  
Vol 24 (4) ◽  
pp. 399-407 ◽  
Author(s):  
Pierre Baillargeon ◽  
Kervin Coss-Flores ◽  
Fakhar Singhera ◽  
Justin Shumate ◽  
Hannah Williams ◽  
...  

Microplates are an essential tool used in laboratories for storing research materials and performing assays. Many types of laboratory automation exist that greatly reduce the effort needed to utilize microplates; however, there are cases where the use of such automation is not feasible or practical. In these instances, researchers must work in an environment where liquid handling operations are performed manually with handheld pipetting devices. This type of work is tedious and error-prone as it relies on researchers to manually track a significant amount of metadata, including transfer volumes, plate barcodes, well contents, and well locations. To address this challenge, we have developed an open-source, semiautomated benchtop system that facilitates manual pipetting using visual indicators. This device streamlines the process of identifying the location of wells so that the researcher can perform manual transfers in a more efficient, reliable, and accurate manner. This system utilizes a graphical user interface that allows the user to load worklists and then issues commands to illuminate wells of interest, providing a visual indicator for users to follow in real time. The software and hardware tools utilized for development, along with the implementation techniques used to produce this system, are described within.


Author(s):  
Michaela Sidikova ◽  
Radek Martinek ◽  
René Jaros ◽  
Jaromir Konecny ◽  
Martin Augustynek

The aim of this work was to design and implement the application of visual acuity evaluation for the eye center information system. The application was designed for Android Operating System (OS) and was programmed in Android Studio. This work also deals with the implementation of the application, from the design of the user interface, through the creation and configuration of the project in Android Studio to the functionality of individual screens and connection with the back-end.


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