Data-Saving Office System That Can Be Stored on a Floppy Disk

Author(s):  
Miki Sunakawa ◽  
Takayuki Fujimoto
Keyword(s):  
Author(s):  
Miki Sunakawa Et.al

With the development of computer software and applications, various types of recording media have emerged and evolved. This is a result of the rapid increase in the amount of data created by computers and the constant demand for large-capacity storage media. As large-capacity recording media have become available at low prices, the number of content production without being aware of the data capacity is increasing. Rather, content production often contains unnecessary features and effects for personal use. In this research, we will examine the feasibility of a practical system by carefully selecting the functions required for general use without excessive modification of effects. A floppy disk is used as the recording medium to limit the data size of the system.


2003 ◽  
Vol 16 (2) ◽  
pp. 107-114 ◽  
Author(s):  
A. J. Dietrich ◽  
T. E. Oxman ◽  
M. R. Burns ◽  
C. W. Winchell ◽  
T. Chin

2021 ◽  
pp. 155541202110203
Author(s):  
Dany Guay-Bélanger

Video games, while a digital art, live on physical media. Whether cartridge, magnetic tape or floppy disk, they degrade. Without care and study, they disappear and cannot be played again. While it might be possible to preserve play using emulation or video captures, scholars need to consider every option at their disposal to preserve video games for future study. This includes securing original versions of games and ephemera, recording play, interviewing game creators, and players, and much more. This article develops a new approach to conceptualise video games as material and cultural heritage, and proposes a methodology for their study, especially those for which there is no original version left.


1990 ◽  
Vol 5 (2) ◽  
pp. 111-120
Author(s):  
S. Matsukawa ◽  
H. Muraoka ◽  
T. Koudo ◽  
N. Wakabayashi

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