European online content laws will have wider impact

Keyword(s):  

Headline EUROPE: Online content laws will have wider impact

2014 ◽  
Vol 42 (4) ◽  
pp. 171-175 ◽  
Author(s):  
Derek Hunter Marshall

Purpose – The purpose of this paper is to present analysis of collection development in a specialized collection given the demand for electronic or online content. Design/methodology/approach – A review of research in digital collection development was conducted with particular emphasis on veterinary medicine or medical libraries. This article provides a critique of research on digital collection development as it pertains to a specialized collection from the perspective of a veterinary medicine librarian. Findings – As collection development tends toward a preference for electronic formats, many advantages for specialized user groups arise from purchasing electronic books. Originality/value – As there are many specialized library types, collection development differs according to user groups. As a veterinary medicine librarian, the author presents a profile of collection development for a specialized user group.


Subject Uganda's social media tax. Significance Uganda in July began implementing a set of new taxes on internet-based services. These include a daily fee for use of ‘over-the-top’ (OTT) social media platforms (such as WhatsApp, Twitter or Facebook), and a tax on mobile money transactions. However, the measures have been fiercely opposed by the public and have drawn widespread condemnation as an infringement on freedom of speech. Impacts Nigeria is also mulling a social media tax; all sides will use the Uganda situation in ways that support their own views in that debate. Zambia’s government may use a proposed set of tough cybercrime laws to stifle dissent ahead of President Edward Lungu’s re-election bid. Tanzania will resist calls to reform new regulations requiring bloggers to pay for licenses to post online content.


Subject US media in 2020. Significance The tough commercial outlook for traditional US media continues a long-term decline that is due to traditional publishers’ slowness in responding to journalism-transforming digital technology. Publishers had expected technology companies such as Facebook and Google to rely on them for content. However, these tech giants have become media companies themselves, with wide scale and reach. Publishers will struggle to reclaim that ground. Impacts Facebook’s plans to ease sharing audio and Google’s to make audio more prominent in search results will boost podcasts. Media will drive fewer and more modest investment deals, and more exits, than in 2019. The winner or winners of the online content streaming wars should be clear soon.


Keyword(s):  

Headline EUROPE: Online content moderation rules will toughen


2016 ◽  
Vol 68 (3) ◽  
pp. 306-325 ◽  
Author(s):  
Anita Greenhill ◽  
Kate Holmes ◽  
Jamie Woodcock ◽  
Chris Lintott ◽  
Brooke D Simmons ◽  
...  

Purpose – The purpose of this paper is to examine intrinsic forms of motivation and particular incidents of play, socialisation, fun and amusement on an online crowdsourced citizen science platform. The paper also investigates gamised activity (Greenhill et al., 2014) as a form of intrinsic motivation adding a sense of play to work and tasks (Xu et al., 2012). These concepts are explored through close scrutiny of the online citizen science platform Zooniverse.org. Design/methodology/approach – Qualitative techniques with an interpretivist approach are used to analyse online content found within citizen science platforms, related forums and social media by examining incidents of play, socialisation, fun and amusement to investigate how these aspects are applied as a form of user motivation. Findings – The authors find that when users classify crowdsourced tasks voluntarily it does not matter how users are classifying as long as it is accurately. However, what does matter is why they are doing it particularly because of the complex processes that builds relationships between users and the platform. The authors present a conceptual model to enable deeper understandings of how forms of social interaction and play are motivating users contributing to citizen science project to participate in the online processes. Practical implications – The findings of this paper provide practical implications for how citizen science, and also other crowdsourcing platforms, can engage with notions of play and gamification to motivate participation. Originality/value – Using detailed examples of online content, the authors reveal how participants of the Zooniverse.org demonstrate aspects of “gamised” behaviour. The authors argue that the exploration of gaming as well as play provides evidence that contributing to citizen science projects can be both utilitarian and hedonic.


Significance Proposed measures include a plan outlined by European Commission President Jean-Claude Juncker in September, wherein the EU would oblige technology firms to remove terrorist and extremist content within one hour of being notified by the authorities or face fines of up to 4% of their annual turnover. Impacts Social media firms will invest more in automated filters -- regardless of their drawbacks. Removing extremist online content may impair law enforcement work by limiting their access to relevant materials and networks. Terrorist and extremist outfits will adapt to evade filters.


Keyword(s):  

Headline INT: EU and UK rules on online content to tighten


Kybernetes ◽  
2019 ◽  
Vol 48 (7) ◽  
pp. 1500-1515 ◽  
Author(s):  
Alka Dwivedi ◽  
Prasoom Dwivedi ◽  
Samo Bobek ◽  
Simona Sternad Zabukovšek

PurposeIncreasing use of information and communication technology (ICT) in education has, along with other consequences, shifted the context from teacher-centric to student-centric. These changes pose fresh challenges to the prevalent education systems all over the world, which already have fallen short of the expectations. The purpose of this study is to show that e-learning is not only about ICT following a holistic approach to learning which embeds systemic approach and learning loops but also about students and teacher’s actions in ICT-enabled learning environment. This study investigates the importance of engagement of students and teachers in blended learning with a focus on factors which affect this engagement.Design/methodology/approachBased on systems theory and socio-technological approach to e-learning, the paper documents an experiment which was carried out in a higher education institution. Postgraduate students of one course were divided into two groups. Instructor of the first group was not required to engage with the online content and had to deliver his course in a traditional face-to-face format. Instructor of the second group continuously spent time on the learning management system (LMS), developing more content, participating in online discussions and responding to students. LMS tracked the online activity of both the instructors, and semi-structured interviews of students were conducted.FindingsBased on behaviour of 152 students of a postgraduate programme, students’ time spent online is directly proportional to the instructor’s online time, promptness of instructor’s response to online activities queries of students increased student engagement, the students’ engagement increases if the online content is related to the syllabus but engagement is not the same as the face-to-face lectures in the class.Research limitations/implicationsThe research was conducted in India and is based on the behaviour of instructors and students in India. It was focussed on engagement issues of blended learning, while other issues of blended learning have not been in the focus of the research.Practical implicationsThe research is important for the practice of higher education, and the result of the study can be taken into consideration while developing online courses for students enrolled in higher education.Social implicationsIf higher education institutions take a strategic decision to use ICT in e-learning, engagements of participants and factors affecting engagement are crucial for the better quality of education. In such a way, blended learning fulfils requirements of a holistic approach to learning.Originality/valueDespite the fact that e-learning as a way to deliver academic content has been extensively researched, there are not many studies focussed on engagement issues in blended learning, and even fewer studies have been conducted in an experimental way which allow in-depth research.


2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Cathy Brennan ◽  
Sonia Saraiva ◽  
Elizabeth Mitchell ◽  
Richard Melia ◽  
Lydia Campbell ◽  
...  

Purpose There are calls for greater regulation of online content related to self-harm and suicide, particularly that which is user-generated. However, the online space is a source of support and advice, including an important sharing of experiences. This study aims to explore what it is about such online content, and how people interact with it, that may confer harm or offer benefit. Design/methodology/approach The authors undertook a systematic review of the published evidence, using customised searches up to February 2021 in seven databases. The authors included empirical research on the internet or online use and self-harm or suicide content that had been indexed since 2015. The authors undertook a theoretically driven narrative synthesis. Findings From 4,493 unique records, 87 met our inclusion criteria. The literature is rapidly expanding and not all the evidence is high quality, with very few longitudinal or intervention studies so little evidence to understand possible causal links. Very little content online is classifiable as explicitly harmful or definitively helpful, with responses varying by the individual and immediate context. The authors present a framework that seeks to represent the interplay in online use between the person, the medium, the content and the outcome. Originality/value This review highlights that content should not be considered separately to the person accessing it, so online safety means thinking about all users. Blanket removal or unthinking regulation may be more harmful than helpful. A focus on safe browsing is important and tools that limit time and diversify content would support this.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Hoda Daou

PurposeSocial media is characterized by its volume, its speed of generation and its easy and open access; all this making it an important source of information that provides valuable insights. Content characteristics such as valence and emotions play an important role in the diffusion of information; in fact, emotions can shape virality of topics in social media. The purpose of this research is to fill the gap in event detection applied on online content by incorporating sentiment, more specifically strong sentiment, as main attribute in identifying relevant content.Design/methodology/approachThe study proposes a methodology based on strong sentiment classification using machine learning and an advanced scoring technique.FindingsThe results show the following key findings: the proposed methodology is able to automatically capture trending topics and achieve better classification compared to state-of-the-art topic detection algorithms. In addition, the methodology is not context specific; it is able to successfully identify important events from various datasets within the context of politics, rallies, various news and real tragedies.Originality/valueThis study fills the gap of topic detection applied on online content by building on the assumption that important events trigger strong sentiment among the society. In addition, classic topic detection algorithms require tuning in terms of number of topics to search for. This methodology involves scoring the posts and, thus, does not require limiting the number topics; it also allows ordering the topics by relevance based on the value of the score.Peer reviewThe peer review history for this article is available at: https://publons.com/publon/10.1108/OIR-12-2019-0373


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